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Ability Wave Library v5
Topic Started: Nov 23 2010, 05:49 PM (8,310 Views)
Omega
::Ability Wave Library v5::

Below is a list of all of the existing Ability Waves here at SFRP. If you are looking for a specific Ability Wave, hit CTRL+F to search the item you are looking for. The Ability Waves are listed in alphabetical order.

Activating Ability Waves does not take up an action during your turn. Passive Ability Waves are always active.




Name: Air Shoes
Description: User gains a passive flight speed with a maximum height of three meters off the ground. Maximum heights stack.
LP Cost: 350

Name: Anti Damage
Description: Once per custom, the user may disappear to avoid damage and counter by throwing a Modest damaging shuriken at the foe.
LP Cost: 300

Name: Aqua Affinity
Description: All Aqua attacks by the user that deal Modest or less damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Aqua as either a Main or a Sub Element.
LP Cost: 100

Name: Aqua Defense
Description: All Aqua attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Fire as either a Main or a Sub Element.
LP Cost: 100

Name: Blade Affinity
Description: All Blade attacks by the user that deal Modest or less damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Blade as either a Main or a Sub Element.
LP Cost: 100

Name: Blade Defense
Description: All Blade attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Wind as either a Main or a Sub Element.
LP Cost: 100

Name: Blind Body
Description: The user is unaffected by Blind.
LP Cost: 200

Name: Break Plus
Description: Once per three turns, the user can make one attack Break. This can only be equipped by a Wave Warrior with Breaking as either a Main or a Sub Element.
LP Cost: 100

Name: Breaking Affinity
Description: All Breaking attacks by the user that deal Modest or less damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Breaking as either a Main or a Sub Element.
LP Cost: 100

Name: Breaking Defense
Description: All Break attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Summon as either a Main or a Sub Element.
LP Cost: 100

Name: Bubble Body
Description: The user is unaffected by Bubble.
LP Cost: 400

Name: Burning Soul
Description: Once per seven turns, the user can make one Fire attack inflict Burn. This can only be equipped by a Wave Warrior with Fire as either a Main or a Sub Element.
LP Cost: 100

Name: Card Finder
Description: No Zenny is earned during a Virus Thread, but in return, you are guarunteed a Card drop every Virus wave.
LP Cost: 400

Name: Chaos Affinity
Description: All Chaos attacks by the user that deal Modest or less damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Chaos as either a Main or a Sub Element.
LP Cost: 100

Name: Chaos Defense
Description: All Chaos attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Light as either a Main or a Sub Element.
LP Cost: 100

Name: Chaos Server
Description: The user can access the Chaos Server at the beginning of a battle. This can only be equipped by a Wave Warrior with Chaos as either a Main or a Sub Element.
LP Cost: 100

Name: Clear Mind
Description: Once per Custom, the user can make one Aqua attack inflict Bubble. This can only be equipped by a Wave Warrior with Aqua as either a Main or a Sub Element.
LP Cost: 100

Name: Confuse Body
Description: The user is unaffected by Confuse.
LP Cost: 200

Name: Custom Streaming
Description: The loading period for all Customs is skipped.
LP Cost: 200

Name: Dark Affinity
Description: All Dark attacks by the user that deal Modest or less damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Dark as either a Main or a Sub Element.
LP Cost: 100

Name: Dark Defense
Description: All Dark attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Chaos as either a Main or a Sub Element.
LP Cost: 100

Name: Deck Shuffle
Description: The user can swap one slotted unused card for another unused Standard card that is in their possession five times per battle.
LP Cost: 300

Name: Electric Affinity
Description: All Elec attacks by the user that deal Modest or less damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Elec as either a Main or a Sub Element.
LP Cost: 100

Name: Electric Defense
Description: All Elec attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Aqua as either a Main or a Sub Element.
LP Cost: 100

Name: EM Shield
Description: Once every five turns, the user may create an EM shield with Health equal to their Shield Baseline.
LP Cost: 250

Name: Fire Affinity
Description: All Fire attacks by the user that deal Modest or less damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Fire as either a Main or a Sub Element.
LP Cost: 100

Name: Fire Defense
Description: All Fire attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Wood as either a Main or a Sub Element.
LP Cost: 100

Name: First Barrier
Description: The user starts battles off with a barrier that can take up to Pathetic damage. The Barrier appears during the loading period of the first custom and must be declared as active upon activation.
LP Cost: 50

Name: Freeze Body
Description: The user is unaffected by Freeze.
LP Cost: 400

Name: Giga Class +1
Description: Allows the user to use one extra Giga per battle. The second Giga cannot be used during the same custom as the first.
LP Cost: 500

Name: Gravity Body
Description: The user is unaffected by Gravity.
LP Cost: 200

Name: Guardian Angel
Description: Once every three turns, the user can use the effects of the card Recover 50. This can only be equipped by a Wave Warrior with Light as either a Main or a Sub Element.
LP Cost: 100

