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Gaia GodlikeImmortal Thisguyiscalledsteve Sniper Rule Set Site Rules Card Library Ability Wave Library Card Trader Request Moderator Review |
Welcome to StarForce RPSFRP v5 - System OverhaulThe fifth major system change of the Star Force RP includes changes to Weapons, Elements, Virus Threads, the Card Library and more. Feel free to visit the full v5 Updates Thread to see all the changes that have been made. If you're new, feel free to look around the board. Make yourself known in the Hello & Goodbye Forum, or join the Chat Box at the bottom of the home page. If you have a Discord, follow the link provided and join our much more active Discord Channel. Feel free to ask questions whenever you need help. |
Character Template Weapons Guide After Approval Elemental Benefits Stores The Big Wave Satella Armory Back Alley Ability Wave Shop The Crimson Market Advanced Topics Virus List Indie Frags Noise Frags |
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Gaia GodlikeImmortal Sniper Rule Set Site Rules Card Library Ability Wave Library | Character Template Weapons Guide After Approval Elemental Benefits Stores The Big Wave Satella Armory Back Alley Ability Wave Shop The Crimson Market Advanced Topics Panel Locations Indie Frags Noise Frags |
Welcome! Welcome to Star Force RP. Feel free to take a look around the forums, and introduce yourself in the cbox (swipe right for menu), or create a topic in the Hello & Goodbye board. After looking through the rules and checking out the Weapons Guide, you can post your profile for approval in our Approval Forum. Feel free to contact any of the staff for assistance via PMs or the cbox if you need it. lash suggests his guide may be helpful. Remember: RP is KEY! | |
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| Topic Started: Sep 30 2007, 12:41 PM (1,972 Views) | ||||
| Post #1 Sep 30 2007, 12:41 PM | Acora | |||
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OLDER AND NOT IN USER Here is the list of the NPCs:
OxFire Element: Fire Physical Desciption: Big, rough, and very strong. He is in the 6ft range of height and he is red all over. Very bull like. Main Weapon: OxBreath Shoots a wide range of fire at the enemy. High damage. SubWeapon: OxTackle Runs at very high speeds with power too. It breaks guard and defenses but leaves him open for an attack. Impressive damage. Chip: Ox Fire Libra Scales Element: Fire~Water Physical Description: Big strong looking alond with being a tall guy. Main Weapon: Judment Shot Can shoot elements to a fireball or icey shot at the enemy with a direct shoot that is fast depending on which element he is the turn he uses it. High damage. SubWeapon: Judgement Spin Spins with both elements fire&water in hand with a super wide range. It deals Impressive damage but is slow. Ability: Element Change Can change his element each turn. Fire then water then fire... ect.... Chip: Libra Scales Queen Opihicua Element: None Physical description: Snake like body. Pretty chunky though but it doesn't stop her speed. Long, tall, big body. Main Weapon: Snake Attack Can control & summon snakes to attack. Can summon 6 at a time and also deals low damage. They inject the enemy with poison that deals pitiful damage a turn. SubWeapon: Gorgan Eye Can fire a super strong laser out of her eyes. It causes a slight pause after using though. It has small stunning and deals very high damage. Program: Acid Leaves poison panels where she steps. Chip: Queen Opihicua Cygnus Wing Element: None Physical Description: A frail looking man, has wings and his face resembles a beak. Main Weapon: Cygnus Feather Shoots his feathers at the enemy to deal medium damage in a fast speed. He can fire them in multiple places at the same time. SubWeapon: Dancing Swan Cygnus starts to spin rapidly and continues forward to try and spin into the enemy to deal High damage, at a medium speed. Breaks through guards and barriers easily. Chip: Cygnus Wing Gemini Spark (+) Element: None Physical Description: A white armored version of Gemini Spark, has long red hair and a huge left arm. Main Weapon: Gemini Thunder Only when (+) & (-) are available. Gemini can form their arms together and charge for a FULL turn to fire off a beam of electricity, that thunder shoots out as it is in motion. Deals Very high damage and is slower than the average attack, pierces invisibility and also stuns. SubWeapon: Rocket Knuckle Only Gemini Spark (+) can use this. He fires off his arm like a rocket at the enemy, deals medium damage and stuns the opponent, setting them up for a follow-up by Gemini (-)'s Spark Sword. Gemini Spark (-) Element: None Physical Description: A black armored version of Gemini Spark, has long red hair and a huge right arm. Main: Thunder slap Only Gemini Spark (-) can use this. Appears infront of the enemy slapping them with an electrically charged palm, deals high damage and stuns. Follows Gemini Spark (+)'s Rocket Knuckle. Sub Weapon: Gemini Thunder Only when (+) & (-) are available. Gemini can form their arms together and charge for a FULL turn to fire off a beam of electricity, that thunder shoots out as it is in motion. Deals Very high damage and is slower than the average attack, pierces invisibility and also stuns. Chip: Gemini Spark Edited by Torchman, Sep 19 2010, 12:12 AM.
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The Tyrant!
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| Post #2 Jun 5 2010, 01:44 AM | Good Ol' Lastdesire | |||
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OLD AND NOT IN USE Name: Phantom Black
Health: Element: Dark Sub Element: Wind Main Attack: Stick Sword Phantom Black will randomly warp to an enemy and slash at them, dealing Moderate Wind damage. Second Attack: Phantom Claw A black hole appears in front of Phantom Black, sending out a massive arm that Pierces Invis and deals High Dark damage. Third Attack (Health drops below half): Phantom Slash Phantom Black warps into the midst of his foes, before raising his cape and spinning four times, dealing Low Dark/Wind damage per hit. __________________________________________________ Name: Yeti Blizzard Health: Element: Aqua Sub Element: Breaking Main Attack: Big Stomp Yeti Blizzard jumps up, trying to land on an enemy, dealing High Aqua/Breaking damage. Yukidama Fall is also used when he lands, sending down a single Moderate Aqua damage boulder every time he lands. Second Attack: Yukidama Rush Yeti Blizzard will jump up high, before landing and causing four boulders of ice to rain down among foes, dealing Moderate Aqua damage per boulder. Third Attack (Health drops below half): Nadare Daiko Yeti Blizzard slams the ground with a double fist, before beating his chest triumphantly as a wave of snow rolls in to engulf the enemy, dealing Great damage, and Freezing them for a turn. Be wary, as he is able to Stomp you the moment you are Frozen. __________________________________________________ Name: Brachio Wave Health: Element: Aqua Sub Element: Breaking Main Attack: Aqua Fang Brachio Wave dives under the field, before surfacing and attempting to take a bite out of an enemy, dealing High Aqua damage. Second Attack: Thunder Breath Brachio Wave charges up, before unleashing bolts of lightning from its mouth, Stunning for one turn, and dealing Modest Elec damage. Third Attack (Health drops below half): Gekiryuu Wave Brachio Wave slams the surface of the field, sending a large tsunami at his foes, dealing High Aqua damage, but if an Obstacle hits a foe, they are dealt with Great Aqua/Breaking damage. __________________________________________________ Name: Condor Geograph Health: Element: Wood Sub Element: Breaking Main Attack: Missile Bird Condor Geograph sends out a wave of six birds, and while two of the missiles, which are silver and indestructible, must be blocked or dodged, the others may also be shot down with Pathetic damage. Each bird deals Low damage. Second Attack: Wing Laser Condor Geograph sends out a beam of green energy from its wings or mouth in an alternating fashion, up to three per turn, each dealing Moderate Wood/Breaking damage and Stunning for a turn. Third Attack (Health drops below half): Flying Impact Condor Geograph dive bombs the enemy, dealing High Wood/Breaking damage. He