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Welcome to StarForce RPSFRP v5 - System OverhaulThe fifth major system change of the Star Force RP includes changes to Weapons, Elements, Virus Threads, the Card Library and more. Feel free to visit the full v5 Updates Thread to see all the changes that have been made. If you're new, feel free to look around the board. Make yourself known in the Hello & Goodbye Forum, or join the Chat Box at the bottom of the home page. If you have a Discord, follow the link provided and join our much more active Discord Channel. Feel free to ask questions whenever you need help. |
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| Advanced Battle Guide; Version 0.9 | |||
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| Topic Started: Apr 11 2014, 08:27 PM (449 Views) | |||
| Post #1 Apr 11 2014, 08:27 PM | Lash | ||
Overview So, you've reached 50 posts. Congratulations, you're ready for the next level. This guide will show you how to customize your character's abilities, and will show you how to get more reward for your effort. About Ability Waves Ability Waves use the Link Power granted by Brothers and Teams to run. Some ability waves modify the amount of damage you take from a specific element. Others grant you more health, more cards, more effects, or faster card usage. These must be "equipped" at the start of a battle to be used. Ability Waves can be obtained at the Ability Wave Shop. About Noise Noise is the electro-magnetic radation produced by electronics or EM beings. While undetectable by normal means, Wave Warriors with a Noise Program can both detect and harvest Noise. Noise gathers in clumps of crimson-colored crystal at the end of a battle. Noise Program users collect these in the form of Noise Frags. Noise Frags can be exchanged for cards at The Crimson Market. Advanced Custom
How to count Noise The Noise meter starts at 0%. By activating a card/equipping a card during a turn, the Noise Meter grows by the listed damage in the Card Library. When the card attack makes contact and inflicts damage, the Noise Meter grows by the damage inflicted. The Noise from CARD ACTIVATION gets added to the meter the turn you use the card. The Noise from DAMAGE DONE gets added on your next post - the one after the opponent acknowledges health loss as a direct result from the card attack. If the card's attack damage is boosted, the damage after boost is added instead. After Noise is greater than 50%, 3% is subtracted is subtracted each subsequent turn until Noise is equal to 50% or the battle ends. Using Tribe-On or Star Break will reset and disable the Noise Meter for the rest of the battle. Post-battle (Claiming Noise Frags) After a battle, Noise Frags can be claimed if the Noise Meter was 100% or greater on the final turn. You may claim a Noise Frag for every interval of 100% achieved (200% means 2 frags, 300% is 3, etc). Please post in this thread when claiming changelog
Edited by Lash, Mar 13 2015, 09:33 AM.
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5:20 AM Jul 11
