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Ability Wave and Indie Wave Library v5
Topic Started: Nov 23 2010, 05:49 PM (8,397 Views)
Omega
::Ability Wave Library v5::

Below is a list of all of the existing Ability Waves and their Indie Wave Counterparts. Note that certain Indie Waves, the Link Waves, are only available to Indie users; they do not have an Ability Wave counterpart.

The cost of each ability wave is written with the Link Power Cost first, separated by a | from the Indie Frag Cost. A blank space in front of the | indicates that this ability does not have an Ability Wave counterpart.

Activating Ability Waves does not take up an action during your turn. Passive Ability Waves are always active.




Name: Air Shoes
Description: User gains a passive flight speed with a maximum height of three meters off the ground. Maximum heights stack.
Cost: 300 | 3

Name: Anti Damage
Description: Once per custom, the user may disappear to avoid damage and counter by throwing a Modest damaging shuriken at the foe.
Cost: 300 | 3

Name: Augmented Armor
Description: User reduces the damage of all incoming attacks by a Pathetic Amount, to a minimum of pathetic. This ability can be equipped multiple times, and its effects stack.
Cost: 200 | 2

Name: Blind Body
Description: The user is unaffected by Blind.
Cost: 200 | 2

Name: Break Plus
Description: Once every three turns, the user can make one attack Break.
Cost: 100 | 1

Name: Brutal Lock
Description: Once per seven turns, the user can warp in front of the opponent to attack with a Standard card. Attacks dealt this way are boosted by one damage level and gain Breaking.
Cost: 400 | 4

Name: Bubble Body
Description: The user is unaffected by Bubble.
Cost: 400 | 4

Name: Burning Soul
Description: Once per seven turns, the user can make one Fire attack inflict Burn.
Cost: 100 | 1

Name: Card Finder
Description: No Zenny is earned during a Virus Thread, but in return, you are guarunteed a Card drop every Virus wave.
Cost: 400 | 4

Name: Chaos Server
Description: The user can access the Chaos Server at the beginning of a battle.
Cost: 100 | 1

Name: Charge Panel
Description: User's Charged Attacks change the Panels beneath enemies they hit to the selected Panel Type, chosen upon acquisition.
Cost: 300 | 3

Name: Charge Spread
Description: User's Charged Attacks deal Damage in a 1 meter radius around their point of impact.
Cost: 300 | 3

Name: Clear Mind
Description: Once per seven turns, the user can make one Aqua attack inflict Bubble.
Cost: 100 | 1

Name: Confuse Body
Description: The user is unaffected by Confuse.
Cost: 200 | 2

Name: Copy Eye
Description: Once per five turns, the user can sacrifice one non-Basic card to copy one Standard Card in the opponent's custom.
Cost: 300 | 3

Name: Custom Streaming
Description: The loading period for all Customs is skipped.
Cost: 200 | 2

Name: Deck Shuffle
Description: The user can swap one slotted unused card for another unused Standard card that is in their possession once every five turns.
Cost: 300 | 3

Name: Elemental Affinity
Description: The user selects a single Element upon equipping this Ability Wave. Attacks of the selected element that deal Modest or lower damage are increased by one Damage Level.

Name: Elemental Defense
Description: The user selects a single Element upon equipping this Ability Wave. The user gains a Strength against the selected element, taking 1 Damage Level less from all attacks with that element.

Name: EM Shield
Description: Once every five turns, the user may create an EM shield with Health equal to their Shield Baseline.
Cost: 250 | 2

Name: First Barrier
Description: The user starts battles off with a barrier that can take up to Pathetic damage. The Barrier appears during the loading period of the first custom and must be declared as active upon activation.
Cost: 50 | 1

Name: Freeze Body
Description: The user is unaffected by Freeze.
Cost: 400 | 4

Name: Giga Class +1
Description: Allows the user to use one extra Giga Class Card per battle. The second Giga cannot be used during the same custom as the first.
Cost: 500 | 5

Name: Gravity Body
Description: The user is unaffected by Gravity.
Cost: 200 | 2

Name: Guardian Angel
Description: Once every three turns, the user can use the effects of the card Recover 50.
Cost: 100 | 1

Name: Hidden Power
Description: Once per three turns, the user may sacrifice a Card in their Custom to add Cannon to their Custom.
Cost: 100 | 1

Name: HP +50
Description: The user's health is boosted by a Moderate amount while this Ability Wave is equipped.
Cost: 50 |

Name: HP +100
Description: The user's health is boosted by a High amount while this Ability Wave is equipped.
Cost: 100 | 1

Name: HP +200
Description: The user's health is boosted by an Immense amount while this Ability Wave is equipped.
Cost: 200 | 2

Name: HP +300
Description: The user's health is boosted by an Incredible amount while this Ability Wave is equipped.
Cost: 300 | 3

