The fifth major system change of the Star Force RP includes changes to Weapons, Elements, Virus Threads, the Card Library and more. Feel free to visit the full v5 Updates Thread to see all the changes that have been made.
If you're new, feel free to look around the board. Make yourself known in the Hello & Goodbye Forum, or join the Chat Box at the bottom of the home page. If you have a Discord, follow the link provided and join our much more active Discord Channel. Feel free to ask questions whenever you need help.
After looking through the rules and checking out the Weapons Guide, you can post your profile for approval in our Approval Forum.
Feel free to contact any of the staff for assistance via PMs or the cbox if you need it.
lash suggests his guide may be helpful.
Remember: RP is KEY!
We hope you enjoy your visit.
You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.
After a few dull weeks of announcements, here's one more. Unless you were interested in the Valentine's Day event, in which case you get stuff. Anyway, here are a few interesting updates for the boards.
Valentine's Day Event Conclusion Its felt like forever, but the event is now over. Everything pretty much went downhill for Team For Love after the stage caught on fire, but fires tend to do that. The fire was successfully quenched, but the concert was ruined :/. That means that all of 3 people get to benefit from the Team and Purpose system. *Boos* *cheers* If you were apart of Team Bleedout, then you get 15LP permanently added to your LP. You'll also get a nice little bonus for succeeding, although I'll need to talk to UFA about it some more. You guys might not get it right away, but you should get something before the week is out.
If you were apart of Team For Love, all is not lost. For being at the concert, everyone gets the following Ability Way, as well as a formal apology:
Formal Concert Apology
On behalf of Sonia Strumm's staff, I would like to apologize for the events that occurred at the concert. Sonia Strumm is fine, as well as everyone else. We would like to give everyone a gift as apart of our apology, as well as a promise to ensure that nothing like this happens again.
Joseph Tobais
Ability Wave: HP +50 Description: The user gains a Moderate amount of health to their overall health. LP Cost: 50
If you participated in preparation for the event, then keep an eye on your IC email. We'll be sending out a special present for you guys ;).
Thread Tags Since we're trying to gear toward a more staff motivated and member oriented system, we're announcing the introduction of Thread Tags. For some of you this is old news, but we would like to officially include this into the forum to help everyone out in the long run.
Thread Tags are phrases that you put somewhere in the title of your RP thread that informs everyone what you would like to do with the thread. An example of this is putting "Open" or "Closed" in a thread title to let know who all can participate in it. These are completely optional and will mainly serve to help the staff out in NPCing. If you have a Thread Tag in your title, then we'll be more than likely to notice it faster and will be more likely to NPC for you.
Here is a list of different types of Thread Tags. Each speaks for itself, and you can also put anything you want. The formatting doesn't matter, so long as one of these words or something similar is in the title:
Open
Closed
Virus
Boss
Random
Affiliation with the Megaman Melee As of yesterday, we are now affiliates with the Megaman Melee. In case you've been sleeping under a rock, MMM has been around for a long time. I remember hearing about the place when I first started role playing, and they've done quite well for themselves. They're pretty different from us, since they have a more concrete system, but you should still check them out. I hope to be able to do a few things with them in the future if things work out. Swing by and pay them a visit ^.^
Programmers needed One of our affiliates, Rockman EXE Legacy, is in need of Game Maker programmers for their game. They've got sprites and concept done, but they just don't have anyone skilled enough to program the game. They've lost a few programmers, and now they're down to just one. If you're interested at all about programming for the game, let me know and I'll give you more information.
Thats all for now. Post here to pick up your Ability Wave. Remember, you have to have been at the concert to get it. This also includes Team Bleedout members, so you guys can get this as well.
Name: Zephus Element: Aqua Sub Element: Breaking Gender: Male Description:
Youkaiko
Name: Youkaiko or Youkai (You-Kai-ko) Element: Stealth Sub Element: Summon Gender: Male Description:Head: Youkaiko wears a gray headband that comes down in a "V" at the front and spikes out in the back. In the middle is a simple yellow diamond. Hira's goggles are specially made to allow him to both see the Wave World and to not be effected by his own attacks (explained later).