may attempt to perform this move twice in a row, but is much slower on the next strike. __________________________________________________ Name: Burai Health: Element: Sword Sub Element: Break Main Attack: Burai Arts Burai will warp in front of an enemy and launch a four attack barrage of fists and feet, dealing Low damage per hit, the final hit dealing Breaking damage. Burai can also use Burai Burst, swinging his arm to send out a large shock wave for Moderate damage, and Burai Knuckle, jabbing the air, and using six energy fists to clobber the opponent, dealing Low damage per hit. Second Attack: Burai Sword Burai will warp in front of an enemy and slash three times, dealing Moderate Sword damage per hit. With his blade equipped, Burai can also perform Burai Slash, sending out a wide shock wave that deals Modest sword damage. Third Attack (Health drops below half): Burai Break Burai jumps forward, before bringing down his sword in a two-handed strike, sending out a massive shock wave, dealing High Sword damage, while being hit by the blade itself is Great Sword/Breaking damage. __________________________________________________ Name: Empty Health: Element: Elec Sub Element: Summon Main Attack: Summon Virus Empty summons a virus every turn, in addition to his own attack, if at all. The possible viruses are: -DabaDance: A DabaDance virus appears before using Dance Fire, dealing Moderate Fire damage. The virus has Low health. -Sawanigaa: A Sawanigaa virus appears before using Chain Bubble, dealing Moderate Aqua damage and Bubbling for one turn. The virus has Low Health. -Stealth: A Stealth virus appears before using Stealth Laser, dealing Low Elec damage per hit for three hits and Piercing Invis. The virus has Low health. -Kogarashimaru: A Kogarashimaru appears before using Squall, dealing Pathetic Wood damage per hit for six hits and removing Barriers and Auras. The virus has Low health. Second Attack: Magic Thunder Empty casts a spell, sending down six bolts of lightning to attack foes, dealing Moderate Elec damage per bolt. Third Attack (Health drops below half): Thunder Bazooka Empty casts a rune, charging up power before unleashing a great pillar of purple energy, dealing Great Elec damage, and Stunning for one turn. __________________________________________________ Name: Apollon Flame Health: Element: Fire Sub Element: Wind Main Attack: Prominence Flare Apollon Flame sends out three tendrils of flame, each dealing Moderate Fire damage per tendril, though only one can hit a certain target each turn. Second Attack: Tornado Flare Apollon Flame creates three superheated vortexes, before using them to attack foes, dealing Modest Fire/Wind damage per vortex, though only one can hit a certain target each turn. Third Attack (Health drops below half): Sun Flare Apollon Flame creates a colossal fireball in his palm, before slamming it into the ground at his enemies, dealing Immense Fire damage. __________________________________________________ Name: Auriga General Health: Element: Null Sub Element: Breaking Main Attack: Army Parade Auriga General sends out six soldiers with Low health each to attack the enemy, each dealing Moderate Breaking damage, though only two can hit a single target. Auriga General may also use Crazy Armies, sending out five differently colored soldiers, each one representing an element (White-Null, Green-Wood, Yellow-Elec, Blue-Aqua, Red-Fire), dealing Moderate (their element)/Breaking damage, though only two can hit a single target, and one if the soldier dealt double damage. Second Attack: General Dash Auriga General dashes forward, trying to crush the enemy under his wheels. This is actually a pretty wide tackle, so be wary of how you dodge, as this deals Great Breaking damage. Third Attack (Health drops below half): Hell’s Roller Auriga Generals soldiers quickly create a spiked steamroller attached to the Charioteer. He then slowly moves forward, trying to flatten the enemy, dealing Immense Breaking damage. __________________________________________________ Name: Goat Kung-fu Health: Element: Wood Sub Element: Breaking Main Attack: Kung Fu Smash Goat Kung-Fu warps forward and strikes an enemy, dealing Moderate Wood damage, and Modest Wood/Breaking damage when in Giant form.* Second Attack: Goat Kick Goat Kung-Fu utilizes his agility with Goat Kick, flying through the air to pulverize his foes, and dealing Modest Wood/Breaking damage. He can also charge forward with his horns with Goat Lance, crushing foes, but with a slight reduction in speed, dealing High Wood/Breaking damage. In his Giant form, he is unable to use Goat Kick, but Goat Lance does a powerful Great Wood/Breaking, but this time much slower. Third Attack (Health drops below half): Shadow Smash Goat Kung-Fu fades out of sight, before reappearing directly in front of a foe, before creating Shadow Clones and smashing the enemy for up to four hits of Moderate Wood damage, and dealing Modest Wood damage per hit in Giant form. *When Goat Kung-Fu stands on a Grass Panel, he may absorb it, growing into his Giant form for powered up attacks for up to two turns. He is then unable to become Giant for at least four turns, as a cooldown. __________________________________________________ Name: Ox Fire Health: Element: Fire Sub Element: Breaking Main Attack: Fire Breath Ox lets out a wide stream of fire that billows out the further it goes, although the full damage of this attack only has a reach of about 3 meters wide and far at most, dealing High Fire damage. Second Attack: Anger Punch Ox Fire warps in front of an enemy just out of arm's reach and delivers a powerful crushing blow with his fist, dealing Great Breaking damage, although the punch is very slow. He may also use Fire Punch and lower the initial hit's damage to Moderate to release three fire pillars in quick succession, one after the other, each dealing Modest Fire damage. Ox's warp will always be followed by Anger Punch or Fire Punch, and cannot be used to dodge an enemy's attack (Post-warp, a translucent hologram of his is left behind until he reappears, able to take damage. Warping takes about 2-3 seconds) Third Attack (Health drops below half): Ox Tackle Ox lowers his horns and attempts to ram the enemy, full speed. He cannot turn as he accelerates towards his target, although it is possible to angle himself slowly towards another foe or target, if any. This attack deals Incredible Fire/Breaking damage, and sends the foe flying backwards. __________________________________________________ Name: Harp Note Health: Element: Light Sub Element: Breaking Main Attack: Rock On Harp Note will summon 2 amplifiers around her, while she strums on her guitar to send a shockwave via the amplifiers towards her enemies. Modest Damage. Second Attack: Heart Note Harp Note stands on Middle-middle panel and fires a Heart Note to hit your entire row, causing status effects -either Paralysis, Blind, or Confusion. High Damage Third Attack (Health drops below half): Trap Song Harp Note enters and uses her Lyra Guitar to attack opponents. If the opponent is in front of Harp Note, she shoots out strings that wrap around the opponent to allow 5 Notes to travel down. Each note does Low damage, while string Paralyses enemies. __________________________________________________ Name: Ophiuchus Queen Health: Element: Wood Sub Element: Breaking Main Attack: Snake Legion Ophiuchus can send as many as three snakes per target each turn, each one dealing Low Wood damage. Each have Pathetic health, and move at about 12km/h, slithering quickly towards the foe. Second Attack: Quick Serpent After halting her attack, Ophiuchus can surge forward, slithering across the ground in a zig-zag effectively covering a 2m wide area. She is able to leave Poison Panels in her wake, but it lowers this attacks damage from Modest Wood/Breaking to Moderate, and can only be used once. Otherwise, Quick Serpent can be used twice per turn, in quick succession. Third Attack (Health drops below half): Gorgon Eye This attack hits all enemies in a line, Pierces, and Breaks, dealing High Wood/Breaking damage, and stunning for a turn. She may only use this once every two turns, and once every four on a single target. __________________________________________________ Name: Cancer