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Aaron Bale + Scorpio = Scorpio King
Topic Started: Apr 15 2015, 08:35 PM (705 Views)
Gaia
Human
 
Name: Aaron Bale
Age: 17
Gender: Male
Description: Aaron is 6 feet tall, on the dot. He has rather simple, brown, chopped hair. His facial features a little less pronounced than they should be at his age, but that's nothing really worth noting. His smile has to be his most prominent feature; and he, obviously, keeps himself close to hygiene.
He wears a blue t-shirt with yellow outlines, an overlaying red jacket with many pockets, simple jeans and brown shoes. All and all, Aaron looks like a simple guy.
Personality: Actually quite fun to be around, Aaron is known for his jokes and overall ingenuity. Proving to be rather intelligent, Aaron has always been quite at home around technology. Finding himself more interested in what he can do to further his own ideals over what the world thinks of him, he is a rather selfish person; despite his optimistic and overall fun outlook of the world. He was never fond of anyone being by his side, and rather prefers working alone; where no one can get in his way. Although he prides himself in being self-confident, he has a rather large issue with grudges and payback.
Biography: Aaron was orphaned at birth. His father walked out on his mother soon after he found out she was going to have a child, and later his mother died after he was born. Never really getting to know either of his family, he no longer feels remorse or sorrow over losing them.
Of course, at the time, he was crushed. He had been forced to live in a foster care organization, which had been given close supervision under the King Foundation. Having no real interest in any person that cared for him there, he normally kept himself secluded and avoided actual interaction with the outside world.
Most journeys began on some faithful day, whenever they just happen to meet their partner. Aaron's began on a kind of fluke, in which he was forced into what he now does for a living today: forcibly merging with Scorpio. It began on a simple enough day, out on the daycare. He could now amount the fact that Scorpio met him due to all of the Waves he was emitting: fear waves, which is the most powerful human emotion; only second to love. A family had chosen Aaron for adoption, and that day was to be the day that he would go home with them. However, soon after the family arrived, Scorpio had a drop in on the orders of his leader. Talking Aaron into joining with him, Aaron gave into the power and need for self-preservation. . .he didn't want anyone. He could live on his own.
And, with Scorpio, he actually could. Soon after the incident, he and Scorpio became good friends. If that's what you could call it. . .they needed each other for survival. Soon, they let this little wall between them fall, and Aaron let Scorpio teach him everything the FM-Ian knew about EM Waves.
Soon, Aaron had become a superb technological designer; as well as an even better inventor. He began outfitting EM Beings first, and then Wizards later, with top-of-the-line hardware for battle. He became a personal Wizard designer, and soon transferred Scorpio's Data into his own Hunter V-G. Now? The two continue their job, as Criminal Outfitters.
EM Being
 
Name: Scorpio
Gender: Male
Description: Scorpio is a mesh of red EM Waves, outfitted with crimson armor outlined in blue. The waves make up his tail, lower torso and upper arms; while the armor makes up his face, upper torso, claws and legs. Imprinted onto his forehead is the Scorpio Zodiac symbol, a trademark of all FM-Ians. His armor is rounded off and segmented, much like that of a Scorpion's; and is pronounced by the edges of black within the crimson.
Personality: Scorpio is rather controlling, and yet somewhat polite. Talking in the sense of chivalry and knighthood, Scorpio gives off the feel of an ancient warrior; despite his Scorpion aspects. Cunning and deceptive, he is not afraid to take what he needs to succeed; and is, as a result, more so probable to stab others in the back.
Biography: Scorpio is an FM-Ian that came to Earth under the initial FM-Ian assault. However, after seeing the success of his previous allies, he hung back and waited for the initial threat to be over; in which he, instead, made his strike after Andromeda came and was sent packing as a heap of rubble.
Shortly after, he searched the planet in search for someone that matched his frequency. Finding a match in the form of a brat in an Orphanage, he took what he was given and made due with his fear and anger. . .wrecking the place in the process. Causing extreme pain to his host for the time being, he let himself lay low within his new partner until later years.
The two became astoundingly quick allies, and then later friends. He taught what he could to the boy about EM Energy, and what could be done to modify data; and the two went into helping others in their own, sick way. While helping one person get what they needed with weaponry and other oddities for EM Wave Change, they helped themselves to the money and carnage that soon followed. Those that didn't comply to their needs were hunted. It is a simple, and enjoyable life.
Wave Conversion
 
