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SFRP v5 - System Overhaul



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Card Library v5
Topic Started: Oct 25 2016, 07:38 PM (1,516 Views)
Gaia
Card Library v5

- - Overview - -
Here, you will find the exhaustive list of all Battle Cards available on this site. For rules concerning the Custom Gauge, Battle Card Classes and Usage, please refer to Rules Section 2-B: Battle Cards.

When looking for a specific Card, you can press CTRL + F to search for it. Otherwise, Cards are listed in order of appearance in the games, and further separated into other categories, as listed below:
  • Star Force 1 Standard Library
  • Star Force 2 Standard Library
  • Star Force 3 Standard Library
  • Panel Cards
  • Mega Class Cards
  • Illegal Class Cards
  • Giga Class Cards
  • Custom Class Cards


When reading through the Cards, the Element format is Main Element/Sub Element. Cards with only 1 listed Element do not possess Null as a Sub Element. For quick reference, listed below is a copy of the Damage Scale.

Damage Scale
 
Pathetic: 1%
Pitiful: 2%
Low: 3%
Moderate: 5%
Modest: 7%
High: 10%
Great: 15%
Immense: 20%
Incredible: 30%
Astounding: 40%
Outstanding: 50%
Edited by Gaia, May 9 2018, 10:56 PM.
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Master Swordsman

Gaia's Informational Table of Information
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Gaia
Star Force 1 Standard Library

1-001
Card Name: Cannon
Element: Null
Description: The user summons a cannon on either arm that has a powerful kickback. It fires a straight-forward cannon shot that pushes a struck enemy back one meter.
Damage: Modest
Multi-use

1-002
Card Name: Plasma Gun
Element: Elec
Description: The user summons a gun on either arm that fires a stunning shot. The shot spreads one meter behind, to the front, and to both sides of the point of impact.
Damage: Modest. Paralyze effect on first use
Multi-use

1-003
Card Name: Gatling
Element: Null
Description: The user summons a Gatling on either arm that fires five shots in quick succession. The bullets pushes enemies that are struck back 1 meter per bullet to a max of 3 meters.
Damage: Pitiful per hit. Wind Effect on first use.
Multi-use

1-004
Card Name: Air Spread
Element: Wind
Description: The user summons a buster on either arm that fires a shot that spreads out in a meter radius from the point of contact. The bullet hits the enemy four times in quick succession.
Damage: Pitiful per hit. Barrier/Aura removal on first use
Multi-Use

1-005
Card Name: Radar Missile
Element: Sniping/Breaking
Description: Fast moving missiles fall from the skies, one at each applicable target.
Damage: Great to Null element enemies, Modest to non-Null element enemies.
One-use

1-006
Card Name: Heat Ball
Element: Fire
Description: The user lobs a bomb that immediately explodes upon contact. The explosion is a meter in diameter.
Damage: High
One-use

1-007
Card Name: Ice Meteor
Element: Aqua
Description: A trio of giant ice meteors fall from the sky, landing in a row. Freezes opponents on contact. Only 1 meteor may hit a single target at a time.
Damage: Modest. Freezes.
One-use

1-008
Card Name: Stun Knuckle
Element: Elec
Description: The user gains a heavy yellow gauntlet which they can use to deliver high powered punches that paralyze opponents on first use.
Damage: High. Paralyze effect on first use
Multi-use

1-009
Card Name: Poison Knuckle
Element: Poison
Description: The user gains a heavy purple gauntlet which they can use to deliver high powered punches that poison opponents on first use.
Damage: High. Poison effect on first use
Multi-use

1-010
Card Name: Freeze Knuckle
Element: Aqua
Description: The user gains a heavy blue gauntlet which they can use to deliver high powered punches that freeze opponents on first use.
Damage: High. Freeze effect on first use
Multi-use

1-011
Card Name: Sword
Element: Blade
Description: The user gains a meter-long sword on either arm that is light and easy to use.
Damage: Modest
Multi-use

1-012
Card Name: Wide Sword
Element: Blade
Description: The user gains a flat, thick broadsword on either arm that is a half a meter wide.
Damage: Modest
Multi-use

1-013
Card Name: Long Sword
Element: Blade
Description: The user gains a thin sword on either arm that is two-meters long.
Damage: Modest
Multi-use

1-014
Card Name: Blazing Edge
Element: Fire/Blade
Description: The user gains a flaming meter long sword on either arm.
Damage: High
Multi-use

1-015
Card Name: Tidal Edge
Element: Aqua/Blade
Description: The user gains a cool-to-the-touch meter long sword on either arm.
Damage: High
Multi-use

1-016
Card Name: Striker Edge
Element: Elec/Blade
Description: The user gains an electric meter long sword on either arm that paralyzes enemies on first use.
Damage: High. Paralyze effect on first use
Multi-use

1-017
Card Name: Arbo Edge
Element: Wood/Blade
Description: The user gains a wooden meter long sword on either arm.
Damage: High
Multi-use

1-018
Card Name: Break Sabre
Element: Blade/Breaking
Description: The user gains a heavy two-meter long blade which is shaped like a flattened drill and that must be wielded with both hands. Its strikes are powerful but slow due to its heavy weight, and it Breaks once.
Damage: Great. Breaking on first use
Multi-use

1-019
Card Name: Ground Wave
Element: Sniping
Description: A meter-wide shockwave that heads straight for a target is fired by means of striking the ground. Shockwave may tilt left or right, but cannot move sideways or backwards.
Damage: Modest. Homing
One-use

1-020
Card Name: Jet Attack
Element: Breaking/Wind
Description: The user dashes in a straight line towards a target, Breaking and being unable to turn. User stops two meters after destination, and is immediately stopped if an obstacle is in the way.
Damage: Great. Breaking.
One-use

1-021
Card Name: Power Bomb
Element: Null
Description: The user throws a bomb that explodes on contact, spreading one meter diagonally to the front and behind on both sides.
Damage: Modest
One-use

1-022
Card Name: Ghost Pulse
Element: Dark
Description: A radiating sound attack that spreads one meter in front of the user, then spreads another meter forward and out past that. Paralyzes struck enemies.
Damage: Modest. Paralyzes.
One-use

1-023
Card Name: Fire Ring
Element: Fire
Description: The user shoots a wheel of fire that goes forwards five meters before returning to the user. A target five meters away may be struck three times, while anyone closer might get struck in the ring's return path.
Damage: Modest per hit, if applicable.
One-use

1-024
Card Name: Time Bomb
Element: Fire/Summon
Description: The user sets a bomb on the field with a one-turn timer. Sometime during the user's next turn, the bomb explodes, hitting anything in a eight-meter radius during the user's next turn. The time bomb appears close in front of the user.
Damage: Great. Bomb can take up to Modest damage before being destroyed.
One-use

1-025
Card Name: Fire Bazooka
Element: Fire
Description: The user gains a heavy-artillery weapon that fires a magma shot that spreads both sides from the point of contact.
Damage: High
Multi-use

1-026
Card Name: Tail Burner
Element: Fire
Description: The user gains a red buster on either arm that fires a stream of flames that goes three meter forwards.
Damage: High
Multi-use

1-027
Card Name: Wide Wave
Element: Aqua
Description: The user gains a blue buster that shoots forward a three-meter wide wave of water.
Damage: Modest
Multi-use

1-028
Card Name: Chain Bubble
Element: Aqua
Description: The user gains a blue bubble shaped buster on either arm that fires a bubble shot. The shot spreads in a meter radius from the point of contact and Bubbles any enemy it hits on first use.
Damage: Moderate. Bubble effect on first use
Multi-use.

1-029
Card Name: Stiky Rain
Element: Aqua
Description: A cloud appears over each available target, sending a torrent of rain to fall down on a one meter square area. The rain deals 5 hits of damage. Cloud does not follows its target(s).
Damage: Pitiful per hit
One-use

1-030
Card Name: Cloud Shot
Element: Elec
Description: The user lobs a cloud-like object two meters forward, which then travels in a straight line slowly until it reaches an enemy or an obstacle. Then, the cloud detonates, shocking anything in a one-meter radius.
Damage: High. Paralyzes.
One-use

1-031
Card Name: Thunder Shot
Element: Elec/Sniping
Description: The user shoots a meter-diameter ball of electricity that travels toward an enemy at a moderate pace, traveling one meter and a half during each players' turn. If the paralyzing ball does not hit anything within five of the user's turns, it vanishes.
Damage: Modest. Paralyzes. Homing properties are not a Status Effect. Dissapears after five turns.
One-use

1-032
Card Name: Voltic Eye
Element: Elec/Sniping
Description: The user's eyes grow bright as they stare at the enemy to zap the area where the enemy stands 3 times in quick succession. The air around the opponent becomes thick and electrified before each zap. Pierces.
Damage: Moderate per hit. Piercing.
One-use

1-033
Card Name: Flicker Kick
Element: Elec/Sniping
Description: The user kicks into the air three times, sending three translucent waves that blind if they hit. Each wave is thin, being 0.5 meters wide by 0.5 meters long.
Damage: Low per hit. Blinds.
One-use

1-034
Card Name: Jumbo Hammer
Element: Wood/Breaking
Description: The user gains a large, heavy hammer with a three-meter wide head and two-meter-long handle, which they can either slam down onto a target or slam forward in a stabbing motion. Breaks on first use. Requires two hands.
Damage: High. Breaking on first use
Multi-use

1-035
Card Name: Mop Lance
Element: Wood/Blade
Description: The user gains a thin three meter long spear for stabbing attacks.
Damage: Modest
Multi-use

1-036
Card Name: Fokx-Fu
Element: Wood/Blade
Description: By using this card, the user is allowed to negate an opponent's attack taken, replacing themselves with a dummy and warping in front of a foe a second later, slashing them with a meter long shinai. Fokx-Fu absorbs any damage taken for the user, but has a one-use (of any card in the series) per custom restriction. After use, user immediately warps back to their starting position.
Damage: High
One-use

1-037
Card Name: Vulcan Seed
Element: Wood
Description: The user fires nine seeds that spread around in a cone shape with poor accuracy, with up to five hitting in the front and up to two hitting on either side. A target within a meter of the user can be possibly struck by more seeds. Only a max of 5 seeds can hit a single opponent.
Damage: Pitiful per hit
Multi-use

1-038
Card Name: Brave Sword
Element: Blade/Breaking
Description: The user gains a two-meter long sword on either arm that shatters guards, shields and other defenses (in other words, Breaks) on first use.
Damage: Modest. Breaking on first use
Multi-use

1-039
Card Name: Junk Cube
Element: Summon
Description: Summons a JunkCube in front of the user. When an enemy steps within a meter in front of or next to it, it automatically blows apart, throwing up shrapnel in a two-meter radius. Shrapnels can hit the user.
Damage: Shrapnels do High damage, and the cube can take up to Great damage before being destroyed.
One-use

1-040
Card Name: Sync Hook
Element: Breaking
Description: The user gains an oversized boxing glove used to punch enemies. When a target is struck by a punch from it, all enemies with the same Main Element as the target take damage from the attack as well.
Damage: High
Multi-use

1-041
Card Name: Power Song
Element: Summon
Description: Summons a LuPelvis, an obstacle with Moderate health. On the turn it's summoned it slowly starts flashing as it prepares to sing. At the start of the following turn it begins singing, and when it does, the user and its allies become invulnerable to attacks, however, they still react accordingly to attacks (they still flinch, recoil and get thrown back; they don't get Super Armor). It stops singing the start of the following turn, singing again every other turn, and lasts 10 turns if it isn't destroyed before then. Only one ___ Song card may be active on the field, regardless of the type of ___ Song. Song cards cannot be moved, except through special cards, attacks or abilities that are made to do so.
Damage: LuPelvis can take up to Moderate damage before being destroyed. Makes user and allies invulnerable on even turns.
One-use

1-042
Card Name: Quake Song
Element: Summon
Description: Summons a LupiNatra, an obstacle with Moderate health. On the turn it's summoned it slowly starts flashing as it prepares to sing. At the start of the following turn it begins singing, it completely immobilizes the enemy, preventing them from moving any part of their body. It stops singing the start of the following turn, singing again every other turn, and lasts 10 turns if it isn't destroyed before then. Only one ___ Song card may be active on the field, regardless of the type of ___ Song. Song cards cannot be moved, except through special cards, attacks or abilities that are made to do so.
Damage: LupiNatra can take up to Moderate damage before being destroyed. Prevents all foes from moving on even turns. Immobilizing effect counts as a special status effect.
One-use

1-043
Card Name: Trip Song
Element: Summon
Description: Summons a LupaDonna, an obstacle with Moderate health. On the turn it's summoned it slowly starts flashing as it prepares to sing. At the start of the following turn it begins singing, Confusing all enemies while it sings. It stops singing the start of the following turn, singing again every other turn, and lasts 10 turns if it isn't destroyed before then. Only one ___ Song card may be active on the field, regardless of the type of ___ Song. Song cards cannot be moved, except through special cards, attacks or abilities that are made to do so.
Damage: LupaDonna can take up to Moderate damage before being destroyed. Confuses all foes on even turns.
One-use

1-044
Card Name: Moai Fall
Element: Breaking
Description: Three Moai boulders are dropped three meters above the targets, each one aimed at an specific target. Only one boulder can hit a single target. Boulders Break and disappear after the end of the turn.
Damage: Modest per hit, if applicable. Breaking.
One-use

1-045
Card Name: Big Ax
Element: Blade
Description: The user wields a heavy axe with a massive 3 meter wide head. The handle is 2 meters long and must be wielded with 2 hands to use effectively.
Damage: High
Multi-use

1-046
Card Name: Magic Crystal
Element: Aqua/ Summon
Description: Summons a blue crystal that shoots aimed blasts of cool energy, one to each enemy every turn for 10 turns or until destroyed.
Damage: Crystal has Moderate Health and deals Moderate damage.
One-use

1-047
Card Name: Black Hole
Element: Dark/Wind
Description: A meter diameter swirling void of darkness appears in the ground, slowly sucking objects into it with a small amount of force. Anyone within two meters of it is dealt Low damage. Damage cannot be avoided or blocked, only by getting out of range. This card cannot be boosted by any means. Black hole disappears after five turns.
Damage: Low damage for five turns.
One-use

1-048
Card Name: Berserk Sword
Element: Blade
Description: The user warps in front of an enemy three times, slashing them with a meter-long machete each time. User can warp in front of different enemies if desired. User cannot defend themselves using the warp nor may they defend them self for the duration of the maneuver.
Damage: Low per slash.
One-use

1-049
Card Name: Typhoon Dance
Element: Wind
Description: The user quickly spins around twice, damaging anything within a meter radius. Blows away Auras and Barriers.
Damage: Modest damage, with up to 2 hits per target. Blows away Auras and Barriers.
One-use

1-050
Card Name: Jammin' Punch
Element: Dark/Breaking
Description: The user summons a Jammer to attack an opponent with a quick punch. The Jammer appears beside the user and can move while it is summoned. The Jammer disappears at the beginning of the user's next turn. Breaks.
Damage: Great. Breaking
One-use

1-051
Card Name: Jamming Machine Gun
Element: Dark
Description: Two Jammers appear on either side of the user. The Jammers cannot move and each fire 5 quick shots at a desired opponent. The Jammers disappear at the beginning of the user's next turn.
Damage: Pathetic damage per shot.
One-use

1-052
Card Name: Whistle
Element: Wind
Description: All foes within a 10 meter-radius are pulled towards the user, each one coming within one meter of the user. If the opponent has an Aura or Barrier, they lose their shielding instead of being pulled toward the user.
Damage: Removes Auras and Barriers
One-use

1-053
Card Name: Bombalizer
Element: Chaos
Description: All obstacles on the field explode, hitting anything within a 3 meter radius of them.
Damage: Great to anyone.
One-use

1-054
Card Name: Anti Sword
Element: Blade
Description: Negates the activation of the next Blade card used by an opponent during the custom that this card is slotted in. The user of this card is allowed to warp directly in front of the opponent and strike twice with two-meter long blades when the opponent's Blade card is negated. Trap Cards appear as ??? in the custom. The trap card that is slotted in must be sent privately to a staff member as well. Trap cards cannot negate other trap cards, nor can they trigger other trap cards.
Damage: Modest per hit.
One-use

1-055
Card Name: Recover 50
Element: Poison/Light
Description: A pink aura appears around the user or another designated target, healing them Moderate damage.
Damage: Heals Moderate damage.
One-use

1-056
Card Name: Recover 100
Element: Poison/Light
Description: A pink aura appears around the user or another designated target, healing them High damage.
Damage: Heals High damage.
One-use

1-057
Card Name: Recover 150
Element: Poison/Light
Description: A pink aura appears around the user or another designated target, healing them Great damage.
Damage: Heals Great damage.
One-use

1-058
Card Name: Recover 200
Element: Poison/Light
Description: A pink aura appears around the user or another designated target, healing them Immense damage.
Damage: Heals Immense damage.
One-use

1-059
Card Name: Recover 300
Element: Poison/Light
Description: A pink aura appears around the user or another designated target, healing them Incredible damage.
Damage: Heals Incredible damage.
One-use

1-060
Card Name: Barrier
Element: Null
Description: The user is covered by a full-body barrier that blocks all hits until it breaks. Barrier can withstand up to High damage before breaking. This card overrides any shield that is in use by the user.
Damage: Barrier can take up to High damage.
One-use.