Bubble Health: Element: Aqua Sub Element: Breaking Main Attack: Bubble Pop Goes back and forth, firing a total of 3 destroyable bubbles. One bubble will have a crab in it, which is Breaking. Crabs cannot be destroyed using a buster. Does Low damage per Bubble. Second Attack: Boomerang Cutter Cancer fires his claws, one of which will swerve to the right and round back, while the other follows up by swerving to the left and round back, both covering a large distance. Breaking. Claws does Low damage. Third Attack (Health drops below half): Tidal Wave Cancer creates a giant wave sweeping away everything before him. High damage. __________________________________________________ Name: Gemini Spark (note, there are 2 which can attack simlutaneously) Health: Element: Elec Sub Element: Breaking Main Attack: Elec Slash One of the Gemini goes to panel in front of you and slashes 1 panel ahead. Paralyzes. If Black is dead, slash gains a Wide Sword range. High Damage. Second Attack: Rocket Punch One of the Gemini fires a punch forward. Breaking. If White is dead, punch explodes upon impact, hitting the panels beside it. High Damage. Third Attack (Health drops below half): Gemini Thunder Only usable when both are present. Both Gemini jump together, firing a massive bolt of electricity forward that hits eveyrthing before it. Great Damage. __________________________________________________ Name: Cygnus Wing Health: Element: Wind Sub Element: Breaking Main Attack: Feather Shot Cygnus fire three feathers at his enemies, each doing Low damage. Second Attack: Wataridori Cygnus summons 3 ducks, 2 which are black and cannot be destroyed, but one that is white and can be destroyed by Pathetic damage. Each duck moves forward and explodes upon impact for Low damage. Third Attack (Health drops below half): Dancing Swan Cygnus Wing spins madly in a wide circle toward the opponent. High damage. __________________________________________________ Name: Libra Balance (Libra changes from Water to Fire element from time to time) Health: Element: Fire Sub Element: Water Main Attack: Heavy Weigh Libra flies above the enemy, dropping 3 spiked weights down. Each weight does Low damage. Second Attack: Flame/Aqua Weight Depending on Libra's current element, Libra fires 3 balls of water or fire, which can split after the opponent's initial dodge to fire to the right and left. Low Damage per attack. Third Attack (Health drops below half): Judgement Spin Libra Scales enters and uses his Judgment Spin, causing him to spin around once using both of his scales as weapons. First hit deals Fire damage, while the second deals Aqua damage. Each does Moderate damage. __________________________________________________ Name: Wolf Forest Health: Element: Wood Sub Element: Sword Main Attack: Wide Claw Wolf Forest slashes a Sonicboom of Widesword width which zooms forward to the opponent. Modest damage. Second Attack: Upper Claw Wolf Forest appears in front of the enemy and slashes up, before returning to his original position. Modest damage. Third Attack (Health drops below half): Howling Wolf Wolf Forest howls and summons three wolves, which runs towards enemies in a zigzag pattern. Can be destroyed by Moderate damage. Modest damage each. __________________________________________________ Name: Crown Thunder Health: Element: Elec Sub Element: Breaking Main Attack: Three Skulls (I'd call this Triangle O, but some people might find that a Yu-Gi-Oh ripoff/reference. The orange/green/purple and the similarities in general are uncanny o.O) -Ikaku Bowgun Shoots and you with a bow for Modest damage, pierces Invisible. -Totsugeki Lance A minion appears and hits you with a lance. Breaks all guards. -Hajou Hammer A minion appears and slam down with an enormous hammer with a wide range, breaking all barriers or auras. Second Attack: Fall Thunder Crown Thunder raises its hand and summons a bolt of thunder upon his opponent, dealing Moderate damage and paralyzing his opponent. Third Attack (Health drops below half): Crown Lightning Crown Lightning dances, summoning 3 sets of 3 lightning bolts on the entire area that does Moderate damage each and stuns. Edited by Torchman, Sep 19 2010, 12:11 AM.
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Sakurai Reika- NGZK46 Captain
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![]() ![]() Inception; Spoiler in a Spoiler Profiles: Old and New Achievements First Assassin Only Person to be given x2 waiting time for Missions Retainer of original Chaos Orb First Chaos Wave Warrior Only Prototype Beta tester for Chaos Server Terrorized Satella Police HQ Terrorized Templar Castle Defeater of Main Templar Believer of Chaos before it existed Ruler Of Underworld Serial Killer of NPCs and RPCs alike Biggest scale of Destruction yet in Chaos Saga NPC NPC:Rayne She is what you can say, a god at speed. She is the fastest out of all the ninjas, and her ninjustu is perfect for dodging attacks. She can fight at both close, and long range. And her main weapons is her arm blades. Ninjustu – Shadow step. Rayne just becomes too fast for the naked eye. Which is perfect for dodging. She can use this every five turns. Crescent Slash – She can send a crescent shaped projectile from her arm blades, Which deals moderate damage. Blade Dance – She spins like a tornado, and can hit her enemy up to three times. Each one dealing moderate damage. Yukihana/Dæ Kirihiko Kyo's Hunter VG Zenny: 9 550z Brother Bands and Link Power Current Link Power: 100 Brother Bands 1: 2: 3: 4: 5: 6: Brother Band Info Favorites: Favorite 1, Favorite 2, Favorite 3, Favorite 4 Indie Frags: 5 Indie Ability Waves: Custom Streaming Quick Gauge Black Ace Noise Program Ability Waves Gray- Sniping Sniping Affinity (0 LP) Null Guard (100 LP) Gray Mode 「剣」 Sword Mastery (0 LP) Break Defense (100 LP) Battle Cards Cannon Air Spread 1 Gatling 1 Mad Vulcan 1 Power Bomb 1 Sword Long Sword Wide Sword Sync Hook 1 Big Ax 1 Scythe 1 Fire Dance 1 Paralyze Plus Guard Junk Cube 1 Moai Fall 1 Mop Lance 1 Heat Upper 1 Fire Bazooka 1 Piranha Kiss 1 Voltic Eye 1 Jumbo Hammer 1 Chain Bubble 1 Plasma Gun 1 Flicker Kick 1 Ice Meteor 1 Arach Attack 1 Recover 50 Silver Meteor Radar Missile 2 x2 SunFlower 2 Ice Sickle 1 Chaos Card BlackInk SnowBall 3 Andromeda Chaos Equal Barrier100 PuffBlast1 BigDrop3 FireDance3 WindyAttack3 ArboEdge MoaiFall3 Dynamo King Mega JunkCube2 Mini-Me2 JumboHammer2 Guardian AntiSword Destroy Missile Starforce Carrier Handle: LP: 400/420 Favorites: 1: SnowAway | 2: PegasusMagicGX | 3: Warrior Soul | 4: Cygnus Wing V1 Brothers: Raina | Fayt | Adria | Zenny: 17 350z Ability Waves (Era) Chaos Affinity(0 LP) Hidden Power(100 LP) Side Select (300 LP) Ability Waves (Yuki) Null Defense (0 LP) Undershirt(50 LP) FirstBarrier(50 LP) Dark Defense (100 LP) Noise Era: [Black Ace] Cygnus Noise Yukihana: [Red Joker] Ophuica Noise Damage Levels Pathetic: 1% Low: 3% Moderate: 5% Modest: 7% High: 10% Great: 15% Immense: 20% Incredible: 30% Outstanding: 50% Stupendous: 100% God Mod: Instant Death (not just knocked out of Wave Form) Famous Quotes
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| Post #3 Sep 19 2010, 12:10 AM | Good Ol' Sen. Armstrong | |||
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In Use and Currently Being Edited Name: Taurus