Torso/legs: Youkai wears very basic green armor that is not joined at the joints. The armor is more square than round, giving Youkai a bulkier image and serving more as fancy battle armor than being a useful defense. His black jumpsuit is visible where there is no armor, making Youkai simply look like a battle ready Hira. On his chest is the same yellow diamond that is on his forehead, but is much larger.
Shokkuhanta
Name: Shokkuhanta Element: Elec Sub Element: Summon Gender: Male Description: Shok wears a yellow jumpsuit with basic grey and white armor. The armor is rather sleek and is bolded by a thin black outline over each edge to make his appearance less of an eyesore. He wears a mask-like visor that covers most of his head, although Shok is known to take this off. The light yellow visor meets at a point where his nose is while the grey legs hug his head, the arms extending out past his ears. Two very long and thin pieces of cloth hang off of his shoulders down to his knees, which are only there for aesthetic purposes. Overall, Shok has a very basic appearance.
Brother Band Info
Spoiler: click to toggle
Zuhal
Handle: Zuhal LP: Not Applicable Indie Frags: 8 Indie Proof Equipped Indie Ability Waves: HP +500 (4) HP +500 (4) Elec Defense (0 LP)
Unused AWs: HP +50 (50) x3 Breaking Affinity (100 LP) Para Body (400 LP) Joker Noise Program ~ Libra (0 LP)
Human:Steph Akibo Wizard:Fey Conversion:Steel Marioneta Element:Chaos/Poison Weapon 1:Poison Cloud: Healing Wind Weapon 1 Description: See profile for spacifics. Weapon 2: Chaos Shot Weapon 2 Description: Deals moderate chaos damage to a single foe, can sacrifice 2% HP to add a damage level once every other turn, does not stack, bonus damage disappears after use.
ApolloFlame Crescent Dance Crown Thunder Cygnus Wing Giga Man x1 King Grandeur PleisoSurf Prince Ariesx1 RyuuMeteor Shooting Star Rockman SnowAway (mega card) TerraCondor YetiBlizzard (mega card) YetiBlizzardEXChaos Equals (Reward from The Warrior of Chaos ) Cloud Shot Ice Grenade Ice Spin Lyra Guitar Paralyse Plus Piranha Kiss Power Song Power Song Recover 150 Recover 100 Shuriken Tidal Edge Aura HolyPanel Beast Slap Pearl Shot Mini-Me Magic Crystal Bubble Hook Power Song Recover 300 Poison Plus Recover 50 Double Cross
Human: Narumi Keiji Wizard: Orion Conversion: Orion Impact Element: Light/Breaking Weapon 1: Orion Gasher: Sledge Beater Weapon 1 Description: Orion Impact hefts the large broadsword with a triangular handle up, charging it with brilliant light, before smashing it down upon the enemy with full force, dealing modest breaking damage Weapon 2: Nebula Nova Weapon 2 Description: Pulling the trigger, Orion Impact unleashes a multitude (six) of Pathetic Grade Light Damage shots from the Nebula Nova, A long-barreled gun with three additional barrels on the side, at the enemy
So Team Bleedout not only ruined the concert, but get a small reward from the good guys because of it? Sweet. *grabs ability wave*.
Remember you're loved and you always will be
Posts:
966
Group:
Root Administrator
Member
#87
Joined:
February 9, 2008
La la la
Who cares if one more light goes out In the sky of a million stars And flickers, flickers Who cares if someone's time runs out When a moment is all we are Or quicker, quicker Who cares if one more light goes out? Well I do
Human: Juan Wizard: Ulukay Conversion: Drake Ulukay Element:Dark Sub Element:Blade Sex:Male Description:In this form, Juan's muscles double in size, which gives him a level of strength he would be unable to achieve in his human form. His eyes become red, while his hair becomes purple and grows longer, reaching all the way past his back. In addition, a faint, purple aura surrounds his form. Weapon 1:Martyr Blade Weapon 1 Description: A black sword with a one-meter length, the Martyr Blade differs greatly from normal blades due to its absurd width of one-meter. This makes it a very thick and fat blade that doesn't give its user any particular benefits; on the contrary, it's actually rather heavy. Drake can handle it like any normal sword, though that's only because of his muscles and also due to experience with the weapon. The blade can be summoned and dismissed at will. Drake uses this weapon for powerful charged attacks, which become even stronger as he saps away his own health.