Name: King Scorpio
Element: Sniper
Sub Element: Poison
Gender: Male
Description: Aaron takes on the literal appearance of a Scorpion, rather than being outfitted with armor; now seeming like an anthropomorphic scorpion.
His face becomes rather triangular and somewhat v-shaped, folding down from his neck with large, ridged mandibles coming out from either side of his mouth. His eyes are now pitch black, with an iridescent red glowing within them; and are separated by a v-shaped red scale plating, running up from where his nose should be and down his back.
His face is supported by a rather long neck, which proves to be the only piece of him that isn't scorpion-like. The visible piece of the neck is protected by crimson red armored plating, flowing down the piece in rows of circular plating; accented with blue outlines.
Coming out of either side of his neck, close to his face, are long, armored claws. The appendages come out of his neck sideways, but curve downwards and later forwards as the follow through; proving to have an elbow-like limb, as well as giving full control over how the claw can face. From the forearm, the claw forms in the shape of a normal scorpion claw; one larger claw, with a somewhat smaller claw underneath it. Attached to the edges of the claw are mechanical valves, attaching the appendage to another piece of the arm further up; presumably for pumping poison into the limb. Attached to the outer, larger claw is a single claw, outfitted as a retractable blade that can be hidden within the claw or released to be used as a weapon.
His lower body folds out under his neck, which is also armored and plated just like his neck is; the lower parts being circular plating, while the upper part being the same v-shaped armor that curled off from his face; staggering back across his lower body. However, the real beauty of this piece are the four, large legs which come out on either side of his lower body; coming out slanted, coming to a point and then reaching another joint which angles back down; finally coming to the ground. The joints of the legs are movable from where they come out of his side, to the point that comes down and even as the small spine that connects him to the ground; proving to be extremely flexible, and quite sharp. From the knee-joint, each separate leg is also outfitted with a similar, retractable claw that comes out of his hands; however, it is a dual claw instead of just one.
Finally, his main weapon: The stinger. Curling up from his lower body and elongating to reach his face, the stinger is constantly bobbing around his head. Being outfitted with same V-shape armor all the way up, the appendage is a bulbous point with a thin, long, curled stinger coming out of it's end.
His body is coated in crimson armor with blue outlines, most defined by the v-shaped armor plating that staggers itself across his entire body; outfitted with small spikes and spines alike.
Strengths and Weaknesses:
Strengths
 
Four Legs: His four legs give him increased speed.
Strong Claws: His extremely sharp, powerful claws pack extreme force behind them; increasing his overall strength.
Plated Armor: His durable armor and extremely platted body gives him extreme durability.
Calculating: Being intelligent in their unwaved form, this carries over into their Wave-Changed form; causing him to be studying and careful about how he does things.
Weaknesses
 
Joint Lock: Although he has multiple legs which gives him extreme speed, the overall mobility of said joints are limiting and somewhat constricting.
Mobility Issues: Although his claws are strong, if he were to ever land on his back. . .well, he'd be immobile for a good bit.
Heavy: He's plated and armored, but he's also heavy. So, he doesn't do to well with jumping around.
Attention Span: He can carefully focus on one thing, but multiple enemies causes him to lose track.
Weapon 1
 
Weapon Name: Scorpio Claws
Weapon Description: The Claws that are his trademark; coming from his neck, the claws are 1 Meter in length and can be used for either their weapon capacity or as close-quarters combat.

1. Attack Name: Retracta-Claws
Type: Blade
Element: Sniper
Description: One of the retractable claws on his arms come out of hiding, his initial claws opening up to let them out. In quick succession, he can slash his opponents with these potent weapons.
Damage: Moderate Damage; usable multiple times a turn.

2. Attack Name: Poison Claw
Type: CQC
Element: Poison/Sniper
Description: Taking his claws into action, King Scorpio pulls them back as far as he can before smashing them down onto his victims; the poison pumping through them escaping into his enemies.
Damage: 1 Action Charge, High Damage. Default Poison for 5 Turns; 3 Turn CD.