Element: Fire Sub Element: Breaking Special Abilities: Super Armor Main Attack: Anger Punch Taurus Fire delivers a powerful crushing blow with his fist, dealing High Breaking damage, although the punch is somewhat slow and can break through shields and obstacles. Note that if he is close by, he does not have to warp to use the attack. The warping part of this attack has a 5 turn cooldown and has a range of 5 meters. This attack may be used multiple times per turn. Second Attack: Fire Breath Taurus lets out a wide stream of fire that billows out the further it goes, although the full damage of this attack has a reach of about 5 meters and at it’s maximum range is 3 meters wide, dealing Modest Fire damage. Third Attack: Fire Punch Taurus Fire delivers a powerful blow with his fist, dealing Modest Breaking damage, although the punch is normal speed. Upon impact with the ground, three pillars of fire, each having a diameter of 1 meter, will erupt from the ground and extend 3 meters in to the air, each dealing Moderate Fire damage. The pillars can erupt anywhere on the battlefield, but one will always erupt from the spot where his fist makes contact. It shall be noted that Taurus Fire does not have to aim a punch at an opponent to use this attack, and that the target CAN be hit be the punch and a pillar of fire. Fourth Attack: Ox Tackle Taurus lowers his horns and attempts to ram the enemy, running at extremely fast speeds. He cannot turn as he accelerates towards his target, although it is possible to angle himself slowly towards another foe or target, if any. This attack deals High Fire/Breaking damage, and sends the foe flying backwards. His horns also smash through obstacle and guards in his way and he may use this attack merely to reduce the distance between him and his foe. Desperation Attack (Health drops below half): Berserk Punch Taurus Fire let’s a loud roar before warping in front of his opponent three times and punching them each time for Modest Breaking damage. During this state, Taurus Fire’s punches become extremely fast during this period and he temporarily becomes more agile and faster than normal, able to readjust radically between each punch. __________________________________________________ Name: Harp Note Element: Light Sub Element: Null Special Abilities: Blind Body and Confuse Body Main Attack: Shock Note Harp Note will summon 2 amplifiers on either side of her, while she strums on her guitar to send a Shocknote(a large musical note about a meter tall and wide) via each amplifier towards her enemies. The Shocknotes are fairly accurate when launched from the speakers and travel very fast towards the target. Moderate Light Damage per shocknote and can be used multiple times each turn. Second Attack: Heart Note Harp Note strums on her guitar and fires a Heart Note which covers a spread of 2 meters ahead of her and 3 meters wide, causing status effects -either Paralysis, Blind, or Confusion. Harp Note must use the status effects in the order they are listed, before repeating the order all over again. Deals Moderate Light Damage. The status effect rotation has a 2 turn cooldown between each one. Third Attack: Guitar Smash Harp Note uses her guitar like a club and attempts to smash her opponents with it. The guitar is indestructable, is 1 meter in length, and can be used to block attacks such as swords. Deals Great Light Damage. Fourth Attack: Bass Note Harp Note summons a giant bass drum in front of her which acts as a shield. It can withstand up to and including High damage, and deals back the exact amount of damage it took in the form of a large bass clef which is 2 meters tall and two meters wide. Absorbs up to High Damage and deals the amount of damage absorbed except as Light Damage. This attack has a 5 turn cooldown. Desperation Attack (Health drops below half): Quick Strings Harp Note holds her guitar like a rifle, aiming the head of her guitar at her enemy. She then fires off several unbreakable strings which ensnare the opponent upon contact, paralyzing them. Upon ensnaring her opponent, Harp Note strums her guitar, sending 6 notes down the strings at her opponent. Each note does Low Light damage, while the strings Paralysis enemies. The paralysis for the attack continues after all 6 notes hit the opponent. __________________________________________________ Name: Queen Ophiuca Element: Wood Sub Element: Poison Special Abilities: Poison Body(immune to poison panels/effect) and Super Armor Main Attack: Snake Legion Ophiuca can command 3 snakes to slither towards her opponent. If there is more than one, she may send 3 snakes at each foe. Each snake has Pathetic health, and move at about 3m/s, slithering quickly towards the foe in a straight line. Each snake deals Low Wood damage. This attack can be used up to two times a turn. Second Attack: Quick Serpent Queen Ophiuca can surge foward, slithering across the ground, effectively covering a 2 meter wide area while dealing Modest Poison/Wood Damage. This method can be used once per turn. She is also able to leave Poison Panels in her wake, however doing so will reduce the attacks damage to Moderate Poison/Wood. This method can be used twice in a row. However, both versions of Quick Serpent cannot be used on the same turn. In addition, Ophiuca does not have to aim at her opponent to use this attack, but may also use it for dodging or putting distance between herself and her foe. Third Attack: Burrowing Serpent Ophiuca summons a large snake which immediately burrows into the ground and digs towards the foe. The snake is untouchable while it is underground with the exception of Breaking element attacks or attacks which change the terrain, which will instantly destroy the snake. As the snake travels towards the target, a somewhat noticeable bulge in the ground and dirt trail indicate where the snake is and what direction it is moving in. Once the snake reaches the targets location, it will burst out of the ground and attempt to bite the targets leg. Should the snake succeed, it does Modest Poison damage as well as causing the Poison status effect, draining the target of Pathetic health over the next five turns. Fourth Attack: Constricting Serpent Ophiuca flings a constrictor from her arm at the opponent. The constrictor is 2 meters in length and spins horizontally in the air because of the way Ophiuca flung it. Should the constrictor make contact, it will 'constrict' the opponent and vanish, dealing Moderate Wood damage and paralyzing the target for a single turn. Desperation Attack (Health drops below half): Gorgon Eye Ophiuca's eyes glow a deep purple just before she fires off twin lasers from them, their combined width covering 1 meter. This attack hits all enemies in a line, and Pierces Invisible, dealing Great Wood/Poison damage, and Paralyzes for a turn. __________________________________________________ Name: Cancer Bubble Element: Aqua Sub Element: Breaking Special Abilities: Bubble Body, Freeze Body Main Attack: Bubble Pop Cancer moves back and forth, firing a total of 3 destroyable bubbles which have Pathetic health three times. One of the bubbles will have a crab in it, which when popped will charge at the opponent, smashing through shields. Crabs cannot be destroyed. The bubble alone deals Moderate Aqua damage, and causes the bubble effect. The bubble with a crab inside deals Modest Aqua Damage, and the crab itself deals High Breaking damage and has the Breaking effect. This attack may be used multiple times per turn. Second Attack: Boomerang Cutter Cancer fires his claws, one of which will swerve to the right and round back, while the other follows up by swerving to the left and round back, both covering a distance of 5 meters both ways. Breaking effect. Each claw does Modest Breaking damage, has the breaking effect, and an opponent can be hit by both claws. Third Attack: Bubble Beam Cancer opens his claws and fires a rapid stream of bubbles at his opponent. The bubbles are 0.25 meters in diameter and deal Pathetic Aqua per hit, with a total of 10 bubbles being fired in total, with the last bubble trapping the target in a large bubble should it hit. Fourth Attack: Water Field Cancer Bubble throws his arms up, causing a 10x10 meter area to turn to water panels which are 0.75 meters deep. This attack deals no damage and has a 3 turn cooldown. Desperation Attack (Health drops below half): Tidal Wave Cancer Bubble throws up his arms, causing a tidal wave to appear and attempt to engulf the closest target. The tidal wave is 5 meters wide and goes forward 3 meters. If used on water panels, the tidal wave expands to 8 meters and goes forward 5 meters. Great Aqua damage and Bubbles. __________________________________________________ Name: Gemini Spark Heakth: 50/50 Element: Elec Sub Element: Sword Special Abilities: Double Being: Gemini Spark is made up of 2 beings, each an independent being. As such, they both can attack and act independently from one another. It also means each twin has half of the conversions health. Main Attack: Elec Slash One of the Gemini twins gains a sword of pure electricity from the tip of their fingers, 1 meter in length. If one of the twins has been deleted, the sword becomes half a meter wide and 1.5 meters long and it’s damage will increase by 1 damage