Weapon 2 Name:Martyr Spheres Weapon 2 Description: Drake can manipulate darkness into small projectiles which he fires at his enemies. Charging and sacrificing his health add both power and flexibility to this attack.
Brother Bands and Link Power
Current Link Power: 500/515 (+15 from Valentine's Day Event)
Brother Bands
1: May[RP-only, No Link Power, No Brother Card] 2: Xenneth[200 LP] 3: James[200 LP]
Brother Band Info
Favorites:Recover300, Fokx-Fu1, PegasusMagicSP and Warrior Soul. Secret: I wish I had spent more time with my Brothers; I miss them, all of them.
Inactive:Side Select[300 LP] EM Shield[300 LP] Mega Class+1 [300 LP] Undershirt[50 LP] HP+50[50 LP]
Non-Basic Battle Cards
Chaos Stack Pegasus Magic SP Mac Stealth Yukihana Shooting Star Rockman King Grandeur Club Strong Harp Note Gemini Spark Warrior Soul Recover 100 Power Song Invisiblex2 Berserk Sword 1 Chain Bubble 3 Barrier 100 Recover 300 Plus Cannon Heavy Cannon Boo Hat 1 Snow Ball 1 Puff Blast 1 Needle Attack 1 Gatling 3 Fokx-Fu 1 Tornado Dance Moai Fall 2 Water Strider 2 Mummy Hand 2 Ice Meteor 3 Wide Wave 3 Piranha Kiss 3 Scythe 2 Voltic Eye 2 Paralyze Stage Double Eater Blazing Edge Air Spread 3 Blue Ink Mop Lance 2 Smile Coin 2 Drill Arm 2 Crazy Chain 1 Jet Attack 1 Fire Bazooka 2 Mad Fire 2 Buki 3 Berserk Sword 2 Striker Edge
Misc Items
Drake Ulukay Mega Card(Juan and Ulukay): A card that can be accessed by Juan's Brothers if they use his Brother Card for it, without choosing a Favorite or using it for a Star Break. Juan himself cannot use it, though he can give it away. Current amount: 2 copies
Second Character - Kazumi and Kabuto(Has OOPArt Remnant)
Human: Kazumi Wizard: Kabuto Conversion: Sabaki Kabuto Element: Null Sub Element: Chaos Sex: Female Description: Kazumi places Kabuto upon her head, causing a thick one-sided visor to cover her face, which allows her to see her surroundings while also preventing anyone from directly seeing her face. In addition, an ornate armor covers the rest of her body. The entire armor remains in a dull blue color, with the exception of the golden gun sitting atop Kabuto's head. Weapon 1: Judgment Gun Weapon 1 Description: A golden gun roughly the size of a pistol that normally sits upon Kabuto's head, it can be detached to be used during battle. The gun can be dismissed at will, and when that happens, it is re-attached to the top of Kabuto. Weapon 2: Judgment Armor Weapon 2 Description: The dull blue armor that Kazumi dons upon her body had at one point the ability to change colors and gain different abilities. For some reason, it has recently lost that ability, though it is still capable of allowing Kazumi to perform some very generic defensive techniques.
Brother Bands and Link Power
Current Link Power: 100/100
Brother Bands
None
Brother Band Info
Favorites: Power Song, Invisible, Ryuu Meteor and Libra Scales Secret: If you're seeing this, then you must be hacking into my Hunter VG. For your safety, I advise you to leave now and not do any damage, for we can and will track you down and chase you to the ends of the Earth if need be.
