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Borislav Heavinski; For use as GSP only
Topic Started: Sep 4 2010, 10:08 PM (708 Views)
Good Ol' Sen. Armstrong
Name: Borislav(means 'fame in battle') Heavinski
Rank in GSP: Sergeant(Considered Rank 2)
Age: 45
Gender: Male
Description: 6' 2” is Caucasian and has muscles bulging out all over his body. He has a military buzz cut with a rough face and think mustache. Blue eyes and thick eyebrows. Always seen in some kind of uniform, whether it be an old army uniform, GSP, or something else. Also wears fingerless gloves and army boots. He is also very rarely seen with the medals he earned on as well, only for when he attends a formal event.

Bonus: English is secondary language and speaks with Russian accent.

Personality: Heavinski is generally very intimidating, only showing a soft spot for those who have won his respect. He cannot stand those who don’t do their jobs and require assistance and is easily enraged by insults to his background and language skills. He generally looks down upon those who are his enemies, which are the enemies of the GSP and past conflicts which he refuses to share. Once you get to know him though he’s actually a pretty nice guy. He generally also despises most wizards due to an event that happened in his past.

Background: Heavinski was born and raised for the majority of his life in Russia, with the majority of his family being involved in the military to some degree, whether it be a soldier, medic or engineer.

When he reached the age of 16, he enlisted in the military as a soldier, leading the battles in the front line. He quickly rose through the ranks, receiving a promotion within two months of seeing the battle field for the first time, and went on to receive many awards and more promotions. At the age of 35, a terrible event happened to him. He was falsely accused of treason after a failed assault that the enemy knew of due to a corrupted wizard leaking the documents and framing Heavinski. The government instantly cracked down on this supposed link, in the form of breaking down the door of his home with their guns pointed at him. He was convicted and forced out of Russia into Electopia, unable to return home for the rest of his life or see his beloved wife again. For 5 years he was unable to find work, his military-like personality and build intimidated many employers, either not hiring him or firing him after a couple of days on the job. During this time he learned boxing, partly as a way to vent his anger and also in order to stay in shape. Then he found the GSP, and applied, his military experience and training enabling him to rise quickly through the ranks. Unfortunately, due to his distrust of wizards, he can't get along with them and as a result isn't considered promotion material for higher ranks.

Wave Conversion:
Due to his distrust of Wizards, Heavinski cannot wave change... with a wizard. However, the best minds at WAZA have created an alternative for him, based on observations/research on Solo during their time scouting him when they were trying to recruit him. WAZA managed to figure out to allow one to wave change on their own.... or at least turn into waves. Having upgraded his Hunter, WAZA has enabled Heavinski to do something that no other scientific institution or lab has done yet, allow a human being EM wave change to some degree without a wizard/alien or be a descendant of Mu.

Conversion: Metal Brawler

Gender: Male

Main Element: Null

Sub Element: Break

HP: 150%(140 if you consider his one ability)

Description: Heavinski’s body is converted into non-damageable EM waves, while layers of gray EM metal cover him in a suit of armour, not as sleek as Iron Man’s but not as clunky as an old knight’s suit of armour. The power lines that extend across the armour glow a blood red colour that pulses as the power flows through it. When an attack hit’s it cannot penetrate the armour, but it still damages the conversion none the less. He also gains a helmet that resembles his face, with the eyes and hair glowing blood red as well. He also has a mini-gun which is strapped onto his back for when he’s not using it. His Hunter inserts itself into a massive power pack/motor on his back

Abilities:
Heavy Armour-Movement is reduced due to the weight of the armour.
Super Armour is gained as well.

Iron muscles-All unstated attacks are now modest damage due to Heavinski’s strength AND the conversions properties.

Battle Card limit-Due to lack of a wizard, Heavinski can only use the default cards that everyone has. And only half the amount of cards that can usually be utilized each custom(3 cards per custom only). However, he has two of each card.

Safety precaution: Heavinski automatically drops of the conversion out at 10% health for his own safety.

Weapons
Weapon: Metal Gauntlets
Description: Heavinski can do two things with this attack: He can slam his hands into the ground to create a powerful shock wave that’s 5 meters wide and moves moderately fast, or clap them together to create a sonic boom that is 4 meters wide and is extremely fast. Shock wave deals high damage while the Sonic Boom deals modest damage and has a wind effect.

Weapon: Hammer of the People
Description: Heavinski summons a massive hammer that has a 3 feet long staff and the face of the hammer has a radius of 2 feet. The hammer deals Great breaking damage and has the breaking effect. And if it doesn’t make contact with an enemy, then the shockwave when it hits the ground extends out in all directions for 3 meters and deals modest damage.

Weapon: Mini-gun
Description: After one custom/ten turns(depends on battle system), Heavinski can take the mini-gun off his back and spray his enemies with a massive amount of bullets. For 3 turns of no movement(he can turn just but can’t move forward, backwards, sideways, jump etc), no other attacks, Heavinski can spray 10 bullets a turn, each dealing pathetic damage, with a 10 turn cool down for reload and cool down. He can also end it earlier to reduce the cooldown by 3 turns(so only one turn of bullets=4 turn cooldown).
Edited by Sen. Armstrong, Sep 5 2010, 12:44 AM.
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Pretty up the formatting. Staff NPCs don't need to be approved unless they're grossly overpowered. I'll probably determine grossly overpowered.


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