level. Modest Sword Damage, Paralyzing effect. This attack may be used multiple times per turn without the paralyzing effect. Second Attack: Rocket Punch One of the Gemini twins fires a golden fist forward, smashing through guards and obstacles in its path. If one of the twins has been deleted, the punch explodes upon impact, exploding in a 1 meter radius and it’s damage will increase by 1 level. Modest Elec Damage, Breaking Effect Third Attack: Lightning Arm One of the Gemini twins' golden arm begins to dance with electricity before it is unleashed through through the arms fingertips, a concentrated stream of lightning that extends for 5 meters within a roughly 0.5 meter diameter, shocking the opponent multiple times. If one of the twins has been deleted, this attack gains the Piercing effect and goes up by one damage level. Pitiful Elec Damage x3. Fourth Attack:Equalizer When the Gemini twins slam their golden arms together, their health is equalized between them. For example, if one twin has 10% health, and the other has 30% health and they performed the move, they would end up with 20% health each. In the case of uneven percent, the one percent would go to the twin which originally had the higher amount of health. Desperation Attack (Health of one of the twins drops to half): Gemini Thunder Only usable when both are present. Gemini Spark White and Gemini Spark Black combine their golden arms together, and both send out a concentrated blast of electricity, 1 meter in radius, which spreads to one meter to either side upon contact with an obstacle/opponent. Getting hit directly by the blast Paralyzes and Pierces, while being caught in the spread only Pierces. Great Elec Damage. _____________________________________________ Name: Cygnus Wing Element: Wind Sub Element: Breaking Special Abilities: Wings(Float and Air shoes) Main Attack: Feather Shot Cygnus fire three feathers at his enemy’s position quickly, each feather dealing Low Wind damage. This attack may be used multiple times per turn. Second Attack: Wataridori Cygnus summons 3 ducks, 2 which are black and cannot be destroyed, but one that is white and can be destroyed by Pathetic damage. Each duck moves quickly towards the opponent, and slightly adjust their path if the target moves, and explode in a 1 meter diameter upon impact for Modest Breaking damage. Third Attack: Wind Gust Cygnus Wing flaps his wings, creating a mighty gust of wind that affects the area in front of him. While it does not deal damage, it is capable of pushing enemies back 5 meters as well as removing auras and barriers. Doing so however puts a great strain on his wings and may only be used every 3 turns. Fourth Attack: Dive Bomb Cygnus Wing flies high in the air before diving down towards the opponent, attempting to ram them at high speeds. This attack deals High Breaking damage, and smashes through shields and obstacles in Cygnus' way. Desperation Attack (Health drops below half): Dancing Swan Cygnus Wing enters and uses his Swan Dance, causing him to spin madly in a wide circle as he moves quickly towards his target. Cygnus will move forward 10 meters before doing a wide U-turn that will take him back towards his target. Great Wind damage. Breaks obstacles, shields, guards, etc. __________________________________________________ Name: Libra Scales Element: Fire/Aqua Sub Element: Null Special Abilities: Element Change: Every two turns from the start of the battle, Libra’s element changes from Fire to Aqua, or Aqua to Fire. The scale which is lower shows which one is his current element. (Example, if the arm with the flame is lowered, then his element is Fire. If the whirlpool of water is lower, then his element is Aqua.) Super Armor(Does not flinch from attacks) Main Attack: Heavy Weight Libra raises his scales and summons a large weight 5 meters above the opponent, which has a spiked bottom and a radius of 1 meter. He then proceeds to slam it down upon his target. The Weight deals Modest damage and has the Breaking Effect. This attack may be used twice per turn. Second Attack: Elemental Weight Depending on Libra's current element, Libra fires a sphere of fire or water from the corresponding scale at the opponent. Upon contact with the target or an obstacle, or within a meter of the target, the sphere explodes a meter in all directions. Deals High Fire/Aqua damage. Third Attack: Elemental Tower Depending on Libra's current element, Libra swings the corresponding scale, causing a tower of lava or water to erupt from the ground before him and move rapidly towards the opponent. The tower is 1 meter in diameter and is 5 meters tall. It may tilt left or right, but cannot move sideways or backwards. The tower disappears if it runs into holes. Deals High Fire/Aqua damage. Fourth Attack: Tipping the Scales Depending on Libra's current element, he may change an area of 5x5 meters under the target to a different panel type. If he is currently Fire, then the area will be turned into Grass panels. If he is currently Aqua, then the area will be turned into Ice panels. This attack has a 6 turn cooldown. Desperation Attack (Health drops below half): Judgement Spin Libra Scales quickly spins around to strike with both his scales outstretched. The scales hit everything within three meters of Libra. The element of the first hit and the second depends on what his current element is. If Fire is his current element, then the first hit deals Fire damage, and the second hit deals Aqua damage and vice versa for Aqua being his main element. Both hits shatter through guards and shields. Each hit does High damage and has the Breaking effect. __________________________________________________ Name: Wolf Woods Element: Sword Sub Element: Wood Special Ability: Gravity Body Main Attack: Wide Claw Wolf Woods slashes the air with his claws to launch a SonicBoom which is 3 meters wide and flies rapidly at his opponent. Due to the nature of the attack, it is capable of blowing blowing back obstacles and foes two meters upon contact. Deals Modest Sword damage, Wind effect. Wind effect has three turn cooldown. Second: Shock Claw Wolf Woods rushes towards the foe and slashes at them with his razor-sharp, meter long claws. He may use this attack more than once a turn. Because they are so sharp, they are able to pierce through defenses. Deals Hgh Sword damage, Pierce effect. Third Attack: Blood Moon Rush Wolf Woods lets out a loud howl, causing a miniature EM full moon to emerge and cause his blood to bowl. In this state he becomes frantic, energized, and thirsty for blood. His attacks deal an additional Low per hit, and his speed increases. This state lasts for two turns, which includes the turn it is activated on. However, this attack can not be utilized during the first 5 turns of battle, and has a 6 turn cooldown. Fourth Attack: Predator Instincts Wolf Woods allows his predatory instincts to take over and he becomes invisible, silently stalking his target. In this state he gives off no sound, and his shadow disappears. Before he strikes, he becomes visible again. This move has a 3 turn cooldown. Desperation Attack (Health drops below half): Howling Wolf Wolf Woods howls and summons three wolves, which run quickly towards enemies in a zigzag pattern. Wherever the wolves run grass panels form beneath them. Can be destroyed by Moderate damage. Modest damage each. __________________________________________________ Name: Crown Thunder Element: Elec Sub Element: Summon Special Ability: Super Armor Main Attack: Three Skulls Three miniature skulls, each surrounded by a different colored flame and wielding a different weapon, hover around Crown. At any time, Crown may call upon them to attack his opponent, disappearing from around Crown to materializing in front of their opponent to attack with their weapon before returning to Crown. The skulls are broken by attacks with the Breaking effect, and take three turns to repair themselves. Each skull used to attack takes up an action. It is important to note that Crown must have a clear line of sight with the target, and that the skulls are mere extensions of Crown and are affected by whatever happens to him. In addition, if the Gravity effect is used, the skulls are forced to the ground, and are essentially unusable while it lasts.