Name: Hidden Power
Description: Once per three turns, the user may sacrifice a Card in their Custom to add Cannon to their Custom. This can only be equipped by a Wave Warrior with Null as either a Main or a Sub Element.
LP Cost: 100

Name: HP +50
Description: The user's health is boosted by a Moderate amount while this Ability Wave is equipped.
LP Cost: 50

Name: HP +100
Description: The user's health is boosted by a High amount while this Ability Wave is equipped.
LP Cost: 80

Name: HP +200
Description: The user's health is boosted by an Immense amount while this Ability Wave is equipped.
LP Cost: 140

Name: HP +300
Description: The user's health is boosted by an Incredible amount while this Ability Wave is equipped.
LP Cost: 200

Name: HP +400
Description: The user's health is boosted by an Astounding amount while this Ability Wave is equipped.
LP Cost: 260

Name: HP +500
Description: The user's health is boosted by an Outstanding amount while this Ability Wave is equipped.
LP Cost: 320

Name: Light Affinity
Description: All Light attacks by the user that deal Modest or less damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Light as either a Main or a Sub Element.
LP Cost: 100

Name: Light Defense
Description: All Light attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Dark as either a Main or a Sub Element.
LP Cost: 100

Name: Mega Class +1
Description: Allows the user to use one extra Mega per custom.
LP Cost: 300

Name: Natural Spirit
Description: Once every three turns, the user can make one Wood attack inflict Confusion. This can only be equipped by a Wave Warrior with Wood as either a Main or a Sub Element.
LP Cost: 100

Name: Null Affinity
Description: All Null attacks by the user that deal Modest or less damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Null as either a Main or a Sub Element.
LP Cost: 100

Name: Null Defense
Description: The user may use the effect of the card Guard. This can only be equipped by a Wave Warrior with Null as either a Main or a Sub Element. After being used, it has a seven turn cooldown before it can be used again.
LP Cost: 100

Name: Para Body
Description: The user is unaffected by Paralysis.
LP Cost: 400

Name: Pierce Plus
Description: Once every three turns, the user can make one attack Pierce. This can only be equipped by a Wave Warrior with Sniping as either a Main or a Sub Element.
LP Cost: 100

Name: Poison Affinity
Description: All Poison attacks by the user that deal Modest or less damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Poison as either a Main or a Sub Element.
LP Cost: 100

Name: Poison Body
Description: The user is unaffected by Poison.
LP Cost: 200

Name: Poison Defense
Description: All Poison attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Breaking as either a Main or a Sub Element.
LP Cost: 100

Name: Quick Gauge
Description: The user's custom is reduced by two turns, allowing the user to slot in cards two turns earlier.
LP Cost: 300

Name: Quick Load
Description: The loading period of the user's first Custom is skipped (A turn does not need to go by before using cards). ONLY applies to the first Custom of a battle.
LP Cost: 50

Name: Reflect
Description: The user is granted a shield which can reflect any nonbreaking projectile attack up to High damage. A small laser blast shot back at the attacker as a counter doing the same amount of damage. Usable once per eight turns.
LP Cost: 300

Name: Shadow Affinity
Description: All Shadow attacks by the user that deal Modest or less damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Shadow as either a Main or a Sub Element.
LP Cost: 100

Name: Shadow Defense
Description: All Shadow attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Blade as either a Main or a Sub Element.
LP Cost: 100

Name: Side Select
Description: The user may slot in one extra Card per Custom as long as this Ability Wave is equipped.
LP Cost: 300

Name: Sniping Affinity
Description: All Sniping attacks by the user that deal Modest or less damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Sniping as either a Main or a Sub Element.
LP Cost: 100

Name: Sniping Defense
Description: All Sniping attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Shadow as either a Main or a Sub Element.
LP Cost: 100

Name: Stealth Mastery
Description: Once per six turns, the user can sacrifice a card to add the card Invis to their custom. This can only be equipped by a Wave Warrior with Shadow as either a Main or a Sub Element.
LP Cost: 100

Name: Summon Affinity
Description: All Summon attacks by the user that deal Modest or less damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Summon as either a Main or a Sub Element.
LP Cost: 100

Name: Summon Defense
Description: All Summon attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Poison as either a Main or a Sub Element.
LP Cost: 100

Name: Summon Master
Description: Once per eight turns, the user can may use the effect of the Card Double Stone. This can only be equipped by a Wave Warrior with Summon as either a Main or a Sub Element.
LP Cost: 100

Name: Super Armor
Description: The user's chains cannot be interrupted and does not flinch from opposing attacks.
LP Cost: 300

Name: Sword Mastery
Description: Once per five turns, if the user attacks with a Sword-Element weapon or Standard card, they may warp in front of their opponent before they execute their attack. This can only be equipped by a Wave Warrior with Blade as either a Main or a Sub Element.
LP Cost: 100