The Prince's Crown(Kazumi and Kabuto): A shiny silver crown made up of Matter Waves with a few small diamonds encrusted into it. If one looks closely enough, the words 'RUNNER-UP' can be seen written in small letters. The Wizard equipped with this item gets their strength doubled and their color changed to silver. However, wearing this for extended periods of time will cause the Wizard to overload.
Human: Fayt Reinchild Wizard: Seraph Conversion: Holy Seraph Element: Light/Sword Weapon 1: Licht Sieger Weapon 1 Description: HolySeraph forms a blade made of light in front of his gauntlet. A laser like blade, it is extremely sharp. HolySeraph can change the shape of the blade. Fayt has studied weapons extensively, so he can create many different forms of weapons. Ex. A katana, to a Jian, a lance, to a simple western sword. So some swords have different ranges. (Range must be posted when sword is changed.) Holy Element. Moderate Damage Weapon 2: Holy Arrows (If you have a better name tell me)
Weapon w Description: HolySeraph gathers light into projectiles and fires them at an enemy. The more arrow, the less damage they do individually.
Bow mode- Takes up both hands.
Single arrow-HolySeraph formed a bow of light and fires a single arrow at his enemy. (Modest) Triple Arrow- HolySeraph fires a trio of arrows that all do pitiful damage Multi- HolySeraph fires 7 arrows that all do pathetic damage.
Fired from hand. Single arrow- The weakened arrow only does Moderate damage HolySeraph cannot fire more than one arrow at a time without using both hands for bow mode.
Name: Shield (AKA A.T. Field, Imagine Breaker, Super Awesome Shield Thingie, and several more) Element: Holy
Effect: A barrier that Fayt creates using his control over light. It forms as several hexagonal shapes forming a small barrier in front of Holy Seraph's arm. The barrier can be used once per custom to block up to High Damage. If the damage threshold is reached the shield flares to protect Fayt from any damage. HolySeraph can summon it an additional time in the custom (only once) by overloading it with energy by sacrificing 10% of health. This second barrier doesn't have overload protection feature.
Offensive option: HolySeraph can slam the barrier against the opponent to do damage. He can sacrifice health from the barrier to damage the opponent the same amount
Mini Bio- Yukio
Human: Yukio Yagami Wizard: Aiden Conversion: Crimson Sky 'Crim' for short Element: Fire/Break Weapon 1: Burst Impact Weapon 1 Description: Crim attacks with martial arts, but fire envelops the point of impact adding great force to the attack. This allows the Wave Warrior to exert great amounts of strength and match the force of bigger Wave beings.
It normally deals Moderate Fire damage, but by sacrificing health he can add effects to it.
Low Health: Breaking effect Moderate Health: Breaking plus one damage level Weapon 2: Fire Rocket
Weapon 2 Description: A mid range attack that is fired from one of Crim's fists. He can either fire a single full powered fireball or a trio of fireballs. If this attack is used, Burst Impact cannot be used in the same post.
One fireball: Moderate Trio of fireballs: Pitiful per fireball
Stats
Zenny: 2000z Mission Points: 5 LP: 0/100 Wave abilites: HP+50 Light Affinity (0 LP) Sword Affinity Remnants of Ra Mu - Title of Glory Remnants of Ra Mu - Impenetrable Shield (100LP)
Cannon x2 PlusCannon PlasmaGun1 x2 Gatling1 x2 Air Spread x2 IceMeteor1 x2 HeatBall1 MopLance1 x2 Sword x2 Wide Sword x2 Long Sword x2 PowerBomb1 x2 SyncHook1 x2 RadarMissile1 FireBazooka1 x2 ChainBubble1 x2 JumboHammer1 x2 FlickerKick1 x2 BigAx1 x2 JunkCube1 x2 MoaiFall1 x2 Power Song Paralyze Plus Attack +10 Guard ------------------- Mini Grenade 1 White Meteor Scythe 1 Boo Hat 1 Heat Upper 1 x2 Sno Ball 1 Piranha Kiss 1 x2 Needle Attack 1 Puff Blast 1 MadVulcan1 x2 Arach Attack 1 Recovery 50 Tidal Edge Drill Arm1x2 Barrier 100x3 Time Bomb 2 Voltic Eye1 Fire Dance1 Smile Coin 1 Skull Arrow 1 Ice Spin 2 Mal Wizard 1 Panic Cloud Muramasa Squall 2 Windy Attack 1 Ice Spin 2 Mu Tech 2 Sync Hook 3 Strike Edge Chain Bubble 3 Moai Fall 3 Berserk Sword 3 Invisible Blazing Edge Ice Stage Blue Ink --- Megas Gemini Spark PegasusMagic SP Club Strong Yeti Blizzard SP Shooting Star Rockman Acid Arrest Libra Balance Dia Iceburn
Ryuu Σ Mega Card
Element: Fire Sub-Element: None Damage: Low (per meteor)*5x+5, x= The number of opponents Description: Ryuu flies in above the battle, as five meteors rain down at foes, an extra five falling from the heavens per foe. The number of meteors cannot exceed twenty. The meteors automatically disperse themselves evenly among the enemy.
