|
|
Gaia GodlikeImmortal Thisguyiscalledsteve Sniper Rule Set Site Rules Card Library Ability Wave Library Card Trader Request Moderator Review |
Welcome to StarForce RPSFRP v5 - System OverhaulThe fifth major system change of the Star Force RP includes changes to Weapons, Elements, Virus Threads, the Card Library and more. Feel free to visit the full v5 Updates Thread to see all the changes that have been made. If you're new, feel free to look around the board. Make yourself known in the Hello & Goodbye Forum, or join the Chat Box at the bottom of the home page. If you have a Discord, follow the link provided and join our much more active Discord Channel. Feel free to ask questions whenever you need help. |
Character Template Weapons Guide After Approval Elemental Benefits Stores The Big Wave Satella Armory Back Alley Ability Wave Shop The Crimson Market Advanced Topics Virus List Indie Frags Noise Frags |
| We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features. Some features and links will not work when accessing via s11.zetaboards.com. Please access SFRP by our current website address: starforcerp.com. |
| lash's guide to THE SFRP BATTLE SYSTEM; Version 0.9.2 | |||
|---|---|---|---|
| Topic Started: Apr 11 2014, 07:23 PM (316 Views) | |||
| Post #1 Apr 11 2014, 07:23 PM | Lash | ||
How Battles Work The Star Force RP brand of battles blends turn-based actions, writing-based character development, and a world-class rewards system. HP and Damage Levels When it comes to Health Points, SFRP can be described as Smash Bros meets Street Fighter. Health for all starts at a base of 100%, and counts down from there.
Customs, Card Loading, and Keeping Count The starting custom looks like this:
Turn 0 - you choose the cards, start with snappy lines, and make use of character weapons.
~How to Attack~ Against a single opponent or group of virii, your character gets three action slots.
A card or attack may only be used once during a turn. Describe the attack in the post, and in the Custom section, summarize what attack(s) was/were used, and to whom the attack was directed. ~How to Dodge~ Dodging, like talk, is free. As long as it is both possible and plausible, your character can perform a dodge in any manner you wish to describe.
~How to take damage~ Not every attack can be dodged. You, and your character, don't always see everything coming. Lady Luck won't always save the inept Wave Warrior. Sometime during the battle, a hit is bound to land. Don't panic when this happens. Your opponent, like you, is a courteous writer. Hopefully. Simply read their actions summary, calculate the damage taken from the attack, and subtract from the HP in your Custom.
changelog
Edited by Lash, Sep 11 2014, 04:23 PM.
|
![]()
I care. Do you?
![]()
|
||
Characters Battle Cards
| |||
|
![]() |
||
| 1 user reading this topic (1 Guest and 0 Anonymous) | |||
| « Previous Topic · Spam Forum · Next Topic » |








5:20 AM Jul 11
