Welcome Guest [Log In] [Register]

Star Force Roleplay

Team Members:
Gaia
GodlikeImmortal
Thisguyiscalledsteve
Sniper


Rule Set
Site Rules
Card Library
Ability Wave Library
Card Trader

Request Moderator Review

Welcome to StarForce RP


SFRP v5 - System Overhaul



The fifth major system change of the Star Force RP includes changes to Weapons, Elements, Virus Threads, the Card Library and more. Feel free to visit the full v5 Updates Thread to see all the changes that have been made.

If you're new, feel free to look around the board. Make yourself known in the Hello & Goodbye Forum, or join the Chat Box at the bottom of the home page. If you have a Discord, follow the link provided and join our much more active Discord Channel. Feel free to ask questions whenever you need help.




Starter Links
Character Template
Weapons Guide
After Approval
Elemental Benefits

Stores
The Big Wave
Satella Armory
Back Alley
Ability Wave Shop
The Crimson Market

Advanced Topics
Virus List
Indie Frags
Noise Frags

We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features.

Some features and links will not work when accessing via s11.zetaboards.com. Please access SFRP by our current website address: starforcerp.com.

Username:   Password:
Add Reply
Weapons Guide v5
Topic Started: Apr 1 2017, 06:34 PM (1,122 Views)
Gaia
::The Weapons Guide::

- - Overview - -
The Weapons Guide is a guide that helps you understand the basics of all the different types of attacks your characters' Wave Conversions can have. All weapons are to be balanced by the rules stated within this guideline, starting with the baselines below and any and all rules for applying appropriate buffs and drawbacks. While the Weapons Guide is in no way all inclusive, Staff holds the right to deny any attack or effect that a member creates. Staff also holds the right to require additional drawbacks than an attack would usually call for, if the staff member sees fit.

- - Melee Baselines - -

Melee weapons are defined as any weapon that are better suited for close-range combat. While some of these weapons have a reach as long as ten meters, they are still most effective when used up close. Because of the close-ranged aspect of each of these weapons, Melee weapons are stronger than most other Weapon baselines.

Blade


CQC


Chained Weapons


Whips


Staffs/Lances/Spears/Scythes/etc.


- - Ranged Baseline - -

Ranged attacks are all attacks that can hit your opponent from a distance. Nothing stops them from being used at a closer range or even at point-blank, but staying farther away when using these is usually safer. Ranged attacks have a usual reliable range of anything within ten meters - while not requiring extra drawbacks to aim farther, it is understood that anything beyond ten meters is a much harder target to hit. Because of their increased range, and the ability to hit multiple targets in a line, Ranged Baseline attacks are weaker than their melee counterparts.

Normal Guns


Sniping Guns


Bombs


- - Area of Effect - -

Area of Effect attacks are exactly what they sound like: Attacks that are not limited by range or other parameters, and are instead limited to targeting and proximity. Area of Effect attacks target an area around the user, or at afar, and unleash the full breadth of their destructive force in that area. Because of their flexibility, this Baseline has the weakest attacks.

Selective Area Attacks


Explosions


- - Defensive/Support Baseline - -

Defensive and support attacks give some sort of assistance to the user, whether it be through defense, dodging or healing. Supporting attacks are among the most useful kind, so Wave Conversions have limited access to each type of support attack. Each type and their respective guidelines can be found below.

Shields


Reflectors


Barriers


Recovery


Warping


- - Summon Baseline - -

Summons are attacks that allow you to spawn either inanimate or animated objects to assist you in the battlefield, whether it is by attacking enemies or to serve as a protective objects. Any Drawbacks applied to summons must be extended to apply for as long as the summon is active on the battlefield to be a valid drawback.
If you do not have enough confidence, experience, or even interest in using these, we suggest you skip this part. Otherwise, the types of summons as well as their guidelines are found below.


Obstacles


Summons


- - Abilities Baseline - -

Abilities are the final type of weapon attacks, and they are similar to support abilities in that they serve to give the user an extra edge in battle. These tend to be very powerful, and they all must balance out with drawbacks of some kind. The different types of abilities are listed below.

Passives


Trigger


Activated
Edited by Gaia, Sep 3 2017, 12:10 PM.
Member Avatar
Master Swordsman

Quote Post Goto Top Offline Profile
Gaia
- - Buffs and Drawbacks - -

Basic Drawbacks


RP Drawbacks


Status Effects
Edited by Gaia, Apr 2 2017, 04:54 PM.
Member Avatar
Master Swordsman

Gaia's Informational Table of Information
Quote Post Goto Top Offline Profile
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Rules · Next Topic »
Add Reply

Ask Staff for Access to our Discord!

Ask Staff For Access to our Discord!

Protodude's Rockman Corner Chrono X MegaMan Melee MegaMan Topsites