Welcome Guest [Log In] [Register]

Star Force Roleplay

Team Members:
Gaia
GodlikeImmortal
Thisguyiscalledsteve
Sniper


Rule Set
Site Rules
Card Library
Ability Wave Library
Card Trader

Request Moderator Review

Welcome to StarForce RP


SFRP v5 - System Overhaul



The fifth major system change of the Star Force RP includes changes to Weapons, Elements, Virus Threads, the Card Library and more. Feel free to visit the full v5 Updates Thread to see all the changes that have been made.

If you're new, feel free to look around the board. Make yourself known in the Hello & Goodbye Forum, or join the Chat Box at the bottom of the home page. If you have a Discord, follow the link provided and join our much more active Discord Channel. Feel free to ask questions whenever you need help.




Starter Links
Character Template
Weapons Guide
After Approval
Elemental Benefits

Stores
The Big Wave
Satella Armory
Back Alley
Ability Wave Shop
The Crimson Market

Advanced Topics
Virus List
Indie Frags
Noise Frags

We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features.

Some features and links will not work when accessing via s11.zetaboards.com. Please access SFRP by our current website address: starforcerp.com.

Username:   Password:
Locked Topic
Ability Wave and Indie Wave Library v5
Topic Started: Nov 23 2010, 05:49 PM (8,593 Views)
Omega
::Ability Wave Library v5::

Below is a list of all of the existing Ability Waves and their Indie Wave Counterparts. Note that certain Indie Waves, the Link Waves, are only available to Indie users; they do not have an Ability Wave counterpart.

The cost of each ability wave is written with the Link Power Cost first, separated by a | from the Indie Frag Cost. A blank space in front of the | indicates that this ability does not have an Ability Wave counterpart.

Activating most Ability Waves does not take up an action during your turn, though there are exceptions. Passive Ability Waves are always active. An individual Ability Wave can only be equipped once unless stated otherwise in its description.




Name: 1st-Rate Body
Description: Upon equipping this Ability Wave, the user chooses one Status Effect among Paralysis, Freeze, Bubble or Burn, and becomes immune to the selected effect. Can be equipped multiple times with a different effect chosen each time.
Cost: 400 | 4

Name: 2nd-Rate Body
Description: Upon equipping this Ability Wave, the user chooses one Status Effect among Blind, Confuse and Gravity, and becomes immune to the selected effect. Can be equipped multiple times with a different effect chosen each time.
Cost: 300 | 3

Name: 3rd-Rate Body
Description: Upon equipping this Ability Wave, the user chooses one Status Effect among Poison and Wind, and becomes immune to the selected effect. Can be equipped a second time to choose the other effect.
Cost: 200 | 2

Name: Air Shoes
Description: User gains a passive flight speed with a maximum height of three meters off the ground.
Cost: 300 | 3

Name: Anti Damage
Description: By activating this Ability Wave, the user avoids one instance of damage and counters with a Modest damaging Null element attack at the foe. Dodge and counter specifics are up to the user. Takes up an action to activate. 10-turn cooldown between uses.
Cost: 300 | 3

Name: Augmented Armor
Description: User reduces the damage of all incoming attacks by a Pathetic Amount, to a minimum of Pathetic. This Ability Wave can be equipped multiple times, and its effects stack.
Cost: 200 | 2

Name: Brutal Lock
Description: By activating this Ability Wave, the user can warp in front of the opponent to attack with a Standard card. Attacks dealt this way are boosted by one damage level and gain the Break effect. 7-turn cooldown between uses.
Cost: 400 | 4

Name: Card Finder
Description: No Zenny is earned during a Virus Thread, but in return, you are guaranteed a Card drop every Virus wave.
Cost: 300 | 3

Name: Chaos Server
Description: The user can access the Chaos Server at the beginning of a battle. This access lasts for the remainder of the battle.
Cost: 100 | 1

Name: Charge Panel
Description: User's Charged Attacks change the Panels beneath enemies they hit to the selected Panel Type, chosen upon acquisition.
Cost: 300 | 3

Name: Charge Spread
Description: User's Charged Attacks deal Damage in a 1 meter radius around their point of impact.
Cost: 200 | 2

