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Post #1
Feb 16 2015, 02:44 PM
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Gaia
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- Wave Conversion
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Name: Werewolf Shade Element: Blade Sub Element: Break Gender: Male Description: An anthropomorphic, black-furred wolf with elongated claws, snout and fangs. Taller and gained muscle tones, in comparison to Blade's physique. - Strengths
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-Beast Strength: His brute strength, claws and fangs give him extreme power - far beyond the strength he has as a simple Wave Conversion. -Predator's Mind: In his mind, everything in his sight is his prey. As such, he has no issues selecting what to attack, nor how to do so; he simply attacks everything. -Heightened Senses: All of his Senses are heightened to a new, marvelous level. Sight, Smell, Hearing, Taste and Touch. . .all revealing details and knowledge in battle that was previously hidden, giving him a keen attention to detail. -Beastial Speed: In this form, Blade is not only much faster as a whole, but also travels at his top speed while on all fours.
- Weaknesses
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-Momentum: His strength is great, but the fact that his momentum carries his attacks much farther than intended leads him to ram his body into objects behind or under his intended victims. -Irrational: Due to the fact that everything is considered prey, he has no conception for the idea that something may be too powerful. If he sees something that he can attack, he will; no matter whether or not he is unprepared. -Sense Overload: Although all of his senses are heightened to a whole new level, this also causes too many stimuli to disrupt his ability to focus in battle. -Push Over: He may be fast, but he's still a big puppy. This doesn't make him nicer; no, it just makes him easier to knock over.
- Weapon 1
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Weapon Name: Wolf Body Weapon Description: The Wolf's most powerful weapon: It's fangs, claws and simple brute force.
1. Attack Name: Beast Strength Type: Passive Ability Element: Sword Description: Werewolf Shade's brute strength cannot be denied. His Unstated attacks are boosted to Moderate Damage, and Break. Damage: Unstated Attacks deal Moderate, Breaking Damage. Blade is incapable of using Battle Cards.
2. Attack Name: Running Start Type: Activated Ability Element: Break Description: The Werewolf gets down on all fours, and starts to run - full speed ahead. While charging like this, it's hard for it to change direction; however, it adds a traveling agent of 10 m/s and +1 Damage Level to his next Melee-Based attack. Damage: Adds a 10 m/s Dash and 1 Damage Level to Blade's next Melee-Based Attack; 6 Turn CD.
3. Attack Name: Maul Type: CQC Element: Blade/Break Description: A crazed werewolf, on the lookout for blood, is rather effective. The beast attacks with it's claws or fangs, and can charge up the attack for far more power. Damage: Option 1: Modest Damage. Option 2: 1 Action Charge, Modest Damage, Wind for 1 Meter; 3 turn CD added to the attack.
- Weapon 2
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Weapon Name: Wolf Totems Weapon Description: Ancient Wolf Totems, carved into the werewolf's very being. Whenever activated, the totems shine their respective color before the Werewolf howls.
1. Attack Name: Werewolf Howl of Terror Type: Explosion Element: Break Description: Taking his hands about him, the Werewolf releases an ear-piercing howl - a red totem shining on his right arm. The howl, visibly, flies up around his very being, and consumes everything within a 3 Meter area of his location. Damage: Two Hands, 1 Action Charge. Modest Damage for 3 Meters; 3-CD.
2. Attack Name: Werewolf Howl of the Hunt Type: SAA Element: Break Description: Taking his hands about him, the Werewolf releases an ear-piercing howl - a blue totem shining on his left arm. The howl, visibly, travels directly forward; targeting a 1 Meter area of choice. The sound waves strike the area, before it erupts in a shock wave similar to the shock wave from his Terror howl. This Howl culls the ideas of fear from his prey, and pulls them out of their hiding places. Damage: Two Hands, 1 Action Charge. Modest Piercing, Breaking and Blowing Damage for 1 Meter; 6-CD.
3. Attack Name: Werewolf Howl of Blood Type: Recovery Element: Blade Description: Taking his hands about him, the Werewolf releases an ear-piercing howl - a green totem shining on his chest. The howl, visibly, rejuvenates the wolf; surrounding him with a green hue, he takes it unto himself to heal. Damage: Two Hands, 1 Action Charge. High Health Regain, 7-CD.
- Weapon 3
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Weapon Name: Werewolf Brotherhood Weapon Description: Strength always comes in numbers. Werewolves call to each other with howls, traveling and hunting together.
1. Attack Name: Werewolf Howl of Brotherhood Type: Mobile Summon Element: Blade Description: Taking his wits about him, the Werewolf releases an ear-piercing howl; the howl flows out from his very being, and creates two spectral wolves to fight by his side. Damage: N/A; summons two Spectral Werewolves, with his same dimensions. 1 Action Charge, 10% Health each; 10-Turn CD, 5% Self-Inflicted Damage.
2. Attack Name: Spectral Mauling Type: CQC Element: Blade Description: His Spectral Wolves have claws and fangs all their own, and are not against using them, and can be easily followed up with. Damage: Moderate Damage, usable multiple times a turn.
3. Attack Name: Spectral Howl of Terror Type: SAA Element: Blade Description: His Spectral Wolves can, too, howl; however, their howls are of much less magnitude than his own. They attack a 1 Meter area of choice, just as his Werewolf Howl of the Hunt does. Still requires two hands, and lacks the ability to pull prey from hiding. Damage: Two Hands, Modest Damage for 1 Meter; 3-CD.
- Weapon 4
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Weapon Name: Precise Strikes Weapon Description: More attune, and far better controlled, strikes with more affective outcomes.
1. Attack Name: Paralytic Vice Type: Sword Element: Blade Description: The Werewolf precisely slashes at it's victim, smiting them with both of it's hands in a decisive blow to paralyze them. Damage: Two hands, Low Paralyzing Damage.