1-061
Card Name: Aura
Element: Null
Description: The user is covered by a full-body Aura that blocks all attacks in their entirety for the duration of ten turns or until broken. All attacks that deal less than High are blocked, and any attack that deals High or more damage breaks the Aura. This card overrides any shield that is in use by the user.
Damage: Blocks all attacks below High and breaks from attacks that deal High or more damage.
One-use

1-062
Card Name: Invisible
Element: Shadow
Description: The user becomes intangible for the turn, unable to be damaged by normal attacks. The user does not disappear, but rather becomes translucent. Being hit by a Piercing attack immediately ends Invisible.
Damage: None
One-use

1-063
Card Name: Paralyze Plus
Element: Null
Description: Adds a Paralyzing effect to one card attack made by the user. Overrides any other status effects on the card. Wears off after the first hit with a Multi-Use card.
Damage: Adds Paralysis to selected card.
One-use

1-064
Card Name: Attack +10
Element: Null
Description: Increases the damage (per hit, if applicable) of the selected card attack by a Pathetic amount. Wears off after the first hit with a Multi-Use card.
Damage: Increases card by Pathetic damage.
One-use

1-065
Card Name: Guard
Element: Null
Description: The user pulls up a shield in one hand that blocks any attack that deals up to Modest damage once. Can block multiple attacks in a single post, but will break when the total damage reaches Modest or higher, or when the turn is over.
Damage: Withstand up to Modest damage.
One-use

1-066
Card Name: Reflector
Element: Null
Description: The user pulls up a shield in one hand that blocks any attack that deals up to Modest damage, then retaliates with a shockwave for each hit received (if applicable), each shockwave dealing the same amount of damage received by the shield. If blocking multiple attacks, the shockwave cannot be launched after the shield breaks. Lasts one turn.
Damage: Withstand up to Modest damage.
One-use
Edited by Gaia, Aug 17 2017, 02:18 PM.
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Master Swordsman

Gaia's Informational Table of Information
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Gaia
Star Force 2 Standard Library

2-001
Card Name: Mini Grenade
Element: Null
Description: The user receives a grenade the size of their hand which they may throw at any target. Upon contact with an object, the grenade detonates, causing three explosions on the spot of detonation. Explosions have a diameter of 1 meter.
Damage: Pitiful per hit.
One-use

2-002
Card Name: Heat Grenade
Element: Fire
Description: A grenade that, upon contact with an object, explodes with a radius of 2 meters, hitting everything with a fiery explosion.
Damage: Moderate.
One-use

2-003
Card Name: Wood Grenade
Element: Wood
Description: A grenade that, upon contact with an object, explodes with a radius of 2 meters, hitting everything with a leafy explosion.
Damage: Moderate.
One-use

2-004
Card Name: Ice Grenade
Element: Aqua
Description: A grenade that, upon contact with an object, explodes with a radius of 2 meters, hitting everything with an icy explosion.
Damage: Moderate.
One-use

2-005
Card Name: Silver Meteor
Element: Null
Description: Nine meteors drop from above, targeting anyone and anything the user wishes. A single target cannot be struck by more than three meteors.
Damage: Moderate per hit
One-Use

2-006
Card Name: Double Stone
Element: Summon
Description: The user summons two stones. One stone is automatically summoned in front of the user, while the other can be placed anywhere the user wishes on the battlefield. Each stone has great health, and can instantly be destroyed by an attack with the breaking effect.
Damage: Stones have Great Health.
One-use

2-007
Card Name: Guardian
Element: Summon/Blade
Description: An ancient warrior of Mu is summoned to the battlefield to assist the user and their possible allies in battle. The Guardian moves at a very slow pace, about walking speed, and it may only perform one action per turn. The Guardian may use itís shield to defend itself or someone else, slash at an enemy with itís meter long sword, or fire a laser at a target. If the Guardian blocks ANY damage with its shield, that is considered its action for the turn.
Damage: Sword slash deals Modest sword damage, Laser deals Moderate summon damage, shield can block up to Moderate damage before it breaks permanently. Guardian has High health.
One-use

2-008
Name: Mad Vulcan
Element: Sniping
Description: The user summons a Vulcan gun on either arm that fires eight shots in quick succession. The bullets have a piercing like effect, and will continue to go through enemies/objects until they come into contact with another enemy/object.
Damage: Pathetic per shot. Does not Pierce Invis.
Multi-use

2-009
Card Name: Scythe
Element: Dark/Blade
Description: The user gains a small 0.5 meter scythe which they may send out in any direction. Upon moving 3 meters from the user, the scythe expands to be 3 meters long, and rapidly spins, hitting an opponent up to 4 times.
Damage: Low damage per hit.
One-use

2-010
Card Name: Boo Hat
Element: Shadow
Description: The user is given a large Boo Hat that can be thrown like a Frisbee. The Boo Hat acts much like a boomerang and can arch when in flight. The Boo Hat may only hit each enemy once.
Damage: Modest
One-use

2-011
Card Name: Jet Ski
Element: Aqua/Breaking
Description: The user gains skis with icy rockets attached to them, propelling them 20 meters forward in a straight line at their opponent, allowing them to Break and smash through their enemies guards and other obstacles to ram them at high speeds.
Damage: Modest. Breaks.
One-use

2-012
Card Name: Heat Upper
Element: Fire/Breaking
Description: The user gains a large boxing glove on either hand that promptly bursts into flames. The glove is able to Break on the first use. While the user uses this weapon, they may not use any other weapons on that hand without giving it up.
Damage: Modest. Breaking on first use
Multi-use

2-013
Card Name: Kilo Bomb
Element: Fire/Chaos
Description: The user gains a large bomb which they may throw anywhere on the field, but it will not detonate until a Fire element attack hits it. Once the explosion goes off, it will affect an area of 3 meters squared (3 meters by 3 meters) and will hit all caught in the blast, including the user. The bomb may be destroyed before it can be detonated by attacking it with non-Fire attacks.
Damage: Deals High damage after explosion. Can take up to Modest damage before being destroyed by non-Fire attacks.
One-use

2-015
Card Name: Sno Ball
Element: Aqua/Summon
Description: The user is given a snow ball in either hand that can be used to roll at opponents. Once the snow ball leaves the user's hand, it immediately grows to be a meter wide and can remove obstacles by running over them. For each obstacle that the Sno Ball takes, its size is doubled and the damage is increased.
Damage: Modest damage. + Moderate for each obstacle that the Sno Ball eats. Sno Ball can only eat a max of 2 obstacles.
One-use

2-016
Card Name: Piranha Kiss
Element: Aqua/Summon
Description: A school of 5 piranha viruses are summoned, dividing themselves among targets as the user sees fit. Each piranha can only attack a single target, and there are only 5 piranhas. The piranhas' targets must be specified if there are multiple enemies.
Damage: Pitiful per hit.
One-use

2-017
Card Name: Stealth Laser
Element: Sniping/Elec
Description: Upon activation of this card, a Stealth virus materializes in front of the enemy with the highest amount of health before firing a three shot laser attack. If two or more targets have the highest health which are the same, then the user must decide which enemy the Stealth will attack. Laser attack Pierces.
Damage: Moderate per hit. Piercing.
One-use

2-018
Card Name: Fire Dance
Element: Fire
Description: The user gains a green buster which is on fire on either arm that fires a stream of bright orange flames forward 4 meters, ending in a T-shape.
Damage: Modest
Multi Use

2-019
Card Name: Buki
Element: Breaking
Description: The user summons a massive hammer, with the face of the hammer having a diameter of one meter, and slams it down on an opponent. Upon impact with an opponent or the ground, the hammer deals Great Breaking damage as a shockwave erupts from the face of the hammer in all directions on the ground for 1 meter, dealing Modest Null damage. You can not take damage from the hammer AND the shockwave, only one or the other.
Damage: Contact with hammer is Great Breaking damage with a Breaking effect, shockwave is Modest Null damage. Inflicts Confusion.
One-Use

2-020
Card Name: Mummy Hand
Element: Elec/Shadow
Description: The user slams their arm down into the ground, causing an electric mummy hand to suddenly emerge from the ground under opponents and grab them. Even the slightest contact with the hand is instant paralysis and damage. The hand emerges from the ground DIRECTLY below opponents, and can only reach up to 0.5 meters high.
Damage: Moderate. Paralyzes.
One-use

2-021
Card Name: Squall
Element: Wind/Wood
Description: One of the userís hands turns into a fan, allowing them to create a spinning tornado of leaves 2 meters in front of the user, hitting an enemy up to 8 times. The tornado removes any barriers and auras on the first hit.
Damage: Pitiful per hit. Removes Auras and Barriers.
One-use

2-022
Card Name: Needle Attack
Element: Wood
Description: The user gains a green buster on either arm for a short period which fires 6 needles at an opponent, however the buster has low accuracy and only lasts one turn. Up to 3 needles can hit a single opponent.
Damage: Low per hit.
One-use

2-023
Card Name: Puff Blast
Element: Null
Description: A group of 6 spiky, small round balls, called Puff Blasts are dropped on each opponent. The Puffs are dropped with fairly low accuracy, and will bounce around where they landed.
Damage: Pitiful per hit.
One-use

2-024
Card Name: Area Eater
Element: Null
Description: Teleports the user 1.5 meters in any direction. The user can not reappear inside a solid object (rocks, walls, people, etc.) or behind an opponent after they teleport.
Damage: None
One-Use

2-025
Card Name: Spirit Fury
Element: Depends on the elemental attack that triggers the card.
Description: Negates the activation of the next Cycle 1 Elemental Card by an opponent during the custom this card is slotted in. Upon the activation of this card, a large explosion that matches the element of the card negated originates from the user of the negated card's location, with a three-meter blast radius. This card can only counter Standard cards. Trap Cards appear as ??? in the custom. The trap card that is slotted in must be sent privately to a staff member as well. Trap cards cannot negate other trap cards, nor can they trigger other trap cards.
Damage: Modest.
One-use

2-026
Card Name: Poison Apple
Element: Poison
Description: Negates the activation of the next recovery card by an opponent during the custom this card is slotted in. Upon activation, this card drains the opponent of the amount of health they tried to recover. Trap Cards appear as ??? in the custom. The trap card that is slotted in must be sent privately to a staff member as well. Trap cards cannot negate other trap cards, nor can they trigger other trap cards.
Damage: Deals equal to the amount attempted to recover.
One-use

2-027
Card Name: Double Cross
Element: Null
Description: Negates the activation of the next Mega Card that summons a Wave Warrior/Being by an opponent during the custom this card is slotted in. Once activated, this card takes the Mega Card negated and uses it against the original user. Trap Cards appear as ??? in the custom. The trap card that is slotted in must be sent privately to a staff member as well. Trap cards cannot negate other trap cards, nor can they trigger other trap cards.
Damage: Depends on the Mega class card used.
One-use

2-028
Card Name: Giga Mine
Element: Null
Description: Negates the activation of the next Giga Card by an opponent during the custom this card is slotted in. Once activated, this card takes the negated giga card and uses it against the original user. Trap Cards appear as ??? in the custom. The trap card that is slotted in must be sent privately to a staff member as well. Trap cards cannot negate other trap cards, nor can they trigger other trap cards.
Damage: Depends on the Giga class card.
One-use
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Star Force 3 Standard Library

3-001
Card Name: Black Ink
Element: Shadow
Description: The user fires a shot of black smokey ink that spreads 2 meters outward from the point of contact. The ink blinds any target that it touches.
Damage: High. Blinds.
One-use

3-002
Card Name: Bushido
Element: Blade
Description: The user gains a meter long sword on either arm that grows stronger based on the Bushidos in their custom.
Damage: Moderate-Modest-High
One-use

3-003
Card Name: Great Axe
Element: Wood/Blade
Description: The user gains a large axe to use against opponents. The axe requires two hands, and has a 2 meter handle with a 3 meter wide head.
Damage: High
Multi-use

3-004
Card Name: Fire Axe
Element: Fire/Blade
Description: The user gains a large axe to use against opponents. The axe requires two hands, and has a 2 meter handle with a 3 meter wide head.
Damage: High
Multi-use

3-005
Card Name: Windy Attack
Element: Wind
Description: The user gains a large fan on either arm that they can swing at opponents. Blows away Barriers and Aura and blows un-shielding enemies far away back 5 meters on first use. There is a slight delay in the swing, since the user has to fight against the wind.
Damage: Modest. Barrier/Aura removal on first use. Blows un-shielding enemies back 5 meters on first use.
Multi-use

3-006
Card Name: Drill Arm
Element: Breaking
Description: The user gains a meter long drill on either arm. The drill can spin quickly when attacking to deal 3 hits to an opponent, Breaking through their defenses on the first use.
Damage: Low per hit. Breaking on first use
Multi-use

3-007
Card Name: Tornado Dance
Element: Wind
Description: The user spins around thrice quickly, hitting anything within a meter radius of the user.
Damage: Modest damage with up to 3 hits per target. Blows away Auras and Barriers.
One-use

3-008
Card Name: Smile Coin
Element: Null
Description: 6 piles of coins rain down on all opponents one after another. The coins are created from an EM cloud a meter above each opponent's head, staying in one place as money is rained down.
Damage: Pitiful per hit
One-use

3-009
Card Name: Big Drop
Element: Breaking
Description: A giant stone statue known as a Ku'i forms 2 meters over the enemies head and smashes into the ground. While it is above the enemy, the enemy is inflicted with Gravity. Once it makes the motion to crush the enemy, movement returns to normal. Gravity is not inflicted if the opponent is moving.
Damage: High. Temporary Gravity. Breaks.
One-use

3-010
Card Name: Buzz Saw
Element: Blade
Description: The user throws a Buzz Saw at an opponent. The blade has a diameter of half a meter and turns 90 degrees towards the opponent when the blade passes by them.
Damage: Modest
One-use

3-011
Card Name: SkullArrow
Element: Dark/Sniping
Description: The user's arm turns into a bow which fires 3 arrows that will travel 5 meters - 20 meters away and land right next to each other. Cannot be used to hit an enemy within 5 meters. If it misses, it leaves 1 meter gravity vortexes on the ground that inflict Gravity once stepped on for 1 turn.
Damage: Modest. Gravity.
One-use

3-012
Card Name: Mu Tech
Element: Dark
Description: A small box forms on one of the users hands and fires three shots which cause Gravity.
Damage: Low per hit. Gravity.
One-use

3-013
Card Name: Mech Flame
Element: Fire/Dark
Description: One of the user's arms turns into a flamethrower. Fire can be blown from the flamethrower as far as 5 meters.
Damage: Modest.
Multi-use

3-014
Card Name: Mad Fire
Element: Fire
Description: The user fires a very quick fire ball. If the user has taken damage this turn, it fires an additonal fireball from both sides of you and does more damage.
Damage: Moderate. Modest per hit if the user has taken damage. Only 1 fireball may hit a single target.
One-use

3-015
Card Name: Shark Attack
Element: Aqua/Shadow
Description: The user sends 3 sharks that travel in the ground towards an opponent in a straight line. The sharks follow one after the other, and can be redirected to attack multiple enemies.
Damage: Moderate per shark.
One-use

3-016
Card Name: Ice Spin
Element: Aqua/Breaking
Description: The user throws an ice puck at an opponent that can bounce off of walls and objects. Breaks.
Damage: Modest. Breaking
One-use