Name: Copy Eye
Description: By activating this Ability Wave, the user can sacrifice one non-Basic card to copy one Standard Card that the opponent has already used in their current custom. Using the copied card takes up an action. The same card cannot be copied multiple times. 5-turn cooldown between uses.
Cost: 300 | 3

Name: Custom Streaming
Description: The loading period for all Customs is skipped.
Cost: 200 | 2

Name: Deck Shuffle
Description: The user can swap one slotted unused card for another unused Standard card that is in their possession. 5-turn cooldown between uses.
Cost: 300 | 3

Name: Elemental Affinity
Description: The user selects a single Element upon equipping this Ability Wave. Attacks of the selected element that deal Modest or lower damage are increased by one Damage Level.
Cost: 200 | 2

Name: Elemental Defense
Description: The user selects a single Element upon equipping this Ability Wave. The user gains a Strength against the selected element, taking 1 Damage Level less from all attacks with that element.
Cost: 200 | 2

Name: EM Shield
Description: By activating this Ability Wave, the user may create an EM shield with Health equal to their Shield Baseline. Takes up an action to activate. 5-turn cooldown betwen uses.
Cost: 250 | 2

Name: First Barrier
Description: The user starts battles off with a barrier that can take up to Pathetic damage. The Barrier appears during the loading period of the first custom and must be declared as active upon activation.
Cost: 50 | 1

Name: Giga Class +1
Description: Allows the user to use one extra Giga Class Card per battle.
Cost: 500 | 5

Name: Guardian Angel
Description: By activating this Ability Wave, the user can reduce the damage of one hit taken by one full damage level, to a minimum of Pathetic. 5-turn cooldown between uses.
Cost: 100 | 1

Name: HP +50
Description: The user's health is boosted by a Moderate amount while this Ability Wave is equipped.
Cost: 50 |

Name: HP +100
Description: The user's health is boosted by a High amount while this Ability Wave is equipped. This Ability Wave can be equipped multiple times, and its effects stack.
Cost: 100 | 1

Name: Last Revive
Description: If the user has 10% or less health, they are allowed to use one Standard card they used in a previous custom once per battle.
Cost: 100 | 1

Name: Last Struggle
Description: Once per battle, while the user has 10% or less health, they may heal 30%.
Cost: 300 | 3

Name: Link Cancel
Description: An opponent who has a Brother Card on their custom has their Ability Waves disabled for that custom. Only one 'Link' Ability Wave can be active per Brother card in the opponent's custom.
Cost: | 1

Name: Link Counter
Description: Every custom, the first Brother Card used by the opponent is negated. Only one 'Link' Ability Wave can be active per Brother card in the opponent's custom.
Cost: | 2

Name: Link Curse
Description: An opponent who has a Brother Card on their custom gains a health bug that deals them Low damage per turn that custom. Only one 'Link' Ability Wave can be active per Brother card in the opponent's custom.
Cost: | 1

Name: Link Debilitation
Description: An opponent with a Brother Card in their custom deals one damage level less with each attack they make, to a minimum of Pathetic damage. Only one 'Link' Ability Wave can be active per Brother card in the opponent's custom.
Cost: | 1

Name: Link Limitation
Description: An opponent who has a Brother Card on their custom has all their Multi-Use cards become One-Use for that custom. Only one 'Link' Ability Wave can be active per Brother card in the opponent's custom.
Cost: | 1

Name: Link Slowdown
Description: An opponent who has a Brother card on their custom has the duration of the custom gauge of that custom increased by five turns. Only one 'Link' Ability Wave can be active per Brother card in the opponent's custom.
Cost: | 1

Name: Link Suppresion
Description: An opponent who has a Brother Card on their custom cannot use Mega or Giga cards that custom. Only one 'Link' Ability Wave can be active per Brother card in the opponent's custom.
Cost: | 1

Name: Link Vulnerability
Description: An opponent who has a Brother Card on their custom takes damage one level higher from all attacks that custom. Only one 'Link' Ability Wave can be active per Brother card in the opponent's custom.
Cost: | 1