Name: HP +400
Description: The user's health is boosted by an Astounding amount while this Ability Wave is equipped.
Cost: 400 | 4

Name: HP +500
Description: The user's health is boosted by an Outstanding amount while this Ability Wave is equipped.
Cost: 500 | 5

Name: Last Revive
Description: If the user has 10% or less health, they are allowed to use one Standard card used in a previous custom once per three turns.
Cost: 100 | 1

Name: Last Struggle
Description: Once per battle, while the user has 10% or less health, they may heal 30%.
Cost: 300 | 3

Name: Link Cancel
Description: An opponent who has a Brother Card on their custom has their Ability Waves disabled for that custom. Only one 'Link' Ability Wave can be active per Brother card in the opponent's custom.
Cost: | 1

Name: Link Counter
Description: Every custom, the first Brother Card used by the opponent is negated, even if it's designated as a Tribe Card or sacrificed for a Star Break. Only one 'Link' Ability Wave can be active per Brother card in the opponent's custom.
Cost: | 2

Name: Link Curse
Description: An opponent who has a Brother Card on their custom gains a health bug that deals them Low damage per turn that custom. Only one 'Link' Ability Wave can be active per Brother card in the opponent's custom.
Cost: | 1

Name: Link Debilitation
Description: An opponent with a Brother Card in their custom deals one damage level less with each attack they make, to a minimum of Pathetic damage. Only one 'Link' Ability Wave can be active per Brother card in the opponent's custom.
Cost: | 1

Name: Link Limitation
Description: An opponent who has a Brother Card on their custom has all their Multi-Use cards become One-Use for that custom. Only one 'Link' Ability Wave can be active per Brother card in the opponent's custom.
Cost: | 1

Name: Link Slowdown
Description: An opponent who has a Brother card on their custom has the duration of the custom gauge of that custom increased by five turns. Only one 'Link' Ability Wave can be active per Brother card in the opponent's custom.
Cost: | 1

Name: Link Suppresion
Description: An opponent who has a Brother Card on their custom cannot use Mega or Giga cards that custom. Only one 'Link' Ability Wave can be active per Brother card in the opponent's custom.
Cost: | 1

Name: Link Vulnerability
Description: An opponent who has a Brother Card on their custom takes damage one level higher from all attacks that custom. Only one 'Link' Ability Wave can be active per Brother card in the opponent's custom.
Cost: | 1

Name: Main Selection
Description: For each "Main Selection" the user has equipped, they gain one additional slot for a Standard card of the same Main Element as the user's.
Cost: 200 | 2

Name: Mega Class +1
Description: Allows the user to use one extra Mega per custom.
Cost: 300 | 3

Name: Mu Summons
Description: Once per seven turns, the user can sacrifice one card to use the effect of the card Guardian.
Cost: 300 | 3

Name: Natural Spirit
Description: Once every five turns, the user can make one Wood attack inflict Confusion.
Cost: 100 | 1

Name: Natural Regen
Description: The user gains Pitiful Natural Regen. Natural Regen allows a user to restore health equal to the listed amount the first time each turn they use a Battle Card with their Main Element. Multi-Use Cards only trigger this on the first time they are used.
Cost: 300 | 3

Name: Null Defense
Description: The user may use the effect of the card Guard. After being used, it has a five turn cooldown before it can be used again.
Cost: 100 | 1

Name: Para Body
Description: The user is unaffected by Paralysis.
Cost: 400 | 4

Name: Homing Plus
Description: Once every three turns, the user can make one attack Home.
Cost: 100 | 1

Name: Poison Body
Description: The user is unaffected by Poison.
Cost: 200 | 2

Name: Quick Gauge
Description: The user's custom is reduced by two turns, allowing the user to slot in cards two turns earlier.
Cost: 300 | 3

Name: Reflect
Description: The user is granted a shield which can reflect any nonbreaking projectile attack up to High damage. A small laser blast shot back at the attacker as a counter doing the same amount of damage. Usable once per eight turns.
Cost: 300 | 3

Name: Side Select
Description: The user may slot in one extra Card per Custom as long as this Ability Wave is equipped.
Cost: 300 | 3

Name: Stealth Mastery
Description: Once per six turns, the user can sacrifice a card to add the card Invis to their custom.
Cost: 100 | 1

Name: Summon Master
Description: Once per eight turns, the user can may use the effect of the Card Double Stone.
Cost: 100 | 1

Name: Super Armor
Description: The user's chains cannot be interrupted and does not flinch from opposing attacks.
Cost: 300 | 3

Name: Support - Area Eater
Description: The user can choose to change any Support Class Card into an Area Eater, once per three turns.
Cost: 200 | 2

Name: Support - Double Stone
Description: The user can choose to change any Support Class Card into Double Stone, once per three turns.
Cost: 200 | 2

Name: Support - Panel Format
Description: The user can choose to change any Support Class Card into Panel Format, once per three turns.
Cost: 200 | 2

