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Gregar Warrior; Transformation/NPC
Topic Started: Nov 6 2014, 10:28 PM (474 Views)
Glimmericious
Name: Gregar Warrior
Element: Null
Sub Element: Electric
Gender: Male
Description: Gregar faintly resembles a robotic werewolf. Its skin is a royal blue, and it has an orange visor over his eyes, while the rest of his head that isn't his face is slightly elevated. The back of his head has a couple spikes that are orange at the tips, which will occasionally spark.

Gregar is pretty tall, at roughly 7 feet, making him a very large target. Furthermore, it is actually not very muscular, although it isn't quite a pathetic weakling in terms of physical strength.
Biography: By the end of the events of Starforce 3, the people were quite tired of threats to Planet Earth. Even with Mega Man there to save them, people began to become nervous about the idea that something would happen.

Instead of being scared, one private company saw it as an opportunity to make a major profit. They assigned their two best workers onto the project of a Wizard that had the power, on its own, to defend the planet. Overall, the project ended well with the 'Ultimate' Wizard, known at the time as Fusion, being made. There were lots of parties that night, and everyone left the lab relatively early.

However, due to the different people working on it together, the two halves ended up quite different. They actually ended up splitting apart, and quickly began fighting amongst themselves, being instinct based due to their knowledge being split apart. The two fought until the Comp Space they were in entirely collapsed, and the both pulsed away to heal their wounds...

The failed project, and their halves, were known as Gregar and Falzar, in honor of an incident that happened nearly 100 years ago.

Gregar, after healing his wounds, would eventually seek to make himself stronger so that he may crush Falzar. Along the way, he would end in a fight with Beta and Andrew. After eventually being defeated by the duo, it would discover Beta to be a being quite similar to himself. As such, he combined with the AI, taking him over for a short time, until Andrew eventually wore him down enough for Beta to suppress Gregar. Right now, Gregar is simply waiting for Beta to get weak or be forced to use his power.
Strengths:
- Extremely Fast - Gregar, whether combined with Beta or not, is easily a blur due to his speed. When this is a Transformation, this is more minor of a speed boost.
- Very Accurate - Gregar is an incredibly accurate fighter, whether with close range or long range.
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Weaknesses:
- Not Terribly Strong - Gregar's physical strength leaves much to be desired. He is far weaker, strength wise, than most Wave Conversions.
-Berserker - Being nearly incapable of rational thought, Gregar is forced to rely entirely on his instincts. He can't really do much planning, but that's not to say he can't think. It's just... nullified. This is at its worst during battle.
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Weapon 1
 
Weapon Name: G Claws
Weapon Description: Claws that come out of Gregar's arms.

1. Attack Name: Damage Boost
Type: Passive
Element:Null
Description: All of Gregar's attacks are boosted by 1 Damage Level. However, as a cost, Gregar can only have four cards per custom. If an attack would already be boosted two damage levels, this has no effect. If one were to go into this Gregar form while having more than 4 cards, they must be discarded. Discarded cards count as used.
Damage: N/A, All damage boosted by a Damage Level.

2. Attack Name: Slash
Type: CQC
Element: Null
Description: Gregar executes a simple, quick slash using his claws.
Damage: Modest.
Weapon 2
 
Weapon Name: G Busters
Weapon Description: Cylinder-Like busters around both of Gregar's arms. He move them up to the front of his hands, which is were they must be to shoot.

1. Attack Name: Rapid Fire
Type: Normal Gun
Element: Null
Description: Gregar rapid fires his buster, doing Pitiful per shot. He can fire 3 shots per action, and can use this move multiple times per turn. As a second option, he can use both hands. This would allow him to fire 5 shots per action, as opposed to three. Still can be used multiple times per turn.
Damage: Option 1: 3 Shots per action, Pathetic per hit, can be used 3 times in a turn.
Option 2: 5 Shots per action, Pathetic per hit, can be used 3 times in a turn. Requires both hands. 3 Turn Cooldown

2. Attack Name: Lightning Shot
Type:Normal Gun
Element: Electric
Description: Gregar shoots out a slow, half a meter radius lightning orb. The paralyze effect has a 7 turn cooldown.
Damage: Pathetic, Paralyzing.

Weapon 3
 
Weapon Name: Spikes
Weapon Description: The spikes on the back of Gregar's head can actually be used as a weapon. They do various things.

1. Attack Name: Lightning Flash
Type: Explosion
Element: Electric
Description: After a moment of Gregar's spikes sparking, he lets loose a massive explosion of electricity from 2 meters with Gregar at the center.
Damage: 1 Action Charge, Modest Damage, 6 Turn Cooldown.

2. Attack Name: Heal
Type: Healing
Element: Null
Description: Gregar's spike's spark for a moment before he heals himself for High Damage.
Damage: N/A, High Heal, 13 turn Cooldown, 1 Action charge.
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