Star Break
Ice Pegasus "I'll show you how cold the world really can be." -Fayt Main Element: Aqua Sub Element: Summon Abilities: Frost Affinity (Aqua Cards raise one damage level) Flight of Pegasus (User can fly up to 3 turns a custom.) Air Shoes (User is not effected by Panel effects) Liquid Body (Freeze and Bubble do not work)
Admin Cards
Name: Frozen Fang Slots: 1 Element: Aqua/Blade Description: The user generates a 2 meter Ice Sword that deals Modest per slash and can take up to Modest damage. The sword can be broken by the user to inflict freezing upon contact as well, but the opponent is automatically frozen if it is broken by an opponent's close range attack. Sword regenerates after 3 turns. Damage: Modest; Break to Freeze Mutli Use
Name: Giga Freeze Slots: 2 Element: Aqua/Ice Description. A 3 meter diameter circular symbol appears under the opponent. Shortly after the symbol appears, ice is generated from the ground, damaging and freezing anything in its circumference. Damage: High; Freezes One use per Custom
Name: Absolute Zero Slots: 3 Element: Aqua Description: A bigger circular symbol with about a 10 meter diameter appears under the opponent. The temperature in the circle decreases to an incredibly low temperature, greatly hindering movement by the opponent to the point where they are moving in slow motion. Absolute Zero lasts for 1 turn and does not effect the user. Damage: None
Name: Zephus Element: Aqua Sub Element: Breaking Gender: Male Description:
Youkaiko
Name: Youkaiko or Youkai (You-Kai-ko) Element: Stealth Sub Element: Summon Gender: Male Description:Head: Youkaiko wears a gray headband that comes down in a "V" at the front and spikes out in the back. In the middle is a simple yellow diamond. Hira's goggles are specially made to allow him to both see the Wave World and to not be effected by his own attacks (explained later).
Torso/legs: Youkai wears very basic green armor that is not joined at the joints. The armor is more square than round, giving Youkai a bulkier image and serving more as fancy battle armor than being a useful defense. His black jumpsuit is visible where there is no armor, making Youkai simply look like a battle ready Hira. On his chest is the same yellow diamond that is on his forehead, but is much larger.
Shokkuhanta
Name: Shokkuhanta Element: Elec Sub Element: Summon Gender: Male Description: Shok wears a yellow jumpsuit with basic grey and white armor. The armor is rather sleek and is bolded by a thin black outline over each edge to make his appearance less of an eyesore. He wears a mask-like visor that covers most of his head, although Shok is known to take this off. The light yellow visor meets at a point where his nose is while the grey legs hug his head, the arms extending out past his ears. Two very long and thin pieces of cloth hang off of his shoulders down to his knees, which are only there for aesthetic purposes. Overall, Shok has a very basic appearance.