3-017
Card Name: Bubble Hook
Element: Aqua
Description: The user gains a blue gauntlet on either hand that can be used to punch enemies. The first use of the punch sends out 3 bubbles that travel 2 meters forward and bubble the enemy if hit.
Damage: Modest. Bubble effect on first use.
Multi-use

3-018
Card Name: Thunder Head
Element: Elec/Summon
Description: The user places a dragon head on the ground that cannot be moved. During the user's next turn, a lightening bolt strikes the enemy in a 3 meter by 3 meter area. The dragon head disappears after the attack is used.
Damage: Great. Dragon head has Low health.
One-use

3-019
Card Name: Flash Strike
Element: Elec/Shadow
Description: The user gains a 2 meter long lightning rod on either arm that's used to stab at an opponent's general direction 5 times.
Damage: Low per hit. Blinding.
One-use

3-020
Card Name: Arach Attack
Element: Wood
Description: 3 fairly large Arachnids fall from the sky and run in a straight line toward the opponent. The Arachnids explode when coming in contact with an opponent.
Damage: Moderate per hit. Confuses.
One-use

3-021
Card Name: Shuriken
Element: Wood/Blade
Description: A meter wide shuriken appears in the user's hand. The shuriken can be arched when thrown to give it a boomerang type effect. The attack cannot hit the same opponent twice.
Damage: Modest.
One-use

3-022
Card Name: Pollen Shot
Element: Wood
Description: The user gains a green cannon on either arm. The cannon fires out a concentrated pollen shot that confuses opponents on first use.
Damage: Modest. Confusion on first use.
Multi-use

3-023
Card Name: Beast Slap
Element: Blade/Light
Description: The user gains a temporary claw that can be slashed at opponents. The slash sends out a 3 meter wide shockwave that travels out 2 meters.
Damage: High
One-use

3-024
Card Name: Noise Wizard
Element: Blade/Chaos
Description: The user summons a Noised Wizard to attack an opponent with a meter long sword. The Wizard does not appear behind the opponent, but appears beside the user. The Wizard can move, and disappears at the beginning of the user's next turn. This card cannot be chained with other cards.
Damage: High
One-use

3-025
Card Name: Mal Wizard
Element: Elec/Dark
Description: The user summons a Mal Wizard to attack an opponent with a 3 meter long whip. The Mal Wizard appears beside the user and can move while it is summoned. The Mal Wizard disappears at the beginning of the user's next turn.
Damage: High. Paralyzes.
One-use

3-026
Card Name: Double Eater
Element: Null
Description: Teleports the user 3 meters in any direction. The user can not reappear inside a solid object (rocks, walls, people, etc.) or behind an opponent after they teleport.
Damage: None
One-use

3-027
Card Name: Mega Crusher
Element: Summon
Description: The user summons a small meter wide disc in front of them. The disc emits a constant signal that prevents the use of Mega cards as long as its on the field.
Damage: Disk has Great health. Prevents the use of Mega cards.
One-use

3-028
Card Name: Gravity Plus
Element: Null
Description: Adds a Gravity effect to one card attack made by the user. Overrides any other status effects on the card. Wears off after the first hit with a Multi-use card.
Damage: Adds Gravity to selected card.
One-use
Edited by Gaia, Oct 25 2016, 09:20 PM.
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Mega Class Cards

M-001
Card Name: Taurus Fire/EX/SP
Element: Fire
Description:Taurus Fire enters and uses his Ox Breath, sending out an incinerating cone of flames that expands the farther it goes out, becoming 3 meters wide when it's at it's maximum length of 5 meters long.
Aspect: The user takes a deep breath before exhaling a massive stream of fire. The stream of fire can take two forms, a cone of flame that expands the farther out it goes, becoming 3 meters wide when its at its maximum length of 5 meters, OR a concentrated jet of fire that extends for 10 meters but is only one meter wide.
Damage: High/Great/Immense
One-use

M-002
Card Name: Cygnus Wing/EX/SP
Element: Wind
Description: Cygnus Wing enters and uses his Swan Dance, causing him to spin madly in a wide circle as he moves quickly towards his target. Cygnus will move forward 10 meters before doing a wide U-turn that will take him towards a new target. Cygnus's Swan Dance Breaks, but he disappears if he collides with an object in his path.
Aspect: The user begins to spin like a ballerina, gaining in speed until their body is merely a blur. They then move quickly towards their target, continuing in a straight line until they pass their target. Once they pass/hit their original target, they will do a wide U-turn that will take them towards a new target or location. If the user collides with an object, then they will stop spinning and the attack is over.
Damage: High/Great/Immense. Breaking.
One-use

M-003
Card Name: Harp Note/EX/SP
Element: Light/Summon
Description: Harp Note enters and uses her Lyra Guitar to attack opponents. If the opponent is in front of Harp Note, she shoots out strings that wrap around the opponent to allow 5 Notes to travel down. If the opponent is not in front of Harp Note, 2 large amps appear to shoot out 3 Notes each that travel in a straight line toward the opponent. The amps disappear at the beginning of the user's next turn.
Aspect: The user gains Lyra Guitar and can use it to attack in one of two ways. The first is they can shoot out strings from the end of the guitar at their target in a straight line that will wrap around them and allow 5 notes to travel down. The string does not home. The second is that they can cause two large amps to appear anywhere in the area which will shoot out 3 notes which travel in a straight line towards the target(s). The amps disappear at the beginning of the user's next turn.
Damage: Pitiful/Low/Moderate per hit. Strings paralyze opponent for 1 turn.
One-use

M-004
Card Name: Libra Scales/EX/SP
Element: [Fire ~ Aqua]/Breaking
Description: Libra Scale appears in front of his opponent, then quickly spins around to strike with both his scales outstretched. Scales hit everything within three meters of Libra. First hit deals Fire damage, second hit deals Aqua damage. Both hits shatter through guards and shields.
Aspect: The user gains two scales, one on each of their arms, each scale connected to the user by a meter long chain on either arm. They can use the scales as they wish to strike their foes. Scales gain a Break effect. One scales has a raging inferno of fire and deals Fire damage, while the other contians a 'whirlpool' of water, dealing Aqua damage. Scales last for one turn.
Damage: Moderate/Modest/High per hit. First hit is Fire, second hit is Aqua. Breaking.
One-use

M-005
Card Name: Queen Ophiuca/EX/SP
Element: Wood/Breaking
Description: Queen Ophiuca appears, before slithering towards her opponent rather quickly. Ophiuca takes up a two-meter wide space, shattering shields and guards. If she comes in contact with an Obstacle, she stops and vanishes.
Aspect: The user gains a snake tail from their waist down. They can then slither towards their opponent quickly. User takes up a two-meter wide space and shatters through shields and guards. User cannot be interrupted in the duration of the attack, though they can still be hit, and will stop if they slam into an obstacle.
Damage: High/Great/Immense. Breaking.
One-use

M-006
Card Name: Gemini Spark/EX/SP
Element: Elec/Breaking
Description: Both egos of Gemini Spark enter, both ready to attack. One of them shoots a fist at the opponent that breaks shields, while the other uses an Elec Sword to paralyze the opponent.
Aspect: The user's arms become golden, with one arm gaining a godlen knuckle while the other transforms into a meter long golden sword. The user may fire their fist at an oppenent(Rocket Knuckle) which has a breaking effect, while their other arm uses an Elec Sword to slash at an opponent and has a paralysis effect. This only lasts for one turn.
Damage: 2 hits of Moderate/Modest/High. Paralyzes.
One-use

M-007
Card Name: Cancer Bubble/EX/SP
Element: Aqua
Description: Cancer Bubble enters and throws up his arms, causing a tidal wave to appear and attempt to engulf the closest target. The tidal wave is 5 meters wide and goes forward 3 meters.
Aspect: The user throws up his arms in a scoop-like motion, summoning a massive tidal wave that attempts to engulf a target of their choice. The Tidal Wave is 5 meters wide and goes forward 3 meters, however if the user gives up the bubble effect, the tidal wave can double in both in length and width.
Damage: High/Great/Immense. Bubbles.
One-use

M-008
Card Name: Wolf Woods/EX/SP
Element: Wood/Blade
Description: Wolf Woods appears, before rushing towards the nearest foe, slashing horizontally with his meter long claw, then quickly following up with a vertical slash.
Aspect: The user gains two claws, one on each of their hands, which he can use as he wishes to strike his foe. One of the claws slices a three-meter wide area, while the other only slices a meter-wide area. Claws last one turn.
Damage: Moderate/Modest/High per hit.
One-use

M-009
Card Name: Crown Thunder/EX/SP
Element: Elec
Description: Crown Thunder enters and uses his Crown Lightening at the opponent. 5 shots of lightening shoot down from the sky, making an "X" shape where the opponent stands.
Aspect: The user raises a hand pointing to the sky, causing 5 bolts of lightning to rain down on after the other in any spot the user targets. Each enemy can only be hit by one lightning bolt and each bolt can land in different locations.
Damage: High/Great/Immense
One-use

M-010
Card Name: Leo Kingdom/EX/SP
Element: Fire
Description: Leo Kingdom appears in front of an opponent, then swipes the area directly in front of him with his immense tail. Tail covers a four-meter wide and three-meter long area and Breaks.
Aspects: The user gains a gigantic 3 meter tail made of fire on their backside, which they can use to swipe at their foes. It can also be used to parry swords or block other close-range attacks that are weaker than it. Tail lasts one turn.
Damage: High/Great/Immense. Breaking.
One-use

M-011
Card Name: Dragon Sky/EX/SP
Element: Wood/Wind
Description: Dragon Sky descends to the battlefield, sucking in air before opening his mouth and unleashing a breath of cherry blossom petals. Reaches up to three-meters forwards, spreading one meter to each side at its maximum length. Blows away Auras and Barriers.
Aspect: The user sucks in a huge amount of air before opening their mouth to unleash a breath of cherry blossom petals. Reaches up to five meters forwards, spreading one meter to each side at its maximum length. Blows away Auras and Barriers. Any projectiles of weaker strength caught in the breath's path are deflected.
Damage: High/Great/Immense. Blows away Auras and Barriers
One-use

M-012
Card Name: Pegasus Magic/EX/SP
Element: Aqua
Description: Satellite Admin Ice Pegasus enters and fires 3 unbreakable icicles side by side towards opponent. They're 2 meters in diameter and move pretty fast. An opponent can only be hit by one icicle.
Aspect: With a sweep of the arm the user creates three unbreakable icicles that move in any straight direction from the user towards the target(s). The icicles are 2 meters long and move pretty fast. An opponent can only be hit by one icicle.
Damage: High/Great/Immense. Freezes.
One-use

M-013
Card Name: Aquila Thunder/EX/SP
Element: Elec
Description: Satellite Admin Aquila Thunder appears and begins flapping her wings, generating a 3 meter wide beam of electricity that travels up to 15 meters straight ahead, striking anything in range thrice in very rapid succession with a Pierce effect.
Aspect: With each wave of the arm the user may generate a 3m diameter beam of electricity extending up to 15 meters in any direction the user chooses. This can be done up to three times, each beam dealing Low and Piercing.
Damage: Low/Moderate/Modest x3. Piercing
One-use

M-014
Card Name: Dark Phantom/EX/SP
Element: Dark/Wind
Description: Dark Phantom appears, opening his cape and revealing a massive hand that stretches out towards the opponent and goes up to ten meters forwards before returning.
Aspect: A small black hole appears in the user's chest, and a massive arm comes out, stretching out towards the opponent and going up to ten meters forwards before returning. The arm can slightly bend, but can only strike a single opponent.
Damage: High/Great/Immense. Pierces.
One-use

M-015
Card Name: Yeti Blizzard/EX/SP
Element: Aqua
Description: Yeti Blizzard appears and slams the ground, causing six snowballs to fall from three meters above the target. Up to two snowballs can fall on the same location, and a single target can only be struck by up to two snowballs.
Aspect: The user slams both fists on the ground, causing six snowballs to fall from three meters above the target. They can fall wherever the user wishes, though they cannot fall on the same location twice. A single target can only be struck by up to two snowballs.
Damage: Moderate/Modest/High per hit.
One-use

M-016
Card Name: Terra Condor/EX/SP
Element: Wood/Wind
Description: Terra Condor appears, launching nine bird-shaped missiles in three rows of three towards the opponent. Blows away Auras and Barriers. Three of the missiles can only be destroyed by Breaking attacks, while others can be shot down by Pathetic damage. A single target may only be struck by up to three missiles.
Aspect: The user gains two shoulder-mounted launchers, each firing up to four missiles at targets. Only three missiles may hit a single target. Out of all missiles, four are green and have Pathetic health, while four are silver and can only be destroyed by Breaking attacks. Mounts last one turn.
Damage: Low/Moderate/Modest damage per hit. Blows away Auras and Barriers.
One-use

M-017
Card Name: Plesio Surf/EX/SP
Element: Aqua
Description: Plesio Surf enters before diving into the ground as if it were water. From the ground, he then bites upward at the opponent, crushing him/her in its mighty vice.
Aspect: The user dives into the ground like as though it was water, before re-emerging around the opponent to deliver a melee strike. The attack has deals Aqua damage and cannot work on conjunction with another attack, although the damage can be dealt by means of other weapons.
Damage: High/Great/Immense
One-use

M-018
Card Name: Hollow/EX/SP
Element: Elec
Description: Hollow enters and extends his hands toward the opponent. 6 bolts of lightning cover the area where the opponent stands. Only one bolt of lightening can hit a single opponent.
Aspect: The user extends his hands towards the opponent, causing 6 bolts of lightning to fall where the user targets. Only one bolt of lightning can hit a single opponent.
Damage: High/Great/Immense.
One-use

M-019
Card Name: Rogue/EX/SP
Element: Dark/Breaking
Description: Rogue enters and dashes toward the opponent to deliver a devastating 4 hit combo. The first 3 strikes are quick punches, with the 4th is a bicycle kick. The last attack is Breaking.
Aspect: The user gains purple gloves that radiate Murian power, and dashes towards the opponent to deliver a devastating 4 hit combo, using either hands or legs to deal damage. The last attack is Breaking. The user may also divide the hits between opponents, up to 4 hits in total.
Damage: Low/Moderate/Modest per hit. Bicycle kick Breaks.
One-use

M-020
Card Name: Kung Foo Kid/EX/SP
Element: Wood/Shadow
Description: Kung Foo Kid enters along with two see through doppelgangers. All 3 of them rush up toward the opponent and strike out 3 times. Max of 4 hits can be dealt to a single opponent. If the user has a Wood Main Element Battle Card slotted in, Kung Foo Kid absorbs that card's energy, sacrificing it to increase in size and power for this attack.
Aspect: Two transparent dopplegangers appear on either side of the user. The 3 can then either focus on one target or spread out to attack 3 targets and strike at them by any means, although the damage from weapons is overwritten by the damage indicated in this card. A maximum of 4 hits can be dealt to a single opponent. If the user has a Wood Main Element Battle Card slotted in, they absorb that card's energy, sacrificing it to increase in size and power for this attack.
Damage: Pitiful/Low/Moderate per hit. Low/Moderate/Modest if Wood Main Element Battle Card is sacrificed upon use.
One-use

M-021
Card Name: General Auriga/EX/SP
Element: Breaking
Description: General Auriga appears with a massive three-meter wide spiked steamroller. He then moves forwards slowly to flatten his opponents. Shatters guards and shields upon contact.
Aspect: The user stands in a chariot behind a three-meter wide and one-meter long spiked steamroller that rolls along at a a speed of one meter per second, shattering through any defenses with its Break attribute. User cannot be interrupted and takes half-damage during the attack. The user may not turn after the steamroller begins moving. Obstacles are automatically destroyed when hit by the steamroller. Steamroller disappears after use.
Damage: High/Great/Immense. Breaking.
One-use

M-022
Card Name: Apollo Flame/EX/SP
Element: Fire
Description: Apollo Flame appears, creating a massive three-meter diameter fireball in a single hand, before throwing it at an opponent, which can not be diverted from it's target.
Aspect: The user creates a three-meter diameter ball of fiery gas above their heads, which they may throw in any single direction to explode outward a meter from the point it strikes. The fire ball absorbs all solid and energy projectiles that deal less damage than it would, though any projectiles dealing more damage than it will destroy it. Melee based weapons cannot deflect the fireball, although they can negate the attack if stronger than the fireball.
Damage: Great/Immense/Incredible
One-use