Second Attack: Royal Thunder Crown Thunder rattles his bone, his jaw falling to the ground before returning to his skull as 5 shots of lightning shoot down from the sky, making an "X" or "+" shape where the opponent stands. Only one bolt of lightning may hit each opponent. Deals Moderate Electric Damage, Paralyzes. Third Attack: Bone Tower Crown Thunder loudly cracks his limbs and a tower of bones emerges from the ground. On top of the meter tall tower is a giant skull. When the skull's eyes flash, it's jaws open and it fires out a skeleton's hand that is 0.5 meters wide and tall and deals Moderate Summon damage. The tower has Great health. This summon has a 5 turn cooldown which begins the moment it is summoned. If another is summoned, the preexisting one collapses. Fourth Attack: Neon Crown The jewels on Crown Thunder's crown and robes begin to flash rapidly before emitting a blinding light, blinding those within a 10 meter radius. The only way to avoid the blinding is to have a barrier/aura/shield up, take cover behind a summon/obstacle or have the needed ability wave. This move has a 5 turn cooldown. Desperation Attack (Health drops below half):Crown Lightning Crown Thunder dances and a bright sparking occurs within his empty eye sockets, summoning three lightning bolts three times, at least one lightning bolt aimed at his opponent(s) each time. Each lightning bolt does Moderate Elec damage and causes Paralysis. ______________________________________________________ Name: Phantom Black Element: Dark Sub Element: Wind Special Abilities: Float Shoes(ignore panel effects), Air Shoes(allows to go over holes) and Fade(once per six turns, Phantom Black can vanish from sight and become temporarily intangible in order to avoid attacks. Attacks that pierce Invis will still hit him, though) Main Attack: Stick Sword Phantom Black will randomly warp to an enemy and slash at them, dealing Moderate Wind damage. Second Attack: Phantom Claw A black hole appears in front of Phantom Black, sending out a massive arm that Pierces Invis and deals High Dark damage. Alternatively, in conjunction with his attacks, a purple hole may appear in the ground near the foe, and a claw will come out of it to strike them for High damage. Desperation Attack (Health drops below half): Phantom Slash Phantom Black warps into the midst of his foes, before raising his cape and spinning five times, dealing Low Dark/Wind damage per hit. Blows away Auras and Barriers. __________________________________________________ Name: Yeti Blizzard Health: Element: Aqua Sub Element: Breaking Special Ability: Aqua Body(can move in Ice without sliding) Main Attack: Big Stomp Yeti Blizzard jumps up, trying to land on an enemy, dealing High Aqua/Breaking damage. Yukidama Fall is also used when he lands, sending down a single Moderate Aqua damage boulder every time he lands. Second Attack: Yukidama Rush Yeti Blizzard will jump up high, before landing and causing four boulders of ice to rain down among foes, dealing Moderate Aqua damage per boulder. Desperation Attack (Health drops below half): Nadare Daiko Yeti Blizzard slams the ground with a double fist, before beating his chest triumphantly as a wave of snow rolls in to engulf the enemy, dealing Great damage, and Freezing them for a turn. Be wary, as he is able to Stomp you the moment you are Frozen. __________________________________________________ Name: Brachio Wave Element: Aqua Sub Element: Breaking Special Ability: Super Armor(no flinching from attacks) Main Attack: Aqua Fang Brachio Wave dives under the field, before surfacing and attempting to take a bite out of an enemy, dealing High Aqua damage. Second Attack: Thunder Breath Brachio Wave charges up, before unleashing bolts of lightning from its mouth, Stunning for one turn, and dealing Modest Elec damage. Desperation Attack (Health drops below half): Gekiryuu Wave Brachio Wave slams the surface of the field, sending a large tsunami at his foes, dealing High Aqua damage, but if an Obstacle hits a foe, they are dealt with Great Aqua/Breaking damage. __________________________________________________ Name: Condor Geograph Element: Wood Sub Element: Breaking Special Ability: Flight and Super Armor(no flinching from attacks) Main Attack: Missile Bird Condor Geograph sends out a wave of six birds, and while two of the missiles, which are silver and indestructible, must be blocked or dodged, the others may also be shot down with Pathetic damage. Each bird deals Low damage. Second Attack: Wing Laser Condor Geograph sends out a beam of green energy from its wings or mouth in an alternating fashion, up to three per turn, each dealing Moderate Wood/Breaking damage and Stunning for a turn. Desperation Attack (Health drops below half): Flying Impact Condor Geograph dive bombs the enemy, dealing High Wood/Breaking damage. He may attempt to perform this move twice in a row, but is much slower on the next strike. __________________________________________________ Name: Burai Element: Sword Sub Element: Break Special Abilitiy: Mu Rejection(Burai has an invisible barrier that protects him from a single hit before breaking. Barrier regenerates after every five turns) Main Attack: Burai Arts Burai will warp in front of an enemy and launch a four attack barrage of fists and feet, dealing Low damage per hit, the final hit dealing Breaking damage. Burai can also use Burai Burst, swinging his arm to send out three large side-by-side shock waves for Moderate damage each, and Burai Knuckle, jabbing the air, and using six energy fists to clobber the opponent, dealing Low damage per hit and inflicting Confusion if hit. Second Attack: Laplace Burai can summon a big sword with a weirdly shaped blade and a green mark on it. With his blade equipped, Burai can perform a variety of attacks: -Triple Slash: Burai will warp in front of an enemy and slash three times, dealing Moderate Sword damage per hit. -Burai Slash: Burai can swing Laplace, sending out a wide shock wave that deals Modest sword damage. -Multi-Slash: Burai slashes in axe range at his opponent, leaving a lingering slash after-image that can hit up to six times and deals Low damage per hit. -Burai Break: Burai jumps forward, before bringing down his sword in a two-handed strike, sending out a shock wave that deals High Sword damage, while being hit by the blade itself is Great Sword/Breaking damage. If his health is below half, shockwave grows to three-meter in width. Desperation Attack (Health drops below half): Indie Rage Burai vanishes, as his Laplace blade comes spinning towards his opponent twice, first coming diagonally from their left, then diagonally from their right, before Burai drops down on the opponent, Laplace in hand, to deliver a Burai Break. First two hits deal High damage, Burai Break part deals same damage as regular Burai Break. __________________________________________________ Name: Empty Element: Elec Sub Element: Summon Special Ability: Static Barrier (once every five turns, electricity rises around Empty, blocking one attack in its entirety) Main Attack: Summon Virus Empty summons a virus every turn, in addition to his own attack, if at all. The possible viruses are: -DabaDance: A DabaDance virus appears before using Dance Fire, dealing Moderate Fire damage. The virus has Low health. -Sawanigaa: A Sawanigaa virus appears before using Chain Bubble, dealing Moderate Aqua damage and Bubbling for one turn. The virus has Low Health. -Stealth: A Stealth virus appears before using Stealth Laser, dealing Low Elec damage per hit for three hits and Piercing Invis. The virus has Low health. -Kogarashimaru: A Kogarashimaru appears before using Squall, dealing Pathetic Wood damage per hit for six hits and removing Barriers and Auras. The virus has Low health. Second Attack: Magic Thunder Empty casts a spell, sending down six bolts of lightning to attack foes, dealing Moderate Elec damage per bolt. Third Attack (Health drops below half): Thunder Bazooka Empty casts a rune, charging up power before unleashing a great pillar of purple energy, dealing Great Elec damage, and Stunning for one turn. __________________________________________________ Name: Apollon Flame Element: Fire Sub Element: Wind Special Ability: Fire Body, Prominence Barrier(Apollon has a ring of flame around his body that serves as a barrier. Barrier has Moderate health, and regenerates five turns after being destroyed. If a water attack strikes the barrier, regardless of its strength, the barrier is destroyed, and will only regenerate seven turns later.) Main Attack: Prominence Flare Apollon Flame sends out three tendrils of flame, each dealing Modest Fire damage per tendril, though only one can hit a certain target each turn. Second Attack: Tornado Flare Apollon Flame creates three superheated vortexes, before using them to attack foes, dealing High Fire/Wind damage per vortex, though only one can hit a certain target each turn. Third Attack: Extinction Meteor Apollon Flame calls forth several fire meteors to strike his foe. Apollon’s first version calls forth five meteors, his EX version calls forth eight meteors, and his SP version summons twelve meteors. Each meteor