Brother Band Info
Spoiler: click to toggle
Zuhal
Handle: Zuhal LP: Not Applicable Indie Frags: 8 Indie Proof Equipped Indie Ability Waves: HP +500 (4) HP +500 (4) Elec Defense (0 LP)
Unused AWs: HP +50 (50) x3 Breaking Affinity (100 LP) Para Body (400 LP) Joker Noise Program ~ Libra (0 LP)
Description: User gains a big spike on each shoulder. The user's helmet also gains a spike that looks much like a horn.
Vibrant Noise: User color theme becomes yellow. Their right arm turns black, and their left turns white.
Form Abilities: Standard cards with Elec as their Main Element gain a Low damage boost, while a Standard card's Sub Element with Elec gains a Pitiful boost. Twice per custom, the user may add a one use Paralysis effect on one of their Sword cards. Only affects 2 swords.
Vibrant Noise Ability: The user gains a Tag Slot in their Custom to load another card. The Tagged Card must be declared as a pair with one other card in your Custom, and can only be used in a chain with the selected card. The Tagged Card cannot be used by itself under any circumstances. Multi Use cards in the Tag Slot become One Use.
Color Out Weapon: Rocket Knuckle The user launches their right hand like a rocket. The fist extends out 5 meters before returning back to the user. This attack overrides any weapon that is currently in that user's hand. Deals Low Elec damage. Paralyzes for the first hit of a custom only.
Blade Afflinity [250] (active) Electric Afflinity [100] (active) Sword Mastery [0] (active) HP +50 [50] Joker Program [0] (active) Quickload [50] HP +400 [260] R. of Ra Mu: Title of Glory [100] R. of Ra Mu: Shadowed Illusions[100](active)
Brother Band Info
favorites; Fire Ring 3 | Diamond Ice | Hollow | Chaos Card Brothers: Phil Ichigo
Matrax K. Seeves-Reborn
Human: Matrax K. Seeves Conversion: Nessuna Traccia Element: Chaos (noise)/Breaking
Noise Form
Name: Wolf Noise
Element: Wood
Description: User gains what looks like claws on each shoulder and their head. The helmet surrounding the face is like that of a wolf with the users face being in the jaws.
Vibrant Noise: Claws turn a sick yellow color. Users color theme turns forest green.
Form Abilities: Standard cards with Wood or Blade as their Main Element gain a Pathetic Damage boost. Quick Gauge is also gained which reduces custom by 2 turns.
Vibrant Noise Ability: Auto Lock-On. Once per custom the user may instantly warp in front of a foe and use a card or attack.
Vibrant Noise Weapon: Shock Claw The user slashes with their claw, sending out a short shockwave at the enemy. Shockwave extends out 2 meters. Deals Modest Blade damage.
Human: Siro Eterna Wizard: Fenrir Conversion: Snowman Element: Aqua Sub Element: Blade Weapon 1: Ice Pick Weapon 1 Description: A light blue Ice Pick that rests on Snowman's hip. The handle is two feet, the blade is one foot. Sharp cutting end and stabbing end. Weapon 2: Deep Freeze Generator Weapon 2 Description: A square device with what looks to be an ice crystal in the center. Used to convert air into ice.
Max and Chaste's Profile Link Human: Max Douche Wizard: Chaste Conversion: Dominion Brigadier Element: Light/Summon Zenny: 2000z
Weapons
Weapon 1: Charity Legion Creates 2 to 5 little winged cherubs with low health that attack with pathetic, Light-element arrows. They can each attempt to evade incoming attacks, but do not attack if they do so. The number of cherubs is determined by a dice roll when Charity Legion is used and therefore they appear the following turn after activation. 1 - Summons 2 3 & 5 - Summons 3 2 & 4 - Summons 4 6 - summons 5 This has a 5 turn cooldown but replaces all the remaining cherubs with the new ones when used again.
Weapon 2: Divine Intervener Weapon 2 Attack: A wave of light washes over Dominion Brigadier, ridding him of ailments before he shoots it out in a beam. He is cured of status effects and healed for a maximum of modest damage when the light washes over him. The beam then inflicts the same status effects that he was stricken with and deals Light-Element damage equal to the amount that he was healed for. If he has no status effects and has full health, this attack does nothing. This attack has a 10 turn cooldown.