M-023
Card Name: Spade Magnes/EX/SP
Element: Elec/Blade
Description: Spade Magnes appears, slicing at his target with his pair of magnetized blades. Each blade is two meters long and inflict Gravity upon contact. If the blades make contact (i.e. parrying), but do not damage, the target is still affected by Gravity.
Apsect: The user gains a meter long magnetic blade on each arm with one red and one blue, which they can use as the wish to strike at their foe. Each blade is two meters long and inflicts Gravity upon contact. If the blades make contact (i.e. parrying), but do not damage, the target is still affected by Gravity.
Damage: Moderate/Modest/High per hit. Gravity.
One-use

M-024
Card Name: Diamond Ice/EX/SP
Element: Aqua/Wind
Description: Diamond Ice appears, waving an arm and creating a snowstorm with a three meter diameter, a single target at the center. The winds blow three times. Each gust of wind comes right after the other, finishing in a three-six second time period.
Aspect: The user waves an arm, creating a snowstorm with a three meter diameter anywhere on the field, with a single target at the center. The winds blow three times. Each gust of wind comes right after the other, finishing in a three-six second time period.
Damage: Low/Moderate/Modest per hit.
One-use

M-025
Card Name: Club Strong/EX/SP
Element: Wood/Wind
Description: Club Strong appears, swinging his giant club, creating three side-by-side tornadoes, each a meter in diameter, which zig-zag forward to strike a foe. Each tornado hits four times and blow away Auras and Barriers.
Aspect: The user creates three tornadoes around them, each a meter in diameter. The tornadoes each zig-zag towards whoever the user wishes. Each tornado hit's four times and blow away Auras and Barriers.
Damage: Pitiful/Low/Moderate per hit. Blows away Auras and Barriers
One-use

M-026
Card Name: Acid Ace/EX/SP
Element: Blade/Breaking
Description: Acid Ace appears, locking onto his opponent before appearing in front of them, slashing at them vertically with his powerful blue sword, breaking through defenses. The turn before this card is used, a die must be rolled. If a 6 is rolled, then Ace will do a second, horizontal slash when used the next turn. Rolling a die for this card forces the user to use is on the next turn.
Aspect: The user gains a noble blue meter long sword before vanishing, reappearing before an opponent and slashing at them vertically with the powerful sword. The user may also choose to perform 2 slashes instead of one by sacrificing the teleport ability.
Damage: High/Great/Immense on first hit. Moderate on second hit. Breaking.
One-use

M-027
Card Name: Dread Joker/EX/SP
Element: Summon/Breaking
Description: Dread Joker appears, slamming his fist onto the ground, causing a tower to rise 2 meters high from beneath a foe, and two others to rise up as well on other enemies. If there's only one opponent, then the other towers will rise on random locations. Towers lasts for three turns before collapsing, though they instantly collapse if hit by a Breaking attack. Otherwise, towers are indestructible.
Aspect: The user smashes their fist into the ground. 3 towers then rise from the ground where the user wishes, each tower capable of damaging an opponent. If a tower damages an opponent once it appears, it immediatly disappears. The user chooses the location of the towers. The user may also choose to punch an opponent with their fist to deal damage without punching the ground, although the towers will not form if the fist does not make contact with the ground. Only 1 tower can damage a single opponent.
Damage: High/Great/Immense on contact with towers. Moderate added on contact with Joker's fist. All attacks Break.
One-use

M-028
Card Name: Jack Corvus/EX/SP
Element: Fire/Wind
Description: Jack Corvus appears, spreading his wings and arms as he summons three dark fiery claws which go side by side towards the target, disappearing after they've moved 10 meters. A single target can only be hit by one claw, and any contact with the claw will inflict Gravity on the target. If a Queen Virgo card is in the same custom, then another wave of side-by side claws is sent out, increasing the maximum hits to 2.
Aspect: The user sends out 3 firey claws that home in on a single opponent. The claws can travel a maximum distance of 10 meters. Only 1 claw may damage a single opponent. If the user has Queen Virgo in their custom, another wave of 3 claws is sent out towards the opponent, increasing the max hit to 2 instead of 1.
Damage: Modest/High/Great per hit, if applicable.
One-use

M-029
Card Name: Queen Virgo/EX/SP
Element: Aqua/Breaking
Description: Queen Virgo appears, spinning her staff in her hands before slamming it into the Ground, summoning a water dragon which surges forward. Water dragon is composed of three parts, each two meters in diameter, meaning anyone caught in the dragon's path can be hit 3 times. Breaks shields, guards, etc. Also, if a Jack Corvus card is in the same custom, the dragon gains a fourth part, making a total of four hits possible.
Aspect: The user is given a staff, which they may use to summon a water dragon which surges forward. Water dragon is composed of three parts, each two meters in diameter, meaning anyone caught in the dragon's path can be hit 3 times. Breaks shields, guards, etc. The staff can be used for melee purposes to deal the same amount of damage as a single section of the water dragon. The staff disappears after 1 turn. If the user has Jack Corvus in their custom, the Water Dragon has 4 parts instead of 3.
Damage: Low/Moderate/Modest per hit. Breaking.
One-use

M-030
Card Name: Moon Destroyer/EX/SP
Element: Null
Description: Moon Destroyer appears, and performs one of two attacks. He can either spin rapidly from left to right to send out three crescent moon-shaped boomerangs side by side, only one of them capable of stricking a single foe, or he can spin in place, sending all three boomerangs at a single opponent. Damage varies depending on attack used. Boomerangs inflict confusion on contact.
Aspect: The user can either summon a 3 meter crecent moon-shaped boomerang or three 1 meter crescent moon-shaped boomerangs. The user may throw the boomerangs at an opponent, each flying in a curved path right for their target. If used against multiple enemies, the boomerangs may curve to hit 2 opponents each. The boomerangs deal damage based in their quantity.
Damage: First option deals High/Great/Immense. Second option deals Moderate/Modest/High per hit. Both options inflict Confusion.
One-use

M-031
Card Name: Sirius/EX/SP
Element: Light
Description: Sirius appears, floating above the battle field as he fires his devastating laser, destroying a 5-by-5 meter area. The laser begins where the target is, then snakes over to the left, before hitting the middle again, then hitting the right area. Anyone or anything caught in the middle may take two hits.
Aspect: The user fires a meter wide beam from their hands that lings for a few seconds. The laser can connect with the ground as it travels. The laser can travel a total of 10 meters squared before it disappears.
Damage: High/Great/Immense per hit, if applicable.
One-use

M-091
Card Name: King Grandeur
Element: Null
Description: Tribe King appears, combining the strength of the Tribes, before unleashing a variety of attacks. Three shuriken fall from the sky to strike the foe, before fire erupts from the ground beneath three times to damage the enemy, with the Tribe King finishing with a charging slash at one opponent. First two attacks may target up to three people. A person can only be hit by each attack once.
Aspect: The user transforms into the mighty Tribe King to unleash a fury of attacks. 3 Shurikens fall from the sky, followed by 3 towers of fire erupting from the ground to strike opponents. The user ends with a might slash with the Light Sword, dashing through opponents as they use the attack. An opponent cannot be hit by more than 1 of each volley.
Damage: Shuriken deals Moderate Wood/Blade and Pierces. Fire deals Moderate Fire. Slash deals Modest Elec/Blade. This attack cannot be boosted in any way.
One-use

M-092
Card Name: Acid Arrest
Element: Null
Description: Illegal Acid appears, loading a trio of Card's into his blaster, before firing on his foe. A die roll determines what three Cards Illegal Acid uses on the foe. The die roll MUST be used on the previous turn in order to use this card. Rolling for the outcome of this card forces the user to use Acid Arrest on the next turn. A different enemy can be targeted by each attack. All attacks can hit one enemy.
1. Mad Vulcan 1, Tail Burner 1, Squall 1
2. Mad Vulcan 1, Tail Burner 1, Stealth Laser 1
3. Mad Vulcan 1, Tail Burner 1, Wide Wave 1
4. Mad Vulcan 1, Squall 1, Stealth Laser 1
5. Mad Vulcan 1, Squall 1, Wide Wave 1
6. Mad Vulcan 1, Stealth Laser 1, Wide Wave 1
Aspect: The user can activate this card to aquire 3 cards to add to their custom. When the user activates this card, a 6 sided die must be rolled. Depending on what is rolled determines the cards that the user gains. These cards have their own slots in the custom with a One-use effect and disappear at the loading period of the next custom.
Damage: Varies. This attack cannot be boosted in any way.
One-use
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Master Swordsman

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Gaia
Standard Illegal Class Cards

I-001
Name: Warrior Soul
Element: Null
Description: The strength of the Zerker tribe is manifested in the user. Upon activation of this card, the user selects four offensive[*] attacks from their Character Weapons, and all of the selected attacks deal one damage level higher than normal. In addition, the user gains Super Armor. However, they also gain a health bug that inflicts them Low damage per turn. Health bug cannot be used to knock out the user if they have 3% or less health.
Damage: Low to user per turn for the remainder of the fight.
One-use
[*]Offensive attacks = any attacks that deal damage (except summons) meaning support attacks and abilities are excluded from this boost.

I-002
Name: Muramasa
Element: Blade/Wind
Description: The user gains the ancient two-meter long blade of the Ninja Tribe for a single turn. The more damage the user has taken, the more powerful the sword becomes, able to deal up to a maximum of Immense damage. However, damage dealt by this card cannot be boosted in any way, except for Elemental Weakness. The blade's special properties allows it to cleanly cut through defenses and bypass them entirely.
Damage: Amount of damage user has taken (damage cap of Immense). Piercing
One-use

I-003
Name: Extinction Meteor
Element: Fire/Breaking
Description: The ancient power of the Dinosaur Tribe calls down 21 flaming meteors upon the enemy. The meteors fall around the opponent with fairly good accuracy, and each enemy can only be hit by up to 3 meteors. The meteors smash through shields and obstacles.
Damage: Modest per Meteor, Breaking. Max of 3 meteors for a target.
One-use

I-004
Card Name: Destroy Upper
Element: Chaos/Breaking
Description: The user gains a large dark blue boxing glove on either arm. The glove, while unable to smash through opponents guards, has a much more meancing effect. Upon contact with an enemy on the first use, the glove will unequip three Ability Waves from that target if they have any upon contact. The Ability Waves removed are those with the highest 3 Linkpower requirements.
Damage: Great. Removes 3 Ability Waves on first use
Multi-use

I-005
Card Name: Sonic Sword
Element: Wind/Blade
Description: The user gains a brilliant green broadsword that's a half meter wide. After slicing the sword at an opponent, two violent gusts immediately follow in the same spot afterwards, just as sharp and painful as the sword itself. The sword and gusts have the wind effect, removing auras and barriers upon contact.
Damage: 3 hits of Modest. Removes Auras and Barriers.
One-use

I-006
Card Name: Mega Boost
Element: Sniping
Description: The user gains Super Armor, and they can apply a Pierce effect to one of their attacks per turn. The effect cannot be applied to the same attack two turns in a row. These effects last for five turns, counting the turn the card was activated.
Damage: None
One-use

I-007
Card Name: Card Revive
Element: Summon
Description: Allows the user to use a Standard card used during the previous custom.
Damage: None
One-use

I-008
Card Name: Quick Gauge
Element: Null
Description. The duration of the custom gauge of a selected target is reduced by 2. The user may choose himself/herself. Lasts one custom.
Damage: None. Reduces custom gauge by 2.
One-use

I-009
Card Name: Slow Gauge
Element: Null
Description: The duration of the custom gauge of a target of the userís choice is increased by 2. The user may choose himself/herself if he/she wishes. Lasts one custom
Damage: None. Increases custom gauge by 2.
One-use

I-010
Card Name: Normal Gauge
Element: Null
Description: The user selects a target, whether its an ally, enemy or the user itself. The selected target's custom gauge is reset for the custom, requiring 10 turns to fill up.
Damage: None. Sets max turns for the Custom Gauge to 10 for one Custom.
One-use

I-011
Card Name: Fighter Sword
Element: Blade
Description: A sword forms on either arm of the user, and the ability of an expert swordsman is temporarily given. 2 Wide Sword length slashes followed by a Long Sword length slash are delivered with the blade instantly. No Movement is allowed during the progression of the attack.
Damage: Moderate per hit.
One-use

I-012
Card Name: Fighter Sword X
Element: Blade
Description: A sword forms on either arm of the user, and the ability of an expert swordsman is temporarily given. 2 Wide Sword length slashes followed by a Long Sword length slash are delivered with the blade instantly. No Movement is allowed during the progression of the attack.
Damage: High per hit.
One-use

I-013
Card Name: Spin Blade
Element: Blade/Dark
Description: A two-meter long blade is given to the user. This sword can either be used to strike up close, or can be thrown at an opponent. If thrown, the blade spins at an incredible rate, heading towards the opponent in an arc.
Damage: Great
One-use

I-014
Card Name: Spin Blade X
Element: Blade/Dark
Description: A two-meter long blade is given to the user. This sword can either be used to strike up close, or can be thrown at an opponent. If thrown, the blade spins at an incredible rate, heading towards the opponent in an arc.
Damage: Incredible
One-use

I-015
Card Name: Earth Thunder
Element: Elec
Description: The user points to the sky, sending a single bolt of lightening straight at an opponent from the air.
Damage: Moderate.
One-use

I-016
Card Name: Earth Thunder X
Element: Elec
Description: The user points to the sky, sending a single bolt of lightening straight at an opponent from the air.
Damage: High.
One-use

I-017
Card Name: Impact Cannon
Element: Null
Description: The user gains a large cannon on either arm that fires a super powered cannon at an opponent. The cannon blast spreads 2 meters out from the point of contact.
Damage: Great
One-use

I-018
Card Name: Plasma Spread
Element: Elec
Description: The user summons a gun on either arm that fires a stunning shot. The shot spreads one meter in all directions of the point of impact.
Damage: High. Paralyzes.
One-use

I-019
Card Name: Gatling X
Element: Null
Description: The user summons a Gatling on either arm that fires five shots in quick succession. The bullets pushes enemies that are struck back 1 meter per bullet to a max of 5 meters.
Damage: Moderate per hit. Wind Effect.
One-use

I-020
Card Name: Air Spread X
Element: Wind
Description: The user summons a buster on either arm that fires a shot that spreads out in a meter radius from the point of contact. The bullet hits the enemy five times in quick succession.
Damage: Low per hit. Barrier/Aura removal.
One-use

I-021
Card Name: Search Missile
Element: Sniping/Breaking
Description: Fast moving missiles fall from the skies, one at each applicable enemy. Enemies with Null as their main element take less damage from this attack.
Damage: Immense to Elemental enemies. High to Null enemies.
One-use

I-022
Card Name: Heat Ball X
Element: Fire
Description: The user lobs a bomb that immediately explodes upon contact. The explosion is a meter in diameter.
Damage: Immense
One-use

I-023
Card Name: Break Sabre X
Element: Blade/Breaking
Description: The user gains a heavy two-meter long blade that is shaped like a flattened drill that must be wielded with both hands. Its strikes are powerful but slow due to its heavy weight, and it Breaks once.
Damage: Immense. Breaks.
One-use

I-024
Card Name: Ground Wave X
Element: Sniping
Description: A meter-wide shockwave that heads straight for a target is fired by means of striking the ground. Shockwave may tilt left or right, but cannot move sideways or backwards.
Damage: Great. Homing
One-use

I-025
Card Name: Jet Attack X
Element: Breaking/Wind
Description: The user dashes in a straight line towards a target, Breaking and being unable to turn. User stops two meters after destination, and is immediately stopped if an obstacle is in the way.
Damage: Incredible. Breaking.
One-use

I-026
Card Name: Power Bomb X
Element: Null
Description: The user throws a bomb that explodes on contact, spreading in a one meter radius.
Damage: Great
One-use

I-027
Card Name: Pulse Noise
Element: Chaos
Description: A radiating sound attack that spreads one meter in front of the user, then spreads another meter forward and out past that. Causes struck enemies to become Poisoned
Damage: Immense. Poison.
One-use

I-028
Card Name: Fire Ring X
Element: Fire
Description: The user shoots a wheel of fire that goes forwards five meters before returning to the user. A target five meters away may be struck three times, while anyone closer might get struck in the ring's return path.
Damage: Great per hit, if applicable.
One-use