3. Attack Name: Hidden Barrel
Type: Normal Gun
Element: Sniper
Description: The valves connecting his claws to another piece of his arm begin releasing steam, before completely pulling back the claws; revealing a rather large canon barrel underneath. The barrel coming into full view just a moment later, it takes aim and fires a .5 Meter Diameter projectile.
Damage: High, Piercing Damage. 1 Action Charge, 6 Turn CD.
Weapon 2
 
Weapon Name: Scorpio Stinger
Weapon Description: The 3 meter-long stinger which curls up from his back, meeting him at the forefront of his body. Although the stinger comes from his back, he guides the stinger's movements with his arms. The Stinger can sustain High Damage before being destroyed, and has a 5 Turn regeneration.

1. Attack Name: Poisonous Strike
Type: Destructible Chained Weapon
Element: Poison
Description: Pulling the stinger back behind him, he guides the weapon with his hand. Sending his hand forward, the stinger follows suite and strikes at his target; proving to be highly debilitating.
Damage: Moderate Damage, Default Poison Damage for 5 Turns. Usable twice a turn.

2. Attack Name: Whiplash
Type: Whip
Element: Poison/Sniper
Description: Pulling the stinger to his side, he slashes his claw forward in a swinging motion. The stinger follows suite and whirls towards it's target; now smashing with it's base instead of the stinger itself.
Damage: Moderate Damage. Usable twice a turn.

3. Attack Name: Venomous Strike
Type: Destructible Chained Weapon
Element: Poison
Description: Pulling the stinger back behind him, further than with his other attacks, he guides the weapon with his hand. Sending his hand forward, the stinger follows suite and strikes at his target; proving to be deathly debilitating.
Damage: Moderate Damage. Low Poison Damage for 5 Turns. 1 Action Charge, 4 Turn CD.
Weapon 3
 
Weapon Name: Scorpio Armor
Weapon Description: The unique armor which surrounds his body outfits him with multiple, even more unique abilities.

1. Attack Name: Rampage
Type: CQC
Element: Poison/Sniper
Description: All of his legs begin moving up and down, before he performs a full on charge - with both hands extended - which he can perform up to twice per turn.
Damage: High Damage, usable twice a turn. 2 Turn CD.

2. Attack Name: Poisonous Warhead
Type: SAA
Element: Poison
Description: Gripping one of his legs with his claw, he wrenches the appendage off before hoisting it up with both hands; launching the appendage into the air and towards a 1 meter area of choice. Upon landing on the ground, the appendage will release a rather large amount of toxic vapors from multiple valves around it. A second later, the noxious fumes are set ablaze. Within the next few moments, Scorpio regenerates his leg.
Damage: High Damage, Default Poison for 5 Turns. 2 Hands, 1 Action Charge, Moderate Self-Inflicted Damage.

3. Attack Name: Hardened Shell
Type: Reflector
Element: Poison
Description: A noticeable sheen suddenly washes over his body, before he holds up his claws in front of him. The appendages acting like a shield to his well being, the sheen acting as a means of reflection. The extra sheen over his body proves to slow him down for a few turns.
Damage: High Health, reflects Moderate Damage. 1 Action Charge, 2 Hands, Tier 3 Speed Decrease for 2 Turns. 10 Turn CD.
Weapon 4
 
Weapon Name: Innate Abilities
Weapon Description: The unique abilities of Scorpio King.

1. Attack Name: Poisonous Body
Type: Passive Ability
Element: Poison
Description: His body is constantly secreting and creating poison, as if in order to make sure he never runs out. Scorpio King's Unstated Attacks now inflict more damage, and poison their victims.
Damage: Unstated Attacks deal Low, Default Poison Damage. Locks Card Usage for first 2 Turns of a Custom, and increases Custom by Two Turns.

2. Attack Name: Venomous Saliva
Type: Activated Ability
Element: Poison
Description: Scorpio can take up an action during his turn in order to apply Pitiful Poison Damage to the next attack he uses.
Damage: Applies Pitiful Poison Damage to 1 Attack this turn; 6 Turn CD.

3. Attack Name: Contrary Hygiene
Type: Recovery
Element: Poison
Description: Taking up his hands and placing them rather close to his maw, a noticeable purple liquid begins seeping from his hands and down his mouth. Although the liquid is obviously poisonous, it seems to rejuvenate him. . .gross.
Damage: High Recovery. Two Hands, 10 Turn CD.
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