deals Moderate Fire Damage, regardless of Apollon’s version. Desperation Attack (Health drops below half): Sun Flare Apollon Flame creates a colossal fireball in his palm, before slamming it into the ground at his enemies, dealing Immense Fire damage. __________________________________________________ Name: Auriga General Element: Null Sub Element: Breaking Special Ability: Super Armor (no flinching from attacks) Main Attack: Army Parade Auriga General sends out six soldiers with Low health each to attack the enemy, each dealing Moderate Breaking damage, though only two can hit a single target. Auriga General may also use Crazy Armies, sending out five differently colored soldiers, each one representing an element (White-Null, Green-Wood, Yellow-Elec, Blue-Aqua, Red-Fire), dealing Moderate (their element)/Breaking damage, though only two can hit a single target, and one if the soldier dealt double damage. Second Attack: General Dash Auriga General dashes forward, trying to crush the enemy under his wheels. This is actually a pretty wide tackle, so be wary of how you dodge, as this deals Great Breaking damage. Third Attack (Health drops below half): Hell’s Roller Auriga Generals soldiers quickly create a spiked steamroller attached to the Charioteer. He then slowly moves forward, trying to flatten the enemy, dealing Immense Breaking damage. __________________________________________________ Name: Goat Kung-fu Element: Wood Sub Element: Breaking Special Ability: Wood Body(recovers pathetic health each turn on Grass panel) Main Attack: Kung Fu Smash Goat Kung-Fu warps forward and strikes an enemy, dealing Moderate Wood damage, and Modest Wood/Breaking damage when in Giant form.* Second Attack: Goat Kick Goat Kung-Fu utilizes his agility with Goat Kick, flying through the air to pulverize his foes, and dealing Modest Wood/Breaking damage. He can also charge forward with his horns with Goat Lance, crushing foes, but with a slight reduction in speed, dealing High Wood/Breaking damage. In his Giant form, he is unable to use Goat Kick, but Goat Lance does a powerful Great Wood/Breaking, but this time much slower. Third Attack (Health drops below half): Shadow Smash Goat Kung-Fu fades out of sight, before reappearing directly in front of a foe, before creating Shadow Clones and smashing the enemy for up to four hits of Moderate Wood damage, and dealing Modest Wood damage per hit in Giant form. *When Goat Kung-Fu stands on a Grass Panel, he may absorb it, growing into his Giant form for powered up attacks for up to three turns. While on Giant form, Goat Kung-Fu gains Super Armor. He is then unable to become Giant for at least four turns, as a cooldown. __________________________________________________ Name: Spade Magnes Special: Omni-Shoes(Float Shoes and Air Shoes) Main Element: Elec Sub: Breaking Main Attack: Rocket Launch Spade Magnes transforms into a large rocket and launchs himself at high speed twoards the opponent. Then, hit or miss, he rises up from underneath the opponent, either cracking or transforming the pane into a hole, depending on whether he hits his target or not. Each hit deals Moderate Elec/Breaking damage. Breaks through guards, shields, etc. Secondary Attack: Side Rocket Two small missiles, one white and one black, appear by Magnes’ side before they launch themselves at the opponent. Each missile deals Low Elec damage. Black missile inflicts Gravity upon hit. Can be used with his other attacks. Desperation Attack (health drops below half): Magnetic Slash Spade Magnes warps up to the player and causes a magnetic field that is about three feet in width that causes Gravity status until the end of this attack; after immobilizing his foe he then slashes twice with electrified swords. (the player can still defend during this period). Swords are three-meter in width, and each slash deals Modest Elec damage ____________________________________________________________ Name: Diamond Ice/Dia Iceburn Element: Aqua Sub Element: Break Special Ability: Aqua Body (travels over ice penels like normal terrain), Moving Diamond Shields (Dia has two giant ice cubes that can move in front of her and block attacks. They can only be destroyed with breaking attacks, and reform two turns later if broken) Main Attack: Diamond Attack Dia attacks with her own shields in either a horizontal or vertical attack. If horizontal the shields will disappear for a moment before attacking the player from the sides one after the other. Deals Modest Aqua/Breaking damage per hit. She is completely vulnerable during this attack as the ice shields disappear for the duration of it. Secondary Attack: Snow Storm Dia waves her hands and seconds later a snow storm attempts to hit the targer diagonally from the side. Deals Moderate Aqua damage and forms ice panels for a couple feet in a 2 meter wide patern for three meters, diagonally. Desperation Attack(health drops below half): Ice Hammer Dia summons a large hammer of ice in her hands and warps in front of the foe before smashing the opponent where they stand. Deals Great Aqua/Breaking damage. Can be used directly after Snow Storm. ___________________________________________________________ Name: Club Strong HP: 125% Element: Wood Sub Element: Breaking Special Abilities: Wood Body (recovers Pathetic health on grass panels), Slow (can't move quickly), Wood Feet (creates grass panels when moving), Super Armor (no flinching from attacks) Main Attack: Club Smash Club Strong teleports up to his foe and attempts to smash his club into the enemy. Modest Wood/breaking damage Secondary Attack: Wood Tornadoes Club Strong launches three tornadoes at his enemy, only one tornado can hit a single target. Moderate Wood/Wind damage, blows away Auras and Barriers. If tornadoes pass over a Grass panel, the panel fades away, increasing this attacks’ strength by one damage level. Third Attack: Seed Leach Club Strong attacks the enemy by launching three giant seeds at them. Seeds crack upon hitting a target, entrapping them with vines that strike five times. Pitiful Wood damage per hit, attack is spread out, and Club heals damage equal to the damage dealt to the opponent. Fourth Attack: Wood Tower Club Strong can send out a thick, fast moving wood spike that surges from the ground at his foe. Tower moves in straight line, dealing Moderate Wood damage. Desperation Attack(health drops below half): Club Smash combo Club Strong teleports in front of the enemy, before he wildly smashes his club into the ground several times. High Wood/Breaking per hit, with a maximum of three hits. ______________________________________________________ Name: Queen Virgo Main Element: Aqua Sub Element: Light Special Ability: Aqua Body(can move in Ice without sliding) Main Attack: Counter Force When attacked, Queen Virgo can errect a barrier that negates one attack in its entirety before countering with a wave of water that acts identical to the Ground Wave series. If barrier is hit by a breaking attack, Virgo can't counter attack. Counter attack deals Moderate Aqua damage. Can be used once per three turns. Secondary Attack: Hydro Dragon Queen Virgo summons a large aquatic dragon that snakes towards the enemy. Dragon has four parts, each a meter in diameter, which can each hit the opponent once, for a total of four hits. The head can be attacked during this process and disappears if the head takes Modest damage or any sort of electric attack. Low Aqua damage per hit, and Bubbles opponent if hit. Third Attack: Sticky Rain Queen Virgo lifts her rod a bit as rain pours down on random locations. Can hit up to five times. Pitiful Aqua damage per hit. Fourth Attack: Summon Jack Virgo summons up Jack Corvus in front of her. He sneers at the enemy before attempting to dive bomb the target with Corvus Dive. Jack Corvus dissapears momentarily, before swooping down diagonally from one of the opponent’s sides. Deals High Fire/Break damage and shatters guards, shields, etc. Desperation Attack(health drops below half): Holy Light Queen Virgo disappears for a moment before descending in front of the foe as four balls of light appears and spin around her, striking the immediate area around her with a reach of two feet. Moderate Light damage per hit, has a 50-50 chance to Blind the foe. _________________________________________________________ Name: Acid Ace Special: Agility(moves really fast) Main Element: Break Sub Element: Sword Main Attack: Lock-On Slash Acid Ace locks onto his enemy before dashing at them at high speeds and slashing at where the enemy is standing at. Deals Modest Sword/Break damage and transforms the panel struck into a hole. Secondary Attack: Wing Blade Acid Ace appears about 10 feet away from the enemy that he is facing before opening his wings widely and dashes at high speeds towards his foe. Deals High Sword damage, Sword/Breaking if enemy is hit by Ace himself. Third Attack: Card Gunner After charging his buster for one turn, Acid Ace can unleash a series of card attacks on his opponent. He has access to Buzz Saw, Ground Wave, Wide Wave, Dance Fire, Squall and Stealth Lazer series of cards. Can attack with up to two cards per turn. After four turns of