I-029
Card Name: Time Bomb X
Element: Fire/Summon
Description: The user sets a bomb on the field with a one-turn timer. Sometime during the user's next turn, the bomb explodes, hitting anything in a eight-meter radius during the user's next turn. The time bomb appears close in front of the user.
Damage: Incredible. Bomb can take up to High damage before being destroyed.
One-use

I-030
Card Name: Fire Bazooka X
Element: Fire
Description: The user gains a heavy-artillery weapon that fires a magma shot that spreads both sides form the point of contact.
Damage: Immense
One-use

I-031
Card Name: Tail Burner X
Element: Fire
Description: The user gains a red buster on either arm that fires a stream of flames that goes three meter forwards.
Damage: Immense
One-use

I-032
Card Name: Wide Wave X
Element: Aqua
Description: The user gains a blue buster that shoots forward a three-meter wide wave of water.
Damage: Great
One-use

I-033
Card Name: Chain Bubble X
Element: Aqua
Description: The user gains a blue bubble shaped buster on either arm that fires a bubble shot. The shot spreads in a meter radius from the point of contact and Bubbles any enemy it hits on first use.
Damage: High. Bubble effect on first use.
One-use

I-034
Card Name: Stiky Rain X
Element: Aqua
Description: A cloud appears over each available target, sending a torrent of rain to fall down on a one meter square area. The rain deals 5 hits of damage. Cloud does not follows its target(s).
Damage: Moderate per hit
One-use

I-035
Card Name: Cloud Shot X
Element: Elec
Description: The user lobs a cloud-like object two meters forward, which then travels in a straight line slowly until it reaches an enemy or an obstacle. Then, the cloud detonates, shocking anything in a one-meter radius.
Damage: Immense. Paralyzes.
One-use

I-036
Card Name: Thunder Shot X
Element: Elec/Sniping
Description: The user shoots a meter-diameter ball of electricity that travels toward an enemy at a moderate pace, traveling one meter and a half during each players' turn. If the paralyzing ball does not hit anything within five of the user's turns, it vanishes.
Damage: Great. Paralyzes. Homing properties are not a Status Effect. Disappears after five turns.
One-use

I-037
Card Name: Voltic Eye X
Element: Elec/ Sniping
Description: The user's eyes grow bright as they stare at the enemy to zap the area where the enemy stands 3 times in quick succession. The air around the opponent becomes thick and electrified before each zap. Pierces.
Damage: High per hit. Piercing.
One-use

I-038
Card Name: Flicker Kick X
Element: Elec/Sniping
Description: The user kicks into the air three times, sending three translucent waves that blind if they hit. Each wave is thin, being 0.5 meters wide by 0.5 meters long.
Damage: Modest per hit. Blinds.
One-use

I-039
Card Name: Jumbo Hammer X
Element: Wood/Breaking
Description: The user gains a large, heavy hammer with a three-meter wide head and two-meter-long handle, which they can either slam down onto a target or slam forward in a stabbing motion. Breaks on first use. Requires two hands.
Damage: Immense. Breaking on first use.
One-use

I-040
Card Name: Mop Lance X
Element: Wood/Blade
Description: The user gains a thin three meter long spear for stabbing attacks that poison on first use.
Damage: Great. Poison effect on first use.
One-use

I-041
Card Name: Fokx-Fu X
Element: Wood/Blade
Description: By using this card, the user is allowed to negate an opponent's attack taken, replacing themselves with a dummy and warping in front of a foe a second later, slashing them with a meter long shinai. Fokx-Fu absorbs any damage taken for the user, but has a one-use (of any card in the series) per custom restriction.
Damage: Immense
One-use

I-042
Card Name: Vulcan Seed X
Element: Wood
Description: The user fires nine seeds that spread around in a cone shape with poor accuracy, with up to five hitting in the front and up to two hitting on either side. A target within a meter of the user can be possibly struck by more seeds. Only a max of 5 seeds can hit a single opponent.
Damage: Moderate per hit
One-use

I-043
Card Name: Brave Sword X
Element: Blade/Breaking
Description: The user gains a two-meter long sword on either arm that shatters guards, shields and other defenses (in other words, Breaks) on first use.
Damage: Great. Breaking on first use.
One-use

I-044
Card Name: Junk Cube X
Element: Summon
Description: Summons a JunkCube in front of the user. When an enemy steps within a meter in front of or next to it, it automatically blows apart, throwing up shrapnel in a two-meter radius. Shrapnels can hit the user.
Damage: Shrapnels do Immense damage, and the cube can take up to Immense damage before being destroyed.
One-use

I-045
Card Name: Sync Hook X
Element: Breaking
Description: The user gains an oversized boxing glove used to punch enemies. When a target is struck by a punch from it, all enemies with the same Main Element as the target take damage from the attack as well.
Damage: Immense
One-use

I-046
Card Name: Moai Fall X
Element: Breaking
Description: Three Moai boulders are dropped 3 meters above the targets, each one aimed at an specific target. Only one boulder can hit a single target. Boulders Break, and dissapear after the end of the turn.
Damage: Great per hit, if applicable. Breaking.
One-use

I-047
Card Name: Magic Crystal X
Element: Dark/Summon
Description: Summons a black crystal that shoots aimed blasts of dark energy, one to each enemy every turn for 10 turns or until destroyed.
Damage: Crystal has Moderate Health and deals High damage.
One-use

I-048
Card Name: Black Hole X
Element: Dark/Wind
Description:A meter diameter swirling void of darkness appears in the ground, slowly sucking objects into it with a small amount of force. Anyone within two meters of it is dealt Modest damage. Damage cannot be avoided or blocked, only by getting out of range. This card cannot be boosted by any means. Black hole disappears after five turns.
Damage: Modest damage during five turns.
One-use

I-049
Card Name: Berserk Sword X
Element: Blade
Description: The user warps in front of an enemy three times, slashing them with a meter-long machete each time. User can warp in front of different enemies if desired. User cannot defend themselves using the warp nor may they defend them self for the duration of the maneuver.
Damage: Modest per slash.
One-use

I-050
Card Name: Hurricane Dance
Element: Wind
Description: The user quickly spins around four times, damaging anything within a meter radius. Blows away Auras and Barriers.
Damage: Modest damage, with up to 4 hits per target. Blows away Auras and Barriers.
One-use

I-051
Card Name: Attack+30
Element: Null
Description: Increases the damage (per hit, if applicable) of the selected card attack by a Low amount. Wears off after the first use with a Multi-Use card.
Damage: Adds Low damage to chosen card
One-use

I-052
Card Name: Big Grenade
Element: Null
Description: The user receives a grenade the size of their hand which they may throw at any target. Upon contact with an object, the grenade detonates, causing three explosions everywhere on a three-meter square area.
Damage: Modest per hit.
One-Use

I-053
Card Name: Platinum Meteor
Element: Null
Description: Nine meteors drop from above, targeting anyone and anything the user wishes. A single target cannot be struck by more than three meteors.
Damage: Modest per hit
One-Use

I-054
Name: Mad Vulcan X
Element: Sniping
Description: The user summons a Vulcan gun on either arm that fires fifteen shots in quick succession. The bullets have a piercing like effect, and will continue to go through enemies/objects until they come into contact with another enemy/object.
Damage: Pathetic per shot. Does not Pierce Invis.
One-use

I-055
Card Name: Scythe X
Element: Dark/Blade
Description: The user gains a small 0.5 meter scythe which they may send out in any direction. Upon moving 3 meters from the user, the scythe expands to be 3 meters long, and rapidly spins, hitting an opponent up to 4 times.
Damage: Modest damage per hit.
One-use

I-056
Card Name: Boo Hat X
Element: Shadow
Description: The user is given a large Boo Hat that can be thrown like a Frisbee. The Boo Hat acts much like a boomerang and can arch when in flight. The Boo Hat may only hit each enemy once.
Damage: Great
One-use

I-057
Card Name: Jet Ski X
Element: Aqua/Breaking
Description: The user gains skis with icy rockets attached to them, propelling them 20 meters forward in a straight line at their opponent, allowing them to Break and smash through their enemies guards and other obstacles to ram them at high speeds.
Damage: Great. Breaks.
One-use

I-058
Card Name: Heat Upper X
Element: Fire/Breaking
Description: The user gains a large boxing glove on either hand that promptly bursts into flames. The glove is able to Break on first use. While the user uses this weapon, they may not use any other weapons on that hand without giving it up.
Damage: Great. Breaking on first use.
One-use

I-059
Card Name: Kilo Bomb X
Element: Fire/Chaos
Description: The user gains a large bomb which they may throw anywhere on the field, but it will not detonate until a Fire element attack hits it. Once the explosion goes off, it will affect an area of 3 meters squared (3 meters b y3 meters) and will hit all caught in the blast, including the user. The bomb may be destroyed before it can be detonated by attacking it with non-Fire attacks.
Damage: Deals Immense damage after explosion. Can take up to High damage before being destroyed by non-Fire attacks.
One-use

I-060
Card Name: Sno Ball X
Element: Aqua/Summon
Description: The user is given a snow ball in either hand that can be used to roll at opponents. Once the snow ball leaves the user's hand, it immediately grows to be a meter wide and can remove obstacles by running over them. For each obstacle that the Sno Ball takes, its size is doubled and the damage is increased.
Damage: Great damage. + Moderate for each obstacle that the Sno Ball eats. Sno Ball can only eat a max of 2 obstacles.
One-use

I-061
Card Name: Piranha Kiss X
Element: Aqua/Summon
Description: A school of 5 piranha viruses are summoned, dividing themselves among targets as the user sees fit. Each piranha can only attack a single target, and there are only 5 piranhas. The piranhas' targets must be specified if there are multiple enemies.
Damage: Moderate per hit.
One-use

I-062
Card Name: Stealth Laser X
Element: Sniping/Elec
Description: Upon activation of this card, a Stealth virus materializes in front of the enemy with the highest amount of health before firing a three shot laser attack. If two or more targets have the highest health which are the same, then the user must decide which enemy the Stealth will attack. Laser attack Pierces.
Damage: High per hit. Piercing.
One-use

I-063
Card Name: Fire Dance X
Element: Fire
Description: The user gains a light blue buster which is on fire on either arm that fires a stream of deep red flames forward with a wide spread, covering a large area within 4 meters of the user in flames.
Damage: Great
One-Use

I-064
Card Name: Buki X
Element: Breaking
Description: The user summons a massive hammer, with the face of the hammer having a diameter of one meter, and slams it down on an opponent. Upon impact with an opponent or the ground, the hammer deals Immense Breaking damage as a shockwave erupts from the face of the hammer in all directions on the ground for 1 meter, dealing High Null damage. You can not take damage from the hammer AND the shockwave
Damage: Contact with hammer is Incredible Breaking damage with a Breaking effect, shockwave is Great Null damage. Inflicts confusion.
One-Use

I-065
Card Name: Mummy Hand X
Element: Elec/Shadow
Description: The user slams their arm down into the ground, causing an electric mummy hand to suddenly emerge from the ground under opponents and grab them. Even the slightest contact with the hand is instant paralysis and damage. The hand emerges from the ground DIRECTLY below opponents, and can only reach up to 0.5 meters high.
Damage: High. Paralysis.
One-use

I-066
Card Name: Squall X
Element: Wind/Wood
Description: One of the userís hands turns into a fan, allowing them to create a spinning tornado of leaves 2 meters in front of the user, hitting an enemy up to 8 times. The tornado removes any barriers and auras on the first hit.
Damage: Moderate per hit. Removes Auras and Barriers.
One-use

I-067
Card Name: Needle Attack X
Element: Wood
Description: The user gains a green buster on either arm for a short period which fires 6 needles at an opponent, however the buster has low accuracy and only lasts one turn. Up to 3 needles can hit a single opponent.
Damage: Modest per hit.
One-use

I-068
Card Name: Puff Blast X
Element: Null
Description: A group of 6 spiky, small round balls, called Puff Blasts are dropped on each opponent. The Puffs are dropped with fairly low accuracy, and will bounce around where they landed.
Damage: Moderate per hit.
One-use

I-069
Card Name: Atom Mine X
Element: Fire/Summon
Description: The user places a mine anywhere on the battlefield and must state it's location relative to an opponent. Example, 3 meters to the left of the oppenent. It may not be placed directly underneath an enemy. The mine explodes immediately after an opponent steps on it. Pierces.
Damage: Great. Piercing.
One-use

I-070
Card Name: Bushido X
Element: Blade
Description: The user gains a meter long sword on either arm that grows stronger based on the Bushido 3's in their custom.
Damage: High-Great-Immense
One-use

I-071
Card Name: Giant Axe
Element: Blade
Description: The user wields a heavy axe with a massive 3 meter wide head. The handle is 2 meters long and must be wielded with 2 hands to use effectively.
Damage: Immense
One-Use

I-072
Card Name: Windy Attack X
Element: Wind
Description: The user gains a large fan on either arm that they can swing at opponents. Blows away Barriers and Aura and blows un-shielding enemies far away back 5 meters on first use. There is a slight delay in the swing, since the user has to fight against the wind.
Damage: Great. Barrier/Aura removal on first use. Blows non-shielded enemies back 5 meters on first use
One-use

I-073
Card Name: Drill Arm X
Element: Breaking
Description: The user gains a meter long drill on either arm. The drill can spin quickly when attacking to deal 3 hits to an opponent, Breaking through their defenses on the first use.
Damage: Modest per hit. Breaking on first use
One-use

I-074
Card Name: Smile Coin X
Element: Null
Description: 6 piles of coins rain down on all opponents one after another. The coins are created from an EM cloud a meter above each opponent's head, staying in one place as money is rained down.
Damage: Moderate per hit (pile)
One-use

I-075
Card Name: Big Drop X
Element: Breaking
Description: A giant stone statue known as a Ku'i forms 2 meters over the enemies head and smashes into the ground. While it is above the enemy, the enemy is inflicted with Gravity. Once it makes the motion to crush the enemy, movement returns to normal. Gravity is not inflicted if the opponent is moving.
Damage: Immense. Temporary Gravity. Breaks.
One-Use

I-076
Card Name: Buzz Saw X
Element: Blade
Description: The user throws a Buzz Saw at an opponent. The blade has a diameter of half a meter and turns 90 degrees towards the opponent when the blade passes by them.
Damage: Great
One-use

I-077
Card Name: Skull Arrow X
Element: Dark
Description: The user's arm turns into a bow which fires 3 arrows that will travel 5 meters - 20 meters away and land right next to each other. Cannot be used to hit an enemy within 5 meters. If it hits or misses, it leaves gravity vortexes on the ground disabling movement for 1 turn.
Damage: Great. Gravity.
One-use

I-078
Card Name: Mu Tech X
Element: Dark
Description: A small box forms on one of the users hands and fires three shots which cause Gravity.
Damage: Modest per hit. Gravity.
One-use

I-079
Card Name: Mech Flame X
Element: Fire/Dark
Description: One of the user's arms turns into a flamethrower. Fire can be blown from the flamethrower as far as 5 meters.
Damage: Great.
One-use

I-079
Card Name: Mad Fire X
Element: Fire
Description: The user fires a very quick fire ball. If the user has taken damage this turn, it fires an additonal fireball from both sides of you and does more damage.
Damage: High. Great per hit if the user has taken damage. Only 1 fireball may hit a single target.
One-use

I-080
Card Name: Shark Attack X
Element: Aqua/Shadow
Description: The user sends 3 sharks that travel in the ground towards an opponent in a straight line. The sharks follow one after the other, and can be redirected to attack multiple enemies.
Damage: High per shark.
One-use

I-081
Card Name: Ice Spin X
Element: Aqua/Breaking
Description: The user throws an ice puck at an opponent that can bounce off of walls and objects. Breaks.
Damage: Great. Breaking
One-use

I-082
Card Name: Bubble Hook X
Element: Aqua
Description: The user gains a blue gauntlet on either hand that can be used to punch enemies. The first use of the punch sends out 3 bubbles that travel 2 meters forward and bubble an enemy if hit.
Damage: Great. Bubble on first use.
One-use

I-083
Card Name: Thunder Head X
Element: Elec/Summon
Description: The user places a dragon head on the ground that cannot be moved. During the user's next turn, a lightening bolt strikes the enemy in a 3 meter by 3 meter area. The dragon head disappears after the attack is used.
Damage: Incredible. Dragon head has Low health.
One-use