2. Attack Name: Power Bite Type: CQC Element: Break Description: The Wolf grips it's victim's strongly, forcing them down before clamping it's powerful jaw onto it's victim. This can be used twice per turn, but is slow in the fact that he must throw you down before he can bite your neck. Damage: High Damage, usable twice a turn. Has rather noticeable delay, but is only on the first use each turn.
3. Attack Name: Combination Maul Type: CQC Element: Sword/Break Description: Shade Wolf rips at it's chosen victim violently, slashing back and forth with it's claws. It uses both hands in any combination of 3 strikes. Damage: Two Hands, 3 Hits; 5% Damage per hit. Breaks; 6-Turn CD.
Edited by Gaia, Feb 20 2015, 02:55 PM.
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Master Swordsman
- Posts:
- 547
- Group:
- Root Administrator
- Member
- #534
- Joined:
- September 9, 2012
- Country
- Chile
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Gaia's Informational Table of Information Ken Hikage + Kage = Shade Human: Ken Hikage Wizard: Kage + Yoru ShadeElement: Blade Sub Element: Dark Brother Bands and Link Power Current Link Power: 0 - 0 = 0 Brother Bands N/A Brother Band Info Favorites: Dark Sword, Brave Sword, Bushido, Santa Claws Ability Waves Name: Sword Affinity Description: All Sword attacks by the user that deal Modest or less Damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. LP Cost: 0
Name: Ace Program Description: A Noise Program LP Cost: 0
Name: Custom Streaming Description: The loading period for all Customs is skipped. Indie Frags: 2
Name: Quick Gauge Description: The user's custom is reduced by two turns, allowing the user to slot in cards two turns earlier. Indie Frags: 3
Name: Main Selection Description: For each "Main Selection" the user has equipped, they gain one additional slot for a Standard card of the same Main Element as the user's. Indie Frags: 2
Name: Augmented Armor Description: Unstated attacks dealt by the user deal Moderate damage. Also, all attacks taken by the user are reduced by Pathetic, to a minimum of Pathetic. Multiples of the Ability stack only the Pathetic damage buffer, not the Unstated damage boost. Indie Frags: 2
Name: Under Shirt Description: The user can survive a lethal blow, being left with just 1% HP. It may only be used once per battle. Indie Frags: 1 Battle Cards Berserk Sword Bushido Bushido Bushido Aura Recover 300 Sword Long Sword Wide Sword Santa Claws Big Ax Scythe Buzz Saw Guard Dark Sword Morning Star Brave Sword Mop Lance Brave Sword Recovery 150 Bushido Brave Sword Jumbo Hammer Voltic Eye Flash Strike Flash Strike Chain Bubble Trip Song Recovery 50 Heat Upper Arach Attack | Mehk + Dynamo = Dynamo King Human: Mehk Wizard: Dynamo Dynamo KaiserElement: Null Sub Element: Break Brother Bands and Link Power Current Link Power: 430 - 100 - 300= 30 Brother Bands Nova Ozuka +200 Link Power Favorites: Aquila Thunder, Fokx-Fu 2, Mega Boost, Yeti Blizzard EX Andrew O'leary +80 Link Power Favorites: N/A Brother 3 Brother 4 Brother 5 Brother 6 Brother Band Info Favorites: Gatling 3, Box O' Joy, Buki 3, Big Drop 3 Ability Waves Name: Null Defense Description: Once per Custom, the user may use the effect of the card Guard. This can only be equipped by a Wave Warrior with Null as either a Main or a Sub Element. LP Cost: 0
Name: Breaking Affinity Description: All Breaking attacks by the user that deal Modest or less damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. LP Cost: 100
Name: Super Armor Description: The user's chains cannot be interrupted and does not flinch from opposing attacks. LP Cost: 300
Name: Joker Program Description: A Noise Program LP Cost: 0
Battle Cards Crazy Chain Aura Drill Arm Jet Attack Mini Grenade Sword Long Sword Cycle 4+ Wide Sword Sync Hook Gatling Fire Dance Paralyze Plus Attack +10 Guard Box O' Joy Moai Fall Mop Lance Heat Upper Fire Bazooka Mad Fire Big Drop Big Drop Jumbo Hammer Buki Jammer Punch Flicker Kick Arach Attack Recover 50 Chaos Card | Marcus Fuun + Grim = Grim Veil Human: [d16427]Marcus Fuun Wizard: [d12727] Grim Grim Veil [a25050] Element: Chaos Sub Element: Shadow Brother Bands and Link Power Current Link Power: 100 - 100 = 0 Brother Bands Brother 2 Brother 3 Brother 4 Brother 5 Brother 6 Brother Band Info Favorites: Chaos Card, Arache Attack 1, Moai Fall 1, Pirahnna Kiss 1 Ability Waves Chaos Server Description: The user can access the Chaos Server at the beginning of a battle. LP Cost: 0
Name: Sniping Defense Description: All Sniping attacks against the user deal one less damage level than normal to a minimum of Pathetic. LP Cost: 100 Battle Cards Cannon Air Spread 1 Gatling 1 Mad Vulcan 1 Mini Grenade 1 Power Bomb 1 Sword Long Sword Wide Sword Sync Hook 1 Big Ax 1 Scythe 1 Fire Dance 1 Paralyze Plus Attack +10 Guard Junk Cube 1 Divide Line Moai Fall 1 Mop Lance 1 Heat Upper 1 Fire Bazooka 1 Piranha Kiss 1 Voltic Eye 1 Jumbo Hammer 1 Chain Bubble 1 Plasma Gun 1 Flicker Kick 1 Ice Meteor 1 Arach Attack 1 Recover 50 Chaos Card |
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