Name: Main Selection
Description: The user gains one additional slot for a Standard card of the same Main Element as theirs. This Ability Wave can be equipped multiple times, and its effects stack.
Cost: 200 | 2

Name: Mega Class +1
Description: Allows the user to use one extra Mega per custom.
Cost: 300 | 3

Name: Mu Summons
Description: By activating this Ability Wave, the user can sacrifice one card to use the effect of the card Guardian. Takes up an action to activate. 7-turn cooldown between uses.
Cost: 300 | 3

Name: Natural Regen
Description: The user gains Pitiful Natural Regen. Natural Regen allows a user to restore health equal to the listed amount the first time each turn they use a Battle Card with their Main Element. Multi-Use Cards only trigger this on the first time they are used. This Ability Wave can be equipped multiple times, and its effects stack.
Cost: 300 | 3

Name: Quick Gauge
Description: The user's custom is reduced by two turns, allowing the user to slot in cards two turns earlier.
Cost: 300 | 3

Name: Reflect
Description: By activating this Ability Wave, the user can summon a High-health Reflector, and the first time it takes an attack, it shoots a 0.5-meter-wide projectile as retaliation dealing damage equal to that attack's, to a maximum of High damage. Takes up an action to activate. 8-turn cooldown between uses.
Cost: 300 | 3

Name: Side Select
Description: The user may slot in one extra Card per Custom as long as this Ability Wave is equipped.
Cost: 300 | 3

Name: Stealth Mastery
Description: By activating this Ability Wave, the user can sacrifice a card to add the card Invis to their custom. 6-turn cooldown between uses.
Cost: 100 | 1

Name: Super Armor
Description: The user's chains cannot be interrupted and does not flinch from opposing attacks.
Cost: 300 | 3

Name: Support - Area Eater
Description: The user can choose to change any Support Class Card into an Area Eater. 3-turn cooldown between uses.
Cost: 200 | 2

Name: Support - Double Stone
Description: The user can choose to change any Support Class Card into Double Stone. 3-turn cooldown between uses.
Cost: 200 | 2

Name: Support - Panel Format
Description: The user can choose to change any Support Class Card into Panel Format. 3-turn cooldown between uses.
Cost: 200 | 2

Name: Sword Mastery
Description: If the user attacks with a Sword-Element weapon or Standard card, they may warp in front of their opponent before they execute their attack. 5-turn cooldown between uses.
Cost: 100 | 1

Name: T-0 Plus
Description: Upon equipping this Ability Wave, the user chooses one Tier 0 Status Effect (Poison, 2-meter-push Wind or 1-meter-pull Wind). By activating this Ability Wave, the user can add the selected effect to one of their attacks that turn. 3-turn cooldown between uses. This Ability Wave can be equipped multiple times, with a different effect chosen each time.
Cost: 100 | 1

Name: T-1 Plus
Description: Upon equipping this Ability Wave, the user chooses one Tier 1 Status Effect (Break, Blows Auras/Barriers or Homing). By activating this Ability Wave, the user can add the selected effect to one of their attacks that turn. 3-turn cooldown between uses. Any Tier 1 Status Effect already on the attack is overwritten upon use. This Ability Wave can be equipped multiple times, with a different effect chosen each time.
Cost: 100 | 1

Name: T-2 Plus
Description: Upon equipping this Ability Wave, the user chooses one Tier 2 Status Effect (Blind, Confuse, Gravity or Pierce). By activating this Ability Wave, the user can add the selected effect to one of their attacks that turn. 5-turn cooldown between uses. Any Tier 2 or 3 Status Effects already on the attack are overwritten upon use (Homing is also overwritten if this ability is used to add Pierce). This Ability Wave can be equipped multiple times, with a different effect chosen each time.
Cost: 200 | 2

Name: T-3 Plus
Description: Upon equipping this Ability Wave, the user chooses one Tier 3 Status Effect (Paralysis, Freeze, Bubble or Burn). By activating this Ability Wave, the user can add the selected effect to one of their attacks that turn. 7-turn cooldown between uses. Any Tier 2 or 3 Status Effects already on the attack are overwritten upon use. This Ability Wave can be equipped multiple times, with a different effect chosen each time.
Cost: 300 | 3