I-084
Card Name: Flash Strike X
Element: Elec/Shadow
Description: The user gains a 2 meter long lightning rod on either arm that's used to stab at an opponent's general direction 5 times.
Damage: Modest per hit. Blinding.
One-use

I-085
Card Name: Arach Attack X
Element: Wood
Description: 3 fairly large Arachnids fall from the sky and run in a straight line toward the opponent. The Arachnids explode when coming in contact with an opponent.
Damage: High per hit. Confuses.
One-use

I-086
Card Name: Shuriken X
Element: Wood/Blade
Description: A meter wide shuriken appears in the user's hand. The shuriken can be arched when thrown to give it a boomerang type effect. The attack cannot hit the same opponent twice.
Damage: Great
One-use

I-087
Card Name: Pollen Shot X
Element: Wood
Description: The user gains a green cannon on either arm. The cannon fires out a concentrated pollen shot that confuses opponents on first use.
Damage: Great. Confusion on first use.
One-use

I-088
Card Name: Beast Slap X
Element: Blade/Light
Description: The user gains a temporary claw that can be slashed at opponents. The slash sends out a 3 meter wide shockwave that travels out 2 meters.
Damage: Immense
One-use

I-089
Card Name: Noise Wizard X
Element: Blade/Chaos
Description: The user summons a Noised Wizard to attack an opponent with a meter long sword. The Wizard does not appear behind the opponent, but appears beside the user. The Wizard can move, and disappears at the beginning of the user's next turn or when it is hit by an attack. This card cannot be chained with other cards.
Damage: Immense
One-use

I-090
Card Name: Mal Wizard X
Element: Elec/Dark
Description: The user summons a Mal Wizard to attack an opponent with a 3 meter long whip. The Mal Wizard appears beside the user and can move while it is summoned. The Mal Wizard disappears at the beginning of the user's next turn.
Damage: Great. Paralyzes.
One-use
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Mega Illegal Class Cards

I-091
Card Name: Taurus Fire X
Element: Fire
Description: Taurus Fire enters and uses his Ox Breath, sending out an incinerating cone of flames that expands the farther it goes out, becoming 3 meters wide when it's at it's maximum length of 5 meters long.
Aspect: The user takes a deep breath before exhaling a massive stream of fire. The stream of fire can take two forms, a cone of flame that expands the farther out it goes, becoming 3 meters wide when its at its maximum length of 5 meters, OR a concentrated jet of fire that extends for 10 meters but is only one meter wide.
Damage: Incredible
One-use

I-092
Card Name: Cygnus Wing X
Element: Wind
Description: Cygnus Wing enters and uses his Swan Dance, causing him to spin madly in a wide circle as he moves quickly towards his target. Cygnus will move forward 10 meters before doing a wide U-turn that will take him towards a new target. Cygnus's Swan Dance Breaks, but he disappears if he collides with an object in his path.
Aspect: The user begins to spin like a ballerina, gaining in speed until their body is merely a blur. They then move quickly towards their target, continuing in a straight line until they pass their target. Once they pass/hit their original target, they will do a wide U-turn that will take them towards a new target or location. If the user collides with an object, then they will stop spinning and the attack is over.
Damage: Incredible. Breaking.
One-use

I-093
Card Name: Harp Note X
Element: Light/Summon
Description: Harp Note enters and uses her Lyra Guitar to attack opponents. If the opponent is in front of Harp Note, she shoots out strings that wrap around the opponent to allow 5 Notes to travel down. The strings cannot be grabbed and are indestructable. If the opponent is not in front of Harp Note, 2 large amps appear to shoot out 3 Notes each that travel in a straight line toward the opponent. The amps disappear at the beginning of the user's next turn.
Aspect: The user gains Lyra Guitar and can use it to attack in one of two ways. The first is they can shoot out strings from the end of the guitar at their target in a straight line that will wrap around them and allow 5 notes to travel down. The string does not home. The second is that they can cause two large amps to appear anywhere in the area which will shoot out 3 notes which travel in a straight line towards the target(s). The amps disappear at the beginning of the user's next turn.
Damage: Modest per hit. Strings paralyze opponent for 1 turn.
One-use

I-094
Card Name: Libra Scales X
Element: [Fire ~ Aqua]/Breaking
Description: Libra Scale appears a meter away from his opponent, then quickly spins around to strike with both his scales outstretched. Scales hit everything within three meters of Libra. First hit deals Fire damage, second hit deals Aqua damage. Both hits shatter through guards and shields.
Aspect: The user gains two scales, one on each of their arms, each scale connected to the user by a meter long chain on either arm. They can use the scales as they wish to strike their foes. Scales gain a Break effect. One scales has a raging inferno of fire and deals Fire damage, while the other contians a 'whirlpool' of water, dealing Aqua damage. Scales last for one turn.
Damage: Great per hit. First hit is Fire, second hit is Aqua. Breaking.
One-use

I-095
Card Name: Queen Ophiuca X
Element: Wood/Breaking
Description: Queen Ophiuca appears, before slithering towards her opponent rather quickly. Ophiuca takes up a two-meter wide space, shattering shields and guards. If she comes in contact with an Obstacle, she stops and vanishes.
Aspect: The user gains a snake tail from their waist down. They can then slither towards their opponent quickly.User takes up a two-meter wide space and shatters through shields and guards. User cannot be interrupted in the duration of the attack, though they can still be hit, and will stop if they slam into an obstacle.
Damage: Incredible. Breaking.
One-use

I-096
Card Name: Gemini Spark X
Element: Elec/Breaking
Description: Both egos of Gemini Spark enter, both ready to attack. First, one of them shoots a fist at the opponent that breaks shields, and then the other uses an Elec Sword to paralyze the opponent.
Aspect: The user's arms become golden, with one arm gaining a godlen knuckle while the other transforms into a meter long golden sword. The user may fire their fist at an oppenent(Rocket Knuckle) which has a breaking effect, while their other arm uses an Elec Sword to slash at an opponent and has a paralysis effect. This only lasts for one turn.
Damage: 2 hits of Great. First hit Breaks, second hit Paralyzes.
One-use

I-097
Card Name: Cancer Bubble X
Element: Aqua
Description: Cancer Bubble enters and throws up his arms, causing a tidal wave to appear and attempt to engulf the closest target. The tidal wave is 5 meters wide and goes forward 3 meters.
Aspect: The user throws up his arms in a scoop-like motion, summoning a massive tidal wave that attempts to engulf a target of their choice. The Tidal Wave is 5 meters wide and goes forward 3 meters, however if the user gives up the bubble effect, the tidal wave can double in both in length and width.
Damage: Incredible. Bubbles.
One-use

I-098
Card Name: Wolf Woods X
Element: Wood/Blade
Description: Wolf Woods appears, before rushing towards the nearest foe, slashing horizontally with his meter long claw, then quickly following up with a vertical slash.
Aspect: The user gains two claws, one on each of their hands, which he can use as he wishes to strike his foe. One of the claws slices a three-meter wide area, while the other only slices a meter-wide area. Claws last one turn.
Damage: Great per hit.
One-use

I-099
Card Name: Crown Thunder X
Element: Elec
Description: Crown Thunder enters and uses his Crown Lightening at the opponent. 5 shots of lightening shoot down from the sky, making an "X" shape where the opponent stands.
Aspect: The user raises a hand pointing to the sky, causing 5 bolts of lightning to rain down on after the other in any spot the user targets. Each enemy can only be hit by one lightning bolt and each bolt can land in different locations.
Damage: Incredible
One-use

I-100
Card Name: Dark Phantom X
Element: Dark/Wind
Description: Dark Phantom appears, opening his cape and revealing a massive hand that stretches out towards the opponent and goes up to ten meters forwards before returning.
Aspect: A small black hole appears in the user's chest, and a massive arm comes out, stretching out towards the opponent and going up to ten meters forwards before returning. The arm can slightly bend, but can only strike a single opponent.
Damage: Incredible. Pierces.
One-use

I-101
Card Name: Yeti Blizzard X
Element: Aqua
Description: Yeti Blizzard appears and slams the ground, causing six snowballs to fall from three meters above the target. Up to two snowballs can fall on the same location, and a single target can only be struck by up to two snowballs.
Aspect: The user slams both fists on the ground, causing six snowballs to fall from three meters above the target. They can fall wherever the user wishes, though they cannot fall on the same location twice. A single target can only be struck by up to two snowballs.
Damage: Great per hit.
One-use

I-102
Card Name: Terra Condor X
Element: Wood/Wind
Description: Terra Condor appears, launching nine bird-shaped missiles in three rows of three towards the opponent. Blows away Auras and Barriers. Three of the missiles can only be destroyed by Breaking attacks, while others can be shot down by Pathetic damage. A single target may only be struck by up to three missiles.
Aspect: The user gains two shoulder-mounted launchers, each firing up to four missiles at targets. Only three missiles may hit a single target. Out of all missiles, four are green and have Pathetic health, while four are silver and can only be destroyed by Breaking attacks. Mounts last one turn.
Damage: High damage per hit. Blows away Auras and Barriers.
One-use

I-103
Card Name: Plesio Surf X
Element: Aqua/Breaking
Description: Plesio Surf enters before diving into the ground as if it were water. From the ground, he then bites upward at the opponent, crushing him/her in its mighty vice.
Aspect: The user dives into the ground like as though it was water, before re-emerging around the opponent to deliver a melee strike. The attack has deals Aqua damage and cannot work on conjunction with another attack, although the damage can be dealt by means of other weapons.
Damage: Incredible. Breaking
One-use

I-104
Card Name: Hollow X
Element: Elec
Description: Hollow enters and extends his hands toward the opponent. 6 bolts of lightning cover the area where the opponent stands. Only one bolt of lightening can hit a single opponent.
Aspect: The user extends his hands towards the opponent, causing 6 bolts of lightning to fall where the user target. Only one bolt of lightning can hit a single opponent.
Damage: Incredible.
One-use

I-105
Card Name: Rogue X
Element: Dark/Breaking
Description: Rogue enters and dashes toward the opponent to deliver a devastating 4 hit combo. The first 3 strikes are quick punches, while the 4th is a bicycle kick. The last attack is Breaking.
Aspect: The user gains purple gloves that radiate Murian power, and dashes towards the opponent to deliver a devastating 4 hit combo, using either hands or legs to deal damage. The last attack is Breaking. The user may also divide the hits between opponents, up to 4 hits in total.
Damage: High per hit. Bicycle kick Breaks.
One-use

I-106
Card Name: Kung Foo Kid X
Element: Wood/Shadow
Description: Kung Foo Kid enters along with two see through doppelgangers. All 3 of them rush up toward the opponent and strike out 3 times. Max of 4 hits can be dealt to a single opponent. If the user has a Wood Main Element Battle Card slotted in, Kung Foo Kid absorbs that card's energy, sacrificing it to increase in size and power for this attack.
Aspect: Two transparent dopplegangers appear on either side of the user. The 3 can then either focus on one target or spread out to attack 3 targets and strike at them by any means, although the damage from weapons is overwritten by the damage indicated in this card. A maximum of 4 hits can be dealt to a single opponent. If the user has a Wood Main Element Battle Card slotted in, the user absorbs that card's energy, sacrificing it to increase in size and power for this attack.
Damage: Modest per hit.
One-use

I-107
Card Name: General Auriga X
Element: Breaking
Description: General Auriga appears with a massive three-meter wide spiked steamroller. He then moves forwards slowly to flatten his opponents. Shatters guards and shields upon contact.
Aspect: The user stands in a chariot behind a three-meter wide and one-meter long spiked steamroller that rolls along at a a speed of one meter per second, shattering through any defenses with its Break attribute. User cannot be interrupted and takes half-damage during the attack. The user may not turn after the steamroller begins moving. Obstacles are automatically destroyed when hit by the steamroller. Steamroller disappears after use.
Damage: Incredible. Breaking.
One-use

I-108
Card Name: Apollo Flame X
Element: Fire
Description: Apollo Flame appears, creating a massive three-meter diameter fireball in a single hand, before throwing it at an opponent, which can not be diverted from it's target.
Aspect: The user creates a three-meter diameter ball of fiery gas above their heads, which they may throw in any single direction to explode outward a meter from the point it strikes. The fire ball absorbs all solid and energy projectiles that deal less damage than it would, though any projectiles dealing more damage than it will destroy it. Melee based weapons cannot deflect the fireball, although they can negate the attack if stronger than the fireball.
Damage: Astounding.
One-use

I-109
Card Name: Spade Magnes X
Element: Elec/Blade
Description: Spade Magnes appears, slicing at his target with his pair of magnetized blades. Each blade is two meters long and inflict Gravity upon contact. If the blades make contact (i.e. parrying), but do not damage, the target is still affected by Gravity.
Apsect: The user gains a meter long magnetic blade on each arm with one red and one blue, which they can use as the wish to strike at their foe. Each blade is two meters long and inflicts Gravity upon contact. If the blades make contact (i.e. parrying), but do not damage, the target is still affected by Gravity.
Damage: Great per hit. Gravity.
One-use

I-110
Card Name: Diamond Ice X
Element: Water/Wind
Description: Diamond Ice appears, waving an arm and creating a snowstorm with a three meter diameter, a single target at the center. The winds blow three times. Each gust of wind comes right after the other, finishing in a three-six second time period.
Aspect: The user waves an arm, creating a snowstorm with a three meter diameter anywhere on the field, with a single target at the center. The winds blow three times. Each gust of wind comes right after the other, finishing in a three-six second time period.
Damage: High per hit.
One-use

I-111
Card Name: Club Strong X
Element: Wood/Wind
Description: Club Strong appears, swinging his giant club, creating three side-by-side tornadoes, each a meter in diameter, which zig-zag forward to strike a foe. Each tornado hits four times and blow away Auras and Barriers.
Aspect: The user creates three tornadoes around them, each a meter in diameter. The tornadoes each zig-zag towards whoever the user wishes. Each tornado hit's four times and blow away Auras and Barriers.
Damage: Modest per hit. Blows away Auras and Barriers
One-use

I-112
Card Name: Acid Ace X
Element: Blade/Breaking
Description: Acid Ace appears, locking onto his opponent before appearing in front of them, slashing at them vertically with his powerful blue sword, which breaks through shields and obstacles. The turn before this card is used, a die must be rolled. If a 6 is rolled, then Ace will do a second, horizontal slash when used the next turn. Rolling a die for this card forces the user to use is on the next turn.
Aspect: The user gains a noble blue meter long sword before vanishing, reappearing before an opponent and slashing at them vertically with the powerful sword. The sword has a breaking effect. The user may also choose to perform 2 slashes instead of one by sacrificing the teleport ability.
Damage: Incredible on first hit. Moderate on second hit. Breaking.
One-use

I-113
Card Name: Dread Joker X
Element: Summon/Breaking
Description: Dread Joker appears, slamming his fist onto the ground, causing a tower to rise 2 meters high from beneath a foe, and two others to rise up as well on other enemies. If there's only one opponent, then the other towers will rise on random locations. Towers lasts for three turns before collapsing, though they instantly collapse if hit by a Breaking attack. Otherwise, towers are indestructible.
Aspect: The user smashes their fist into the ground. 3 towers then rise from the ground where the user wishes, each tower capable of damaging an opponent. If a tower damages an opponent once it appears, it immediatly disappears. The user chooses the location of the towers. The user may also choose to punch an opponent with their fist to deal damage without punching the ground, although the towers will not form if the fist does not make contact with the ground. Only 1 tower can damage a single opponent.
Damage: Incredible on contact with towers. Moderate added on contact with Joker's fist. All attacks Break.
One-use

I-114
Card Name: Jack Corvus X
Element: Fire/Wind
Description: Jack Corvus appears, spreading his wings and arms as he summons three dark fiery claws which go side by side towards the target, disappearing after they've moved 6 meters. A single target can only be hit by one claw, and any contact with the claw will inflict Gravity on the target. If a Queen Virgo card is in the same custom, then another wave of side-by side claws is sent out, increasing the maximum hits to 2.
Aspect: The user sends out 3 firey claws that home in on a single opponent. The claws can travel a maximum distance of 10 meters. Only 1 claw may damage a single opponent. If the user has Queen Virgo in their custom, another wave of 3 claws is sent out towards the opponent, increasing the max hit to 2 instead of 1.
Damage: Immense per hit, if applicable.
One-use