Name: Poison Plus
Description: Once per three turns, the user can make one attack inflict Poison. This can only be equipped by a Wave Warrior with Poison as either a Main or a Sub Element.
LP Cost: 100

Name: Under Shirt
Description: The user can survive a lethal blow, being left with just 1% HP. It may only be used once per battle.
LP Cost: 50

Name: Vengeful Reaper
Description: The user can increase the full damage level of one hit dealt by one. If an attack has multiple hits, it is the first hit dealt. This can only be equipped by a Wave Warrior with Dark as either a Main or a Sub Element. After being used, it has a five turn cooldown before it can be used again.
LP Cost: 100

Name: Voltaic Body
Description: Once per seven turns, the user can make one Elec attack inflict Paralysis. This can only be equipped by a Wave Warrior with Elec as either a Main or a Sub Element.
LP Cost: 100

Name: Wind Affinity
Description: All Wind attacks by the user that deal Modest or less damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Wind as either a Main or a Sub Element.
LP Cost: 100

Name: Wind Body
Description: The user is unaffected by the Wind Status Effect.
LP Cost: 200

Name: Wind Defense
Description: All Wind attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Sniping as either a Main or a Sub Element.
LP Cost: 100

Name: Wind Plus
Description: Once per three turns, the user can make one attack blow away Auras and Barriers. This can only be equipped by a Wave Warrior with Wind as either a Main or a Sub Element.
LP Cost: 100

Name: Wood Affinity
Description: All Wood attacks by the user that deal Modest or less damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. This can only be equipped by a Wave Warrior with Wood as either a Main or a Sub Element.
LP Cost: 100

Name: Wood Defense
Description: All Wood attacks against the user deal one less damage level than normal to a minimum of Pathetic. This can only be equipped by a Wave Warrior with Elec as either a Main or a Sub Element.
LP Cost: 100

Name: Zenny Eye
Description: All Zenny virus reward drops are multiplied by 1.25, but, in return, no Battle Cards can drop from enemies.
LP Cost: 100

Giga Waves

Name: Auto Lock-On
Description: Once per turn, when using a Battle Card, the user may Warp in front of their opponent before use.

Name: Break Lock-On
Description: Once per turn, when targetted by a Battle Card or Melee Baseline Character Weapon, the user may cause the attack to automatically miss.

Name: Power Body
Description: User's Unstated Attacks deal a base of Modest Damage and can be chained together in combat.

Name: Status Guard
Description: The user has Immunity to all Status and Negative Effects.

Name: First Aura
Description: The user begins battle with an Immense Health Aura that negates all attacks that deal less than Immense Damage. This Aura cannot be blown away, but it can be pierced.

Name: Chameleon
Description: Once per battle, the user may change their Main Element. They gain all the benefits of the new selected Element, and shift the Elements of all of their attacks to reflect this change.

Name: Omnishoes
Description: User can change between Panels at any time during their turn, and only spend one Action regardless of how they are changing between them. User is completely unaffected by the negative side effects of any panels they are on, and positively benefit from all panels. User can use Hole Panels.

Name: Elementally Charged
Description: User can raise their Sub-Element to Omega Level. User gains an additional Sub-Element at Level 3.

Name: Finalize
Description: User unlocks a unique Transformation, which lasts for the custom. While Transformed, user gains benefits as though they were an Omega Level Wave Warrior. Transformation must be approved by a Staff Member. Omega Level Wave Warriors instead choose two perks below Omega Level and a single Omega Level perk. They also gain an additional Weapon with +1 Damage Level over base. All effects must be approved, and can only be changed within normal Approval Rules. This transformation can only be activated after all attacks in a turn are responded to, and cannot be used alongside other transformations.

Name: Transformative
Description: User can use up to two Transformations per battle, and Transform at any point during their turn. User can occupy two Transformations at once, benefitting from all effects, and choosing which Elements to benefit from. All Transformations last four additional turns, and Transformation Weapons gain +1 Damage Level Base and Cap. Rogue Form cannot be used alongside other forms, but, Rogue Form loses its Health Bug.

Name: Bonded to Power
Description: User gains +500 Link Power, or +5 Indie Frags. This can cause their maximum Link Power to go over 1,300, or their maximum Indie Frags to go over 10.

Name: Creator's Gift
Description: User's summons have +1 personal Attack Slot, and attack with normal Damage Baseline. User's summons do not have a mandatory Cooldown.

Name: Perfect Arsenal
Description: The user gains +2 Weapon Slots, slots in 2 Additional Cards per custom, and can slot in one additional Mega Class Card and one additional Giga Class Card. The user skips the loading period of all customs, and can load in new cards at any time.

Name: Perfect Defense
Description: The user can reduce incoming Damage to 0, and their Damage Reduction is not ignored by Piercing Effects.

Name: Divine Presence
Description: The user unlocks an additional Passive Ability Slot.
Edited by Gaia, May 26 2018, 02:58 PM.
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