card usage, he has to charge for another turn to use this ability again. Desperation Attack(health drops below half): Crimson Lazer Ace opens a hatch on his chest and charges for one turn before firing a lazer at the enemy, the lazer's width a good deal of the battle field. Deals Immense Breaking damage. ____________________________________________________ Name: Jack Corvus Main Element: Fire Sub Element: Wind Special: Omni Shoes, Gravity body (Immunity to all gravity based effects), Fire body Main Attack: Fire Spirits Jack summons three spirits of fire in a wide and spaced out fashion, they then speed down at the enemy but they can be destroyed. Deals Moderate Fire damage, each spirit has pitiful health. Can be used with his other attacks. Secondary Attack: Wing Claw Jack warps up to the foe and swings his wings at the foe. He does this five times in a row. Low Sword damage per hit and inflicts the target with a five turn Pathetic poison effect. Third Attack: Corvus Dive Jack Corvus dissapears momentarily, before swooping down diagonally from one of the opponent’s sides. Deals High Fire/Break damage and shatters guards, shields, etc. Fourth attack: Summon Tia Jack summons Queen Virgo to attack the enemy with Hydro Dragon. Queen Virgo summons a large aquatic dragon that snakes towards the enemy. Dragon has four parts, each a meter in diameter, which can each hit the opponent once, for a total of four hits. The head can be attacked during this process and disappears if the head takes Modest damage or any sort of electric attack. Low Aqua damage per hit, and Bubbles opponent if hit. Desperation Attack(health drops below): Wicked Flame Jack flies high into the air and fills his fists with flames before sending various balls of flame down at the foe. Moderate Fire/Breaking damage per hit, Breaks/Cracks panels and destroying guards and shield upon impact. Only up to four fire balls can hit a single opponent. __________________________________________________ Name: Dread Joker Main Element: Breaking Special Ability: Super Armor Main Attack: Giganto Punch Dread Joker punches the ground, making three towers rise up from the ground, one beneath the opponent. A single target can get hit by both punch and a tower. Deals Modest Breaking damage per hit, if applicable. Towers have high health and stay three turns on the field before crumbling. Secondary Attack: Dread Swing Dread Joker warps up towards the enemy and holds out both his arms and begins to spin around, much like a tornado, and attempts to hit the enemy with them. The attack has about a three meter length all around Dread Joker. Deals Moderate Breaking damage per hit and Confuses target if hit. Third Attack: Destroy Missile Dread Joker’s hand turns into a buster-gun that fires off several small missiles forwards and to his sides. Normal version fires off a total of 15 missiles, EX version fires a total of 20 missiles, and SP version unleashes a maximum of 30 missiles. Missiles deal Pathetic damage per hit and have Moderate health, regardless of Dread Joker’s version. Fourth Attack: Thousand Kick. By charging for one turn without attacking, Dread Joker can warp in front of an opponent and kick five times. Deals Moderate damage per hit. Can only be used up to twice per battle. Fifth Attack: Break Count Bomb By charging for one turn without attacking, Dread Joker can create an big bomb on the field. After three turns, the bomb explodes, dealing Immense Breaking damage to everyone within a ten meter diameter of it, except Joker himself. Bomb has Incredible health. Can only be used up to twice per battle. Desperation Attack(health drops below half): Dread Lazer Dread Joker fires a large lazer that engulfs most of the field, dealing up to ten hits and giving a pitiful health bug on the target. Low damage per hit. Health Bug lasts five turns. ______________________________________________________ Name: Moon Destroyer Main Element: Null Sub-Element: Breaking Special Ability: Float Shoes Main Attack: Moon Cutter Moon Destroyer spins from left to right, throwing three side-by-side boomerangs shaped like a cresent moon. Deals Moderate damage and inflicts Confusion upon contact. Secondary Attack: Comet Pitcher Moon Destroyer jumps up into the air and throws a small comet at the enemy, which breaks the panel it hits if it's avoided. Deals High Breaking damage Third Attack: Kick Combo Moon Destroyer spins around quickly, attempting to land a spinning kick on his foe as he passes by. Then, he dissapears, instantly reappering above the opponent, coming down with an overhead head kick on them. Deals Modest damage per hit, Axe Kick breaks shields, guards, and panel struck becomes a hole. Desperation Attack(health drops below half): Crescent Fury Moon Destroyer spins in place, sending out a total of eight fast crescent boomerangs towards an opponent. Each hit deals Low damage. ____________________________________________________- Sirius Element: Null Special Abilities: Status Guard(immunity to Status effects), Super Armor, Float Shoes, Air Shoes and Barriers(three side-by-side rectangular shaped barriers that stay in front of Sirius. Barriers have Pathetic health and regenerate five turns after they’re destroyed. Cannot be destroyed by Sirius’ attacks) First Attack: Idle Beam Sirius launches forward a bright laser to hit foes that are in front of him. Deals Great damage, breaks guards, shields, etc., pierces Invisible, and any panels caught in the laser’s path become Normal Panels, except holes and cracked panels. Second Attack: Satellite Drones While Sirius hovers in the area, multiple drones spawn in front of him, which quickly launch themselves towards an opponent. A total of ten drones are sent out. Deals Low Breaking/Sword damage per hit. Third Attack: Satellite Lasers While Sirius hovers in the area, four of his drones, each with a different color, fire off colored lasers from different direction. Red drone deals High Fire damage, Blue drone deals High Aqua damage, Yellow drone deals High Elec damage and Green drone deals High Wood damage. Drones can be destroyed by Breaking attacks. Desperation Attack(health drops below half): Satellite Blazer Sirius takes flight and fuses all of his drones into his hands, creating a big satellite cannon that fires a beam of five meters in size. The beam begins by traveling towards the target, before snaking to the left, then returning to the middle again, until it finally goes to the right. Anyone or anything caught in the middle can take up to two hits. Deals Incredible damage per hit, if applicable. Transforms all Normal panels into holes, pierces shields, guards, and Invisible Edited by Lastdesire, Dec 17 2015, 04:35 AM.
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Capt. Mega Sparrow Iron Bat Raiden of the Order of the Falcon
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![]() I'M BATMAN! Callisto, Scinti and Elatus info Callisto, Scinti, and Elatus Profile Transformations Noise Name: Ace Program Description: Allows the user to harness the power of Noise! LP Cost: 0 Battle Cards Cannon Air Spread Gatling 1 Mad Vulcan 1 Mini Grenade 1 Power Bomb 1 Sword Long Sword Wide Sword Sync Hook 1 Big Ax 1 Scythe 1 Paralyze Plus Attack +10 Guard *2 Junk Cube 1 Divide Line Moai Fall 1 *2 Mop Lance 1 Heat Upper 1 Fire Bazooka 1 Fire Dance 1 Piranha Kiss 1 Voltic Eye 1 Jumbo Hammer 1 Chain Bubble 1 Plasma Shot 1 Flicker Kick 1 Ice Meteor 1 Arach Attack 1 Recovery 50 ----------------- Drill Arm 1*2 Radar Missle 1 Windy Attack 1 Skull Arrow 1 Buki Hammer 1 Shark Attack 1 Noise Wizard 1 Mini Grenade 2 Bushido 2 Beserk Sword 2 Brave Sword 2 Buzz Saw 2 Gaitling Gun 2 Plasma Gun 2 Dance Fire 2 x2 Boo Hat 2 Needle Attack 2 Gatling Gun 3 x2 Drill Arm 3 Shuriken 3 x2 Flash Strike 3 Power Bomb 3 Mech Flame 3 Pollen Shot 3 Berserk Sword 3 Heavy Cannon Ice Grenade Blue Ink Poison Knuckle Typhoon Dance Blazing Edge Tidal Edge Striker Edge Arbo Edge Break Sabre Guardian x2 Recovery 100 Recovery 150 Recovery 300 Barrier 100 Anti Sword Holy Panel ------------------ Queen Ophiuca Crown Thunder Phantom Black General Auriga Apollo Flame Spade Magnes Dia Iceburn Jack Corvus SSRockman Ryuu Sigma Acid Arrest Pegasus Magic [May] Leo Kingdon EX [Angus] ------------------ Dopple Mirror Gemini Thunder ------------------ Fighter Sword 1 Destroy Upper Unless stated there is only one copy of the card Shared Ability Waves Name: Side Select Description: The user may slot in one extra Card per Custom as long as this Ability Wave is equipped. LP Cost: 300 Name: Quick Load Description: The loading period of the user's first Custom is skipped (A turn does not need to go by before using cards). ONLY applies to the first Custom of a battle. LP Cost: 50 Name: HP +200 Description: The user's health is boosted by an Immense amount while this Ability Wave is equipped. LP Cost: 140 HP +500 Description: The user's health is boosted by an Outstanding amount while this Ability Wave is equipped. LP Cost: 320 NPCs Zenny: 6500zNoise Frags: 1 Callisto Virus Thread Pass: Okudama Studios Round 1(Dia Iceburn) Owner of the Dino Rock(Callisto) | ||||
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5:06 AM Jul 11