I-115
Card Name: Queen Virgo X
Element: Aqua/Breaking
Description: Queen Virgo appears, spinning her staff in her hands before slamming it into the Ground, summoning a water dragon which surges forward. Water dragon is composed of three parts, each two meters in diameter, meaning anyone caught in the dragon's path can be hit 3 times. Breaks shields, guards, etc. Also, if a Jack Corvus card is in the same custom, the dragon gains a fourth part, making a total of four hits possible.
Aspect: The user is given a staff, which they may use to summon a water dragon which surges forward. Water dragon is composed of three parts, each two meters in diameter, meaning anyone caught in the dragon's path can be hit 3 times. Breaks shields, guards, etc. The staff can be used for melee purposes to deal the same amount of damage as a single section of the water dragon. The staff disappears after 1 turn. If the user has Jack Corvus in their custom, the Water Dragon has 4 parts instead of 3.
Damage: High per hit. Breaking.
One-use

I-116
Card Name: Moon Destroyer X
Element: Null
Description: Moon Destroyer appears, and performs one of two attacks. He can either spin rapidly from left to right to send out three crescent moon-shaped boomerangs side by side, only one of them capable of stricking a single foe, or he can spin in place, sending all three boomerangs at a single opponent. Damage varies depending on attack used. Boomerangs inflict confusion on contact.
Aspect: The user can either summon a 3 meter crecent moon-shaped boomerang or three 1 meter crescent moon-shaped boomerangs. The user may throw the boomerangs at an opponent, each flying in a curved path right for their target. If used against multiple enemies, the boomerangs may curve to hit 2 opponents each. The boomerangs deal damage based in their quantity.
Damage: First option deals Incredible. Second option deals Great per hit. Both options inflict Confusion.
One-use

I-117
Card Name: Sirius X
Element: Light
Description: Sirius appears, floating above the battle field as he fires his devastating laser, destroying a 5-by-5 meter area. The laser begins where the target is, then snakes over to the left, before hitting the middle again, then hitting the right area. Anyone or anything caught in the middle may take two hits.
Aspect: The user fires a meter wide beam from their hands that lings for a few seconds. The laser can connect with the ground as it travels. The laser can travel a total of 10 meters squared before it disappears.
Damage: Incredible per hit, if applicable.
One-use

I-118
Card Name: Rogue Sword/EX/SP/X
Element: Sword/Dark
Description: Rogue appears wielding an ancient blade of Mu before dashing at a single target, rapidly slashing three times. The first slice is vertical and reaches 2 meters long, the second is horizontal and covers a 3x2 meter area, and during the last attack he slams his sword down vertically, hitting a 2 meter long area and smashing through guards and shields.
Aspect: The user is given a 2 meter long Murian sword that they may use to slash up to 3 times at a single opponent. Sword disappears at the end of the turn.
Damage: 3 hits of Moderate/Modest/High/Great. Last hit is breaking.
One-use

I-119
Card Name: Rocket Launch/EX/SP/X
Element: Elec/Breaking
Description. Spade Magnes appears with two missiles by his side, one black and one white. Then, he transforms into a rocket and flies towards an enemy along with his missiles. A single target can only be struck by either the rocket or one of the missiles. Rocket Breaks, while black missile inflicts Gravity upon struck target.
Aspect: The user summons a meter wide rocket from the sky that comes screaming towards a designated opponent. Accompanying the rocket are 2 missiles about half of the size of the rocket, one being black and another one white. The black missile inflicts Gravity on contact. All 3 projectiles shoot towards a single opponent at the same time.
Damage: High/Great/Immense/Incredible damage on contact with rocket, Modest/High/Great/Immense on contact with either missile. Rocket is Breaking, black missile inflicts Gravity.
One-use

I-120
Card Name: Break Ice Hammer/EX/SP/X
Element: Aqua/Breaking
Description: Diamond Ice appears in front of the user, before reappearing one meter away from an opponent and slamming her big hammer down on them, which Breaks through defenses. Upon contact with the ground, ice spikes shoot up from the ground in a one-meter radius from the hammer's head, Freezing anybody struck by them.
Aspect: The user is given a big blue hammer with a meter wide head to slam down on an opponent that Breaks through defenses. Upon contact with the ground, ice spikes shoot up from the ground in a one-meter radius from the hammer's head, Freezing anybody struck by them.
Damage: Contact with the hammer is High/Great/Immense/Incredible damage and is Breaking while contact with ice spikes is Moderate/Modest/High/Great and Freezes. A single target cannot be struck by both the hammer and the ice spikes.
One-use

I-121
Card Name: Strong Swing/EX/SP/X
Element: Wood/Breaking
Description: Club Strong appears in front of the user, before warping in front of the nearest opponent and wildly slamming his two-meter long club in their general location. Swings his weapon a total of 10 times, though a single opponent can only be hit up to three times. Breaks.
Aspect: The user is given a massive 2 meter club to slam down on opponents up to a total of 10 times. The club is fairly innacurate and can only hit an opponent up to 3 times.
Damage: Low/Moderate/Modest/High per hit, with a maximum of three hits on a single opponent. Breaking
One-use
Edited by Gaia, Oct 25 2016, 08:34 PM.
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Master Swordsman

Gaia's Informational Table of Information
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Gaia
Giga Class Cards

G-001
Card Name: Ox Tackle
Element: Fire/ Breaking
Description: Ox Fire appears, before lowering his horns and charging forwards to ram and hit anything in a straight line. Breaks. Ox Fire disappears after moving twenty meters.
Damage: Outstanding. Breaking
One-use

G-002
Card Name: Gorgon Eye
Element: Wood
Description: Ophiuchus Queen appears, staring down the enemy and then unleashing a bright laser from her eyes that hits anything in a straight line. Laser Pierces. After performing her attack, Ophiucus Queen disappears.
Damage: Outstanding. Piercing
One-use

G-003
Card Name: Gemini Thunder
Element: Elec/Breaking
Description: Gemini Spark White and Gemini Spark Black appear, before both send out a concentrated blast of electricity, which spreads to one meter to either side upon contact. Getting hit directly by the blast Paralyzes, Pierces and Breaks, while being caught in the spread only Pierces and Breaks.
Damage: Incredible. Breaking, Piercing and may Paralyze
One-use

G-004
Card Name: Nadare Daiko
Element: Aqua
Description: Yeti Blizzard appears, beating his chest and sending out a five-meter wide, two-meter tall avalanche that appears from the ground in front of Yeti and goes ten meters forwards before it disappears. Avalanche hits up to eight times and Freezes anybody struck.
Damage: Moderate per hit. Freezes
One-use

G-005
Card Name: Gekiryuu Wave
Element: Aqua
Description: Brachio Wave appears, using his powerful fins to send a giant, three meter-tall and five-meter wide tsunami to hit his targets. All obstacles caught in the tsunami are washed away, and for each obstacle, the tsunami grows stronger by a Great amount, with a cap of 65% damage if it removes three or more obstacles.
Damage: Immense + Great for each obstacle in path. Caps at 65%
One-use

G-006
Card Name: Flying Impact
Element: Wood/Breaking
Description: Condor Geograph appears, flying in to dive bomb at the enemy. Breaks.
Damage: Outstanding. Breaking
One-use

G-007
Card Name: Burai Break
Element: Sword/ Breaking
Description: Burai appears, brandishing his two-meter-long Laplace blade before jumping forwards and bringing down his sword in a mighty two-handed strike that creates a shockwave to either side of the blade upon contact. Direct contact with the sword Breaks
Damage: Outstanding. Possible Breaking
One-use

G-008
Card Name: Phantom Slash
Element: Dark/Wind
Description: Phantom Black appears, rushing towards an opponent and spinning on the spot, striking anything within one meter of him up to six times. Blows away Auras and Barriers and Pierces.
Damage: Modest per hit. Piercing. Blows away Auras and Barriers
One-use

G-009
Card Name: Empty Magic
Element: Null
Description: Empty Magic appears, before casting spells and attacking with four straight-forward electric bullets, a slicing wood tornado that hits up to four times, a blast of fire that strikes a three-meter-wide and three-meter long area and a five-meter tall aquatic wave that strikes the same area. Electric bullets pierce Invisible, wood tornado blows away Auras and Barriers, and aquatic wave bubbles.
Damage: Moderate x4 Elec, Pitiful x4 Wood, Moderate Fire and Moderate Aqua. May Pierce, blow away Auras and Barriers and Bubble
One-use

G-010
Card Name: Wing Blade
Element: Sword/Breaking
Description: Acid Ace appears, before aiming at an opponent and using his rocket boots to charge head on at them. His wings each release a red meter-long shockwave to either side that travel along with him. Direct contact with Acid Ace himself shatters through shields and guards. Acid Ace disappears after he travels 20 meters.
Damage: Outstanding. Breaking on contact with Acid Ace.
One-use

G-011
Card Name: G Meteor Laser
Element: Null
Description: Dread Joker appears, charging briefly before unleashing a massive three-meter wide beam that hits anything within its range up to seven times.
Damage: Modest per hit
One-use

G-012
Card Name: Light of Saint
Element: Light
Description: Queen Virgo appears and moves towards an opponent as five half-meter diameter balls of light appear and swirl around her, hitting anything within a one-meter radius of her up to five times.
Damage: High per hit
One-use

G-013
Card Name: Pain Hell Flame
Element: Fire
Description: Jack Corvus appears, raining down ten aimed balls of fire aimed at opponents on the battlefield. A single target cannot be struck more than four times.
Damage: High per hit
One-use

G-014
Card Name: Pegasus Magic GX
Element: Aqua
Description: Pegasus Magic appears, summoning a swirling, circular symbol that is three-meter in diameter appears underneath the opponent. Shortly afterwards, ice spikes rise up from the ground, hitting and freezing anything within the circleís diameter.
Damage: Incredible. Freezes
One-use

G-015
Card Name: Leo Kingdom GX
Element: Fire/Breaking
Description: Leo Kingdom appears, charging up his breath before unleashing a three-meter wide blast of fiery energy at his opponents. Breaks.
Damage: Incredible. Breaking
One-use

G-016
Card Name: Dragon Sky GX
Element: Wood/Wind
Description: Dragon Sky appears, disappearing into the air before briefly reappearing and spinning around quickly, creating a strong three-meter-diameter tornado that strikes any opponent within its range and also blows away their Auras and Barriers.
Damage: Incredible. Blows away Auras and Barriers
One-use

G-017
Card Name: Aquila Thunder GX
Element: Elec/Shadow
Description: Aquila Thunder appears before disappearing and reappearing as two shadowy images Aquila Thunder overhead. The two images of Aquila shimmer with electricity dive simultaneously at incredible speeds, aiming to swoop down and strike foes below with their razor sharp talons in an approximate 2 meter diameter each. An enemy may only be struck by one image. Attack Pierces.
Damage: Incredible. Piercing
One-use

G-018
Card Name: Andromeda
Element: Null
Description: Andromeda appears in her first form, but immediately activates her next one. She unleashes nine precise aimed missiles at her opponents. Then, she charges up her core and unleashes a massive three-meter wide beam. Missiles Pierce, and a single target cannot be struck by more than three missiles.
Damage: High per missile, Piercing. Incredible for laser
One-use

G-019
Card Name: Ra Mu
Element: Null/Breaking
Description: Ra Mu appears in his first form, but immediately activates his next one. His hands turn into blades which he slams at the ground, each blade covering a two-meter wide and three-meter long area. Then, he charges for a moment before unleashing a massive three-meter wide laser. Blades Break.
Damage: Immense per hit. Breaking on first two hits
One-use

G-020
Card Name: Meteor of Crimson
Element: Null
Description: Crimson Dragon appears, before opening his jaws wide and spewing a torrent of superheated plasma that hits a three-meter-wide and three-meter long area. Then, he charges for a moment before unleashing another torrent of superheated plasma upon the same area.
Damage: Incredible per hit
One-use

G-021
Card Name: Dark Sword
Element: Dark/Blade
Description: The user temporarily gains a black sword that emanates dark energy. A slash from this sword covers a three-meter-wide and two-meter-long area, and inflicts Poison on anyone it hits. The sword vanishes after it is used.
Damage: Incredible. Poisons.
One-use

G-022
Card Name: Thousand Kick
Element: Wind
Description: The user kicks their target rapidly multiple times for a total of 24 hits. Auras and Barriers are also blown away.
Damage: Pitiful per hit. Blows away Auras and Barriers.
One-use

G-023
Card Name: Destroy Missile
Element: Null
Description: Twelve accurate missile fall from the skies, each one aimed at a specific area. All missiles can be aimed at a single target, just like they can be aimed at different targets as well. Missiles Pierce.
Damage: Moderate per hit. Piercing.
One-use

G-024
Card Name: Darkness Hole
Element: Dark/Wind
Description: A three-meter diameter swirling void of darkness appears in the ground, fastly sucking objects into it with a great amount of force. Each turn, a person outside of the black hole's range is pulled closer towards it by three meters. Anyone within three meters of it is dealt High damage. Damage cannot be avoided or blocked, only by getting out of range. Black hole dissapears after five turns.
Damage: High per turn
One-use

G-025
Card Name: Break Count Bomb
Element: Fire/ Breaking
Description: The user sets a bomb on the field with a single-turn timer. On the following turn, the bomb explodes, hitting anything in a eight-meter radius during the opponent's next turn, including the user. The time bomb appears in front of the user. The bomb has Immense health and Breaks when it explodes.
Damage: Outstanding. Breaking
One-use

G-026
Card Name: Dopple Mirror
Element: Dark/Summon
Description: When activated, the user creates a doppelganger of themselves. On the turn the doppelganger is summoned, the user chooses one of his Weapons. Every turn, the doppelganger can use any of that Weapon's Attacks in order to attack, though it can't use any cards. Any Attacks performed by the doppelganger deal one damage level less damage and have their elements changed to this card's elements (if the Attack has no Sub-Element, it gains one due to this effect). The doppelganger is still affected by the cooldowns of the Attacks it uses. The doppelganger's actions count toward the user's regular three-actions-per-turn. If the doppelganger is destroyed, any objects that it summoned are destroyed as well. The doppelganger has Outstanding health.
Damage: Equivalent to Attack of the Weapon copied. Doppelganger has Outstanding health.
One-use

G-027
Card Name: Poison Pharaoh
Element: Poison/Summon
Description: When activated, this summons a large sarcophagus in front of the user that spews poison from its mouth, spreading a toxic gas that affects anyone within eight meters of the sarcophagus. The sarcophagus has Incredible health.
Damage: Moderate per turn.
One-use

G-028
Card Name: Mu Rejection
Element: Dark
Description: Whenever the user would be hit, an invisible barrier springs up in front of them, blocking the first hit of an attack. This effect remains active until the end of the user's current custom, or until the user is hit by a Breaking effect.
Damage: None
One-use

G-029
Card Name: Buster Max
Element: Null
Description: When activated, the user chooses one of their weapons. Then the selected weaponís damage is increased by two damage levels.
Damage: Selected Weapon raised two damage levels.
One-use

G-030
Card Name: Attack+50
Element: Null
Description: Increases the damage (per hit, if applicable) of the selected card attack by a Moderate amount. Wears off after the first use with a Multi-Use card.
Damage: Adds Moderate damage to chosen card
One-use

G-031
Card Name: Dark Aura
Element: Dark
Description: The user is covered by a full-body black Aura that blocks all attacks in their entirety. It begins with an Incredible Health Threshold. Attacks that would blow it away merely weaken its Health Threshold by one level. This card overrides any shield that is in use by the user.
Damage: Negates all attacks that deal Damage equal to or less than its Health Threshold.
One-use
Edited by Gaia, May 26 2018, 02:51 PM.
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Master Swordsman

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Gaia
Custom Class Cards

CS-001
Card Name: Lyra Guitar
Element: Light/Summon
Description: The user is given a guitar to use in battle. By playing the guitar, the user creates 3 musical notes that screech toward an opponent, confusing the opponent if hit. The guitar rests around the user's neck by means of a strap, but both hands are required to attack.
Damage: Lowx3. Confuses. Only 1 note may hit a single target.
Multi-use

CS-002
CardName: Chaos Card
Element: Chaos
Description: Allows the user to access chaos server for one custom. This card must be slotted in to activate.
Damage: None
One-use