Battle Cards
Cannon (Normal/Normal, Low, Multi-Use) Air Spread (Normal/Normal, Pathetic(1.5%), hits 3 times, 5x5 foot range from impact, Multi-use) Gatling 1 (Normal/Normal, Pathetic, hits 4 times, Multi-use) Mad Vulcan 1 (Normal/Normal, Pathetic, hits 5 times, hits things behind target, Multi-use) Mini Grenade 1 (Normal/Normal, Pathetic, hits 3 times) Power Bomb 1 (Normal/Normal, Moderate, explodes in + shape) Sword (Normal/Sword, Modest, Multi-use) Long Sword (Normal/Sword, Modest, long attack range, Multi-use) Wide Sword (Normal/Sword, Modest, wide attack range, Multi-use) Sync Hook 1 (Breaking/Normal, Modest, also damages enemies with same element, Multi-use) Big Ax 1 (Normal/Sword, Modest, large range, Multi-use) Scythe 1 (Normal/Sword, Pathetic(1.5%), hits 4 times) Paralyze Plus (Normal/Normal, adds paralysis to attack) Attack +10 (Normal/Normal, adds Pathetic damage to next attacking card) Guard (Normal/Normal, shield blocks up to modest damage for 1 turn) x2 Junk Cube 1 (Summon/Normal, Modest, explodes if enemy is in front/to side, takes up to Great damage) Divide Line (Normal/Normal, creates 15 foot wide bottomless pit for 5 turns) Moai Fall 1 (Normal/Earth, Moderate, 2 heads hit enemies, 1 intentionally misses slightly) Mop Lance 1 (Wood/Sword, Moderate, Multi-use) Heat Upper 1 (Fire/Break, Moderate, Multi-use) Fire Bazooka 1 (Fire/Normal, Modest, explodes on row it hits, Multi-use) Piranha Kiss 1 (Aqua/Summon, Pathetic, hits 5 times) Voltic Eye 1 (Elec/Sniping, Low, hits 3 times, pierces Invisible) Jumbo Hammer 1 (Wood/Breaking, Modest, 3x2 foot range, Multi-use) Chain Bubble 1 (Aqua/Normal, Low, hits 3x3 foot range from impact, first use traps enemies, Multi-use) Plasma Gun 1 (Elec/Normal, Low, first use Stuns, Multi-use) Flicker Kick 1 (Elec/Sniping, Low, hits 3 times, Homing, blinds) Ice Meteor 1 (Aqua/Normal, Moderate, creates 3x3 foot range Ice panels, Freeze) Arach Attack 1 (Wood/Normal, Low, hits 3 times, Confuses) Recover 50 (Poison/Neutral, Heals Moderate damage) Heavy Cannon (Neutral/Neutral, High, Multi-use) Radar Missile 2 (Sniping/Breaking, Great to Neutral/Modest to Elemental) Mad Vulcan 2 (Normal/Normal, Pathetic, hits 8 times, hits things behind target, Multi-use) Black Ink (Normal/Normal, High, hits 10x10 foot range from impact, blinds, Multi-use) Moai Fall 2 (Normal/Earth, Modest, 2 heads hit enemies, 1 intentionally misses slightly) Fire Ring 1 (Fire/Normal, Moderate, hits twice if passing or three times if stopped at opponent) Chaos (Activates a chaotic effect) Blue Carpet (Aqua/Neutral, Moderate, Throw a carpet that turns panels into ice.) Sticky Rain 3 (Aqua/Neutral, Moderate, Rains on all enemies 5 times.) Jammin' Punch (Neutral/Earth, Great, A Jammer appears somewhere in front of you and punches the area directly beyond that.) Wide Wave 1 (Aqua/Neutral, Moderate, A wide shot of water is fired, Multi-use) Taurus Fire (Fire/Breaking, High, Taurus Fire enters and uses his Ox Breath in a wide and fair range.)