Name: Under Shirt
Description: The user can survive a lethal blow, being left with just 1% HP. It may only be used once per battle.
Cost: 50 | 1

Name: Vengeful Reaper
Description: The user can increase the full damage level of one hit dealt by one. If an attack has multiple hits, it is the first hit dealt. 5-turn cooldown between uses.
Cost: 100 | 1

Name: Zenny Eye
Description: All Zenny virus reward drops are multiplied by 1.25, but, in return, no Battle Cards can drop from enemies.
Cost: 100 | 1

Giga Waves

Name: Auto Lock-On
Accuracy: A mastered art; Speed: Profound.
Description: Once per turn, when using a Battle Card, the user may Warp in front of their opponent before use.

Name: Break Lock-On
Rejection and avoidance to deter the most capable speed.
Description: Once per turn, when targetted by a Battle Card or Melee Baseline Character Weapon, the user may negate that attack in its entirety.

Name: Power Body
Power and strength made manifest.
Description: User's Unstated Attacks can be chained together in combat, and deal a base of Modest Damage.

Name: Status Guard
The most capable form has no weaknesses, no downfalls.
Description: The user has Immunity to all Status and Negative Effects.

Name: First Aura
The ultimate defense of an age long past, refined and ever potent.
Description: The user begins battle with an Immense Health Aura that negates all attacks that deal less than Immense Damage. This Aura cannot be blown away, but it can be pierced. This Aura reforms at the start of each Custom.

Name: Chameleon
Infinite adaptability.
Description: Once per custom, the user may change their Main Element. They gain all the benefits of the new selected Element, and shift the Elements of all of their attacks to reflect this change.

Name: Omnishoes
The ability to claim the skies as one's home.
Description: User can change between Panels at any time during their turn, and only spend one Action regardless of how they are changing between them. User is completely unaffected by the negative side effects of any panels they are on, and positively benefit from all panels. User can use Hole Panels.

Name: Elementally Charged
The very world shifts at one's whim.
Description: User can raise their Sub-Element to Omega Level. User gains an additional Sub-Element at Level 3.

Name: Bonded to Power
Customization in its ultimate form, allowing for supreme access.
Description: User gains +500 Link Power, or +5 Indie Frags. This can cause their maximum Link Power to go over 1,300, or their maximum Indie Frags to go over 10.

Name: Creator's Gift
The power of a god, synthesized.
Description: User's summons have +1 personal Attack Slot, and attack with normal Damage Baseline. User's summons do not have a mandatory Cooldown, but lose the ability to have multiple copies active at once.

Name: Perfect Arsenal
The ultimate tactician's insight.
Description: The user gains +2 Weapon Slots, slots in 2 Additional Cards per custom, and can slot in one additional Mega Class Card and one additional Giga Class Card. The user skips the loading period of all customs, and can load in new cards at any time.

Name: Perfect Defense
For this wall may never fall.
Description: The user's Damage Reduction effects can reduce Damage below Pathetic, to 0%. Once every other turn, the user can ignore the effects of Pierce.

Name: Ultimate Offense
An attack to silence all opposition.
Description: The user gains access to an attack that is utterly unavoidable, guaranteed to deal Moderate Damage to its target. Damage from this attack cannot be healed. This attack has a mandatory, non-reducible 10-CD, and cannot be augmented.

Name: Divine Presence
Power without effort.
Description: The user gains an additional Passive Ability, outside of their usual weapon allotment.

Name: Advanced Systems
Enhancement to one's own form.
Description: This Giga Program grants three Omega-Level Perks while equipped, instead of just one.
Edited by Gaia, Yesterday, 12:32 AM.
Member Avatar
There is ALWAYS a possibility

Posted Image

Rate my Moderation

Character Information
Goto Top Offline Profile
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Rules · Next Topic »
Locked Topic

Ask Staff for Access to our Discord!

Ask Staff For Access to our Discord!

Protodude's Rockman Corner Chrono X MegaMan Melee MegaMan Topsites