CS-003
Card Name: Chaos Interrupt
Element: Chaos
Description: If the user has the effects of a Chaos Server on, using this card disables his own Chaos Server and resets his condition to normal. If Chaos Server was accesed via means of Chaos Cards, it is considered as used. Chaos Server may not be accessed for the remainder of this custom.
Damage: None
One-use

CS-004
Card Name: Chaos Stack
Element: Chaos
Description: If user alreadly has a Chaos Server effect in place, using this card allows the user to use the Chaos Server again to stack its effects. This effect applies to both bonuses and drawbacks. If conflicting bonuses and drawbacks occur, they are both neutralized. Two same effects may stack at any one single time.
Damage: None
One-use

CS-005
Card Name: Chaos Equal
Element: Chaos
Description: Disables the Ability Waves of everyone in the area for the remainder of the battle, including the user's own and his allies.
Damage: None
One-use

CS-006
Card Name: Elemental Chaos
Element: Chaos
Description: The user forms a buster on either arm which shot has a different effect and element per turn. This weapon can only inflict one Status Effect in all. Once a Status Effect is used, all Status Effects for this card are considered as used. Can only be shot once per turn, even if bonuses state otherwise or in the presence of multiple enemies. The Status Effect and Sub Element given by this attack is determined by rolling a 6 sided die when this attack is used.
Damage: Low.
1- Chaos/Elec damage with Paralysis.
2- Chaos/Dark damage with Gravity.
3- Chaos/Aqua damage with Bubble.
4- Chaos/Shadow damage with Blind.
5- Chaos/Poison damage with temporary Poison (3-Turn Pathetic).
6- Chaos/Wood damage with Confusion.
Multi-use

CS-007
Card Name: Cycle 1+
Element: Varies
Description: Changes selected card's Main Element to any element in Cycle 1 (Fire, Aqua, Elec or Wood) and changes its Sub Element to the card's previous Main Element while the card is in use. The element must be chosen when the card is first slotted in. This card can only be used alongside an offensive card.
Damage: N/A
One-Use

CS-008
Card Name: Cycle 2+
Element: Varies
Description: Changes selected card's Main Element to any element in Cycle 2 (Light, Dark or Chaos) and changes its Sub Element to the card's previous Main Element while the card is in use. The element must be chosen when the card is first slotted in. This card can only be used alongside an offensive card.
Damage: N/A
One-Use

CS-009
Card Name: Cycle 3+
Element: Varies
Description: Changes selected card's Main Element to any element in Cycle 3 (Blade, Sniping, Shadow or Wind) and changes its Sub Element to the card's previous Main Element while the card is in use. The element must be chosen when the card is first slotted in. This card can only be used alongside an offensive card.
Damage: N/A
One-Use

CS-010
Card Name: Cycle 4+
Element: Varies
Description: Changes selected card's Main Element to any element in Cycle 4 (Poison, Breaking or Summon) and changes its Sub Element to the card's previous Main Element while the card is in use. The element must be chosen when the card is first slotted in. This card can only be used alongside an offensive card.
Damage: N/A
One-Use

CS-011
Card Name: Freeze Plus
Element: Null
Description: Adds a Freeze effect to one card attack made by the user. Overrides any other status effects on the card. Wears off after the first hit with a Multi-use card.
Damage: Adds Freeze to selected card.
One-use

CS-012
Card Name: Bubble Plus
Element: Null
Description: Adds a Bubble effect to one card attack made by the user. Overrides any other status effects on the card. Wears off after the first hit with a Multi-use card.
Damage: Adds Bubble to selected card.
One-use

CS-013
Card Name: Blind Plus
Element: Null
Description: Adds a Blind effect to one card attack made by the user. Overrides any other status effects on the card. Wears off after the first hit with a Multi-use card.
Damage: Adds Blind to selected card.
One-use

CS-014
Card Name: Poison Plus
Element: Null
Description: Adds a Poison effect to one card attack made by the user. Overrides any other status effects on the card. Wears off after the first hit with a Multi-use card. Poison deals Pathetic damage every turn for five turns.
Damage: Adds Poison to selected card.
One-use

CS-015
Card Name: Confuse Plus
Element: Null
Description: Adds a Confusion effect to one card attack made by the user. Overrides any other status effects on the card. Wears off after the first hit with a Multi-use card.
Damage: Adds Confusion to selected card.
One-use

CS-016
Card Name: Pearl Burst
Element: Light/Aqua
Description: Either of the user's lower arms is covered in a white light, transforming the limb into a crystalline form. From their crystal hand they may form a fragile pearl, five centimeters in diameter in diameter and with Pathetic health, and lob it at a target, dealing Low damage. Upon contact with a target or panel, a geyser of water shoots up from below, dealing Moderate damage to anything on the panel and up to three meters above it.
Damage: Low, then Moderate
Multi-Use

CS-017
Card Name: Evil Claw
Element: Dark/Shadow
Description: Either of the user's lower arms are encased in darkness, deforming their hand into a trio of thin, elongated claws, each a meter in length. The first attack after activating this card allows the user to warp within a meter in front of a target before attacking. The user does not warp back to their original location after use and may only warp after responding to all attacks made against them prior to their turn.
Damage: Modest; warp on first use
Multi-Use

CS-018
Card Name: Wild Cutter
Element: Chaos/Wind
Description: Either of the user's hands are covered with a metal component ending with a propeller, each of the three blades only a quarter meter in length. While the range of the weapon is limited to the user's reach, powerful suction draws in targets the weapon is aimed at up to a meter away on the first use of this weapon. The number of hits dealt is determined by a die rolled at the end of the turn, dealing two hits with a result of 1 or 2, three hits with a result of 3 or 4, and four hits with a result of 5 or 6, out of 6.
Damage: Low x2-4. Pulling Wind Effect(Level 1) on first use.
Multi-Use

CS-019
Card Name: Ninjato Raid
Element: Shadow/Blade
Description: The user wields a lightweight, handheld black blade a half meter in length. The blade may be used up to three times per turn, utilizing an action per use. The blade may be dismissed a maximum of one time and summoned again to the same hand (utilizing an action to summon it, but not dismiss), though the card is considered used upon wielding the blade for the first time.
Damage: Moderate (max 3)
Multi-Use

CS-020
Card Name: Sun Flower
Element: Light/Wood
Description: The user's hand is covered by a brown gardening glove, and from the wrist radiates a large number of thin yellow petals that form a circle about a half meter across. With this the user may fire a pulse of light, cylindrical in shape, a half meter wide and long, that inflicts Blind upon hitting a target on first use.
Damage: Moderate; inflicts Blind on first use
Multi-Use

CS-021
Card Name: Night Wing
Element: Dark/Wind
Description: Either of the user's arms is reshaped into a dark, avian wing still at human length. By flapping their new wing (which returns to normal when dismissed), the user may send out a gust that deals damage within a half meter radius around themselves, or a focused wind one meter wide and three meters forward.
Damage: Moderate; blows away Barriers and Auras on first use
Multi-Use

CS-022
Card Name: Crazy Chain
Element: Chaos/Breaking
Description: The user wields a strange blade modified to look and function like a chainsaw, which is a meter in length. Against defenses such as shields, barriers, Auras and summons, the damage is boosted by one level. This boost will never apply to the damage the target behind the defense takes.
Damage: Modest
Multi-Use

CS-023
Card Name: Silent Knight
Element: Shadow/Blade
Description: The user wields a katana, one meter in length. When making an attack, the blade is able to slice completely through the target without causing any visual damage, though the attack may be blocked or dodged normally. If it hits any target on its first use, it renders the user Invisible for any following actions of the same turn, but only once. The invis effect is not granted if the attack is blocked from hitting an enemy by any means.
Damage: Modest; Invisible on first use if it hits
Multi-Use

CS-024
Card Name: White Lightning
Element: Light/Elec
Description: Either of the user's arms is charged with holy energy to zap targets. The attack sends out a bolt of electricity, a meter in length, that is automatically aimed (but does not curve to either side). The bolt travels one meter per second, redirecting itself toward a target as it bounces off the ground repeatedly in a 1 meter arc. The bolt travels a total of 5 meters before disippating. Any single target may only be struck once per attack, and each attack may strike up to two targets.
Damage: Moderate, then Low
Multi-Use

CS-025
Card Name: Black Magic
Element: Dark/Sniping
Description: Either of the user's arms is charged with dark power to attack targets. The attacks sends out a ball of dark energy, a half meter in diameter, that travels approximately one meter per second. The ball is able to modify its trajectory by up to 45į during flight, though the redirecting is noticeably sharper towards targets within .5m of it's launch.
Damage: Moderate; homing
Multi-Use

CS-026
Card Name: Ashes
Element: Chaos/Poison
Description: Either of the user's arms is wreathed in swirling black dust, a thin layer coating the entirety of the limb, darkening it and tipping each finger with a short claw. The user of this Card takes Pathetic damage each turn until it's dismissed, and may attack by lashing out at a target, sending forth wisps of ash that reach out up to two meters in a straight line, about a half meter wide.
Damage: Pathetic to self per turn; High
Multi-Use

CS-027
Card Name: Water Strider
Element: Shadow/Aqua
Description: The user focuses their energy by keeping either hand curled into a peace sign, and this Card is dismissed by releasing the fingers. As long as this Card is active, water flows beneath the user's feet, granting them a Float Shoes effect for its duration. The actual attack for this Card, which uses an action, involves any form of kick at a target, the range being limited to the user's reach.
Damage: Moderate; Float Shoes until dismissed
Multi-Use

CS-028
Card Name: Morning Star
Element: Light/Breaking
Description: The user wields a shaft about one meter long, ending with a heavily spiked ball about a quarter meter in diameter. If wielded with two hands, the weapon is modified by an aura of light that extends the shaft to two meters, and expands the spiked ball to a half meter in diameter. Though the weapon then becomes noticeably heavy, and may not be reverted, only dismissed, the base damage is also increased by one level.
Damage: Modest/High
Multi-Use

CS-029
Card Name: Wing Boots
Element: Wind
Description: The user is equipped with white-winged boots in place of their current footwear. These boots grant the user an Air shoes effect for 2 turns, and while air borne they may dive for a full-body tackle on a target to deal damage.
Damage: Moderate
One-Use

CS-030
Card Name: Ice Sickle
Element: Dark/Aqua
Description: The user wields a short sickle ending with a meter long blade curved into a crescent. The handle is a half meter from base to tip while the blade's curve extends out half of a meter from the handle. A large snowflake is suspended in the center of the half-circle blade, allowing the weapon to flash freeze struck targets.
Damage: Modest; Freezes (one-use).
Multi-Use

CS-031
Card Name: DisCord
Element: Chaos
Description: Either of the user's arms is wrapped in a thick chain that doesn't restrict their movement. One end of the chain is held in the user's hand and can be used as a whip to attack opponents, but cannot wrap them up. The length this end extends past the hand may vary from one meter to a maximum of three meters, starting at one meter and it costing one action to extend or contract it one meter. The chain returns to one meter in length after a successful hit.
Damage: High
Multi-Use

CS-032
Card Name: Double-Shot Gun
Element: Sniping
Description: A silver handgun manifests in the hand of the user. Rounds from this gun are .25m wide spheres of silver energy that shoot forwards. The gun fires with 2 shots in quick succession, the second shot being slightly less accurate than the first.
Damage: Moderate x2
Multi-Use

CS-033
Card Name: Space Laser
Element: Sniping/Breaking
Description: The user makes use of satellite cannon orbiting the plant above in space. Large red cross-hairs cover the 2m by 2m area that will be struck just before impact. The area marked is struck 3 seconds later with a 2m wide blueish laser beam dealing damage to all within it.
Damage: High
One-Use

CS-035
Card Name: Russian Roulette
Element: Sniping/Chaos
Description: The user is granted a sleek silver, 6-shot revolver with crimson engravings. When this weapon is used two bullets are consumed, making a maximum of 3 uses of this card. A die must be rolled the turn before this card is used to determine each shot. Rolling a 1 or 2s fire off two bullets in quick succession. Rolling a 3 or 4 consumes two bullets to fire a crimson beam shot .25m in diameter that travels 5m and pierces. Rolling a 5 or 6 fires off a blank and sets off one mis-fire, creating a small explosion and damaging the user. This card must be used if a die was pre-rolled for this card.
Damage: Moderate x2; Modest, Piercing; Pitiful to user
Multi-Use

CS-036
Card Name: Madness Spread
Element: Chaos
Description: The user gains a 6 barreled gun on one arm that fires off a random number of shots. The number of shots fired in each round is determined by a 6-sided die roll, the rolled number equaling the number of shots fired. Bullets spread out a bit when fired rather than traveling straight ahead.
Damage: Pitiful x1-6
Multi-Use

CS-037
Card Name: Hunter's Rifle
Element: Sniping
Description: The user gains a black rifle equipped with a scope to be wielded with two hands. The rifle fires green beams .1m in diameter. Beams from this rifle curve toward their target to some degree and travel a maximum of 10m before dissipating.
Damage: Modest, Homing
Multi-Use

CS-038
Card Name: Mini-Me
Element: Summon
Description: A 1/2 scale exact replica of the user appears at their feet. This miniature wave warrior looks acts and sounds like the user. It may use any Melee, Gun, or Bomb, no cards, transformations or abilities. All attacks by this are clone Unstated, deal Low Summon Element damage and it may attack once per turn. The mini-me disappears after 3 turns or until destroyed. This card shares cooldowns of attacks with the user.
Health: High
Damage: Moderate
One-Use

CS-039
Card Name: Tornado
Element: Wind/Summon
Description: The user summons a dusty Tornado 2m in diameter in front of their self and it begins to move toward a target at a speed of 1m per second. The Tornado hits anything it comes into contact with and blows away Auras and Barriers until is disappears 3 turns after summoning. While indestructible by regular means, any blade attacks instantly destroy the tornado.
Damage: Modest, Removes Barriers Auras
One-Use

CS-040
Card Name: Reflector Beam
Element: Light/Sniping
Description: The user's hand begins to glow between all colors of the spectrum before firing a beam of white light .5m in diameter that travels up to 5m at a speed of 1 meter per second before dissipating. When it hits a target this attack can reflect off of the first target and redirect towards a second within 5m, and so on to a maximum of 2 reflections. The beams deal one damage level less per reflection.
Damage: Modest
One-Use

CS-086
Card Name: Mistletoe Magic
Element: Aqua/Light
Description: The user claps both their hands above their head, and a mistletoe plant appears above a target of choice. The plant will then proceed to spill a concentrated stream of water below, hitting a one-meter diameter area. If it hits the enemy, the user will heal Low damage.
Damage: Moderate damage, User heals Low damage in case of contact
One-use

CS-087
Card Name: Santa Claws
Element: Sword/Light
Description: The user is outfitted with green and red gloves, accentuating the feel of joy with the three 1 Meter Long, curved and rather maniacal looking claws from each glove. The claws are designed with a white and red, curved style; much like a candy cane. Swift and easy to use, they also slash through anything stopping the spread of joy.
Damage: Modest Damage. Pierces on first use.
Multi-Use

CS-088
Card Name: Kandy Cane
Element: Light
Description: The user summons a 2 meter long candy cane to use as a staff. Just like a candy cane, one of the ends has a shepard's hook that make it easier to parry or trap oncoming melee weapons. Kandy Cane can be used with one hand, but it is difficult to fully utilize because of its size. Despite its name, the staff is not made of candy.
Damage: Moderate. Can be used multiple times a turn.
Multi-use

CS-089
Card Name: Reindeer Ride
Element: Aqua
Description: The user summons a Reindeer underneath them, which they mount and can then use to ram into their enemies. The Reindeer typically moves at speeds slightly above the summoner's running speed, and the rider can attack from mount. The reindeer lasts until the end of the user's turn.
Damage: High damage
One-use

CS-090
Card Name: Box o' Joy
Element: Summon
Description:
Summons a Box o' Joy in front of the user. When an enemy steps within a meter in front of or next to it, it automatically blows apart, throwing up shrapnel in a two-meter radius with a blinding light. Shrapnels and blinding light can hit the user.

The Box o' Joy is approximately a meter tall. The box itself is white. Red ribbon runs up the middle of each side. On top, red ribbon forms a bow.
Damage:
Shrapnels do Moderate damage, and the cube can take up to High damage before being destroyed. Shrapnel Pierces. White flash blinds.
One-use
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