Name: Sword Mastery
Description: Once per five turns, if the user attacks with a Sword-Element weapon or Standard card, they may warp in front of their opponent before they execute their attack.
Cost: 100 | 1

Name: Poison Plus
Description: Once per three turns, the user can make one attack inflict Poison.
Cost: 100 | 1

Name: Under Shirt
Description: The user can survive a lethal blow, being left with just 1% HP. It may only be used once per battle.
Cost: 50 | 1

Name: Vengeful Reaper
Description: The user can increase the full damage level of one hit dealt by one. If an attack has multiple hits, it is the first hit dealt. After being used, it has a five turn cooldown before it can be used again.
Cost: 100 | 1

Name: Voltaic Body
Description: Once per seven turns, the user can make one Elec attack inflict Paralysis.
Cost: 100 | 1

Name: Wind Body
Description: The user is unaffected by the Wind Status Effect.
Cost: 200 | 2

Name: Wind Plus
Description: Once per three turns, the user can make one attack blow away Auras and Barriers.
Cost: 100 | 1

Name: Zenny Eye
Description: All Zenny virus reward drops are multiplied by 1.25, but, in return, no Battle Cards can drop from enemies.
Cost: 100 | 1

Giga Waves

Name: Auto Lock-On
Accuracy: A mastered art; Speed: Profound.
Description: Once per turn, when using a Battle Card, the user may Warp in front of their opponent before use.

Name: Break Lock-On
Rejection and avoidance to deter the most capable speed.
Description: Once per turn, when targetted by a Battle Card or Melee Baseline Character Weapon, the user may negate that attack in its entirety.

Name: Power Body
Power and strength made manifest.
Description: User's Unstated Attacks can be chained together in combat, and deal a base of Modest Damage.

Name: Status Guard
The most capable form has no weaknesses, no downfalls.
Description: The user has Immunity to all Status and Negative Effects.

Name: First Aura
The ultimate defense of an age long past, refined and ever potent.
Description: The user begins battle with an Immense Health Aura that negates all attacks that deal less than Immense Damage. This Aura cannot be blown away, but it can be pierced. This Aura reforms at the start of each Custom.

Name: Chameleon
Infinite adaptability.
Description: Once per custom, the user may change their Main Element. They gain all the benefits of the new selected Element, and shift the Elements of all of their attacks to reflect this change.

Name: Omnishoes
Boundaries and limitations are but words to those that can take to the skies.
Description: User can change between Panels at any time during their turn, and only spend one Action regardless of how they are changing between them. User is completely unaffected by the negative side effects of any panels they are on, and positively benefit from all panels. User can use Hole Panels.

Name: Elementally Charged
The very world shifts at one's whim.
Description: User can raise their Sub-Element to Omega Level. User gains an additional Sub-Element at Level 3.

Name: Finalize
Ascendency manifest; power given form.
Description: User unlocks a unique Transformation, which lasts for the custom. While Transformed, user gains benefits as though they were an Omega Level Wave Warrior. Transformation must be approved by a Staff Member. Omega Level Wave Warriors instead choose two perks below Omega Level and a single Omega Level perk. They also gain an additional Weapon with +1 Damage Level over base. All effects must be approved, and can only be changed within normal Approval Rules. This transformation can only be activated after all attacks in a turn are responded to, and cannot be used alongside other transformations.

Name: Transformative
The power of a body capable of enduring massive change, and extreme surges of strength.
Description: User can use up to two Transformations per battle, and Transform at any point during their turn. User can occupy two Transformations at once, benefitting from all effects, and choosing which Elements to benefit from. All Transformations last four additional turns, and Transformation Weapons gain +1 Damage Level Base and Cap. Rogue Form cannot be used alongside other forms, but, Rogue Form loses its Health Bug.

Name: Bonded to Power
Customization in its ultimate form, allowing for supreme access.
Description: User gains +500 Link Power, or +5 Indie Frags. This can cause their maximum Link Power to go over 1,300, or their maximum Indie Frags to go over 10.

Name: Creator's Gift
The power of a god, synthesized.
Description: User's summons have +1 personal Attack Slot, and attack with normal Damage Baseline. User's summons do not have a mandatory Cooldown, but lose the ability to have multiple copies active at once.

Name: Perfect Arsenal
The ultimate tactician's insight.
Description: The user gains +2 Weapon Slots, slots in 2 Additional Cards per custom, and can slot in one additional Mega Class Card and one additional Giga Class Card. The user skips the loading period of all customs, and can load in new cards at any time.

Name: Perfect Defense
For this wall may never fall.
Description: The user can reduce incoming Damage to 0, and their Damage Reduction is not ignored by Piercing Effects.

Name: Ultimate Offense
An attack to silence all opposition.
Description: The user gains access to an attack that is utterly unavoidable, guaranteed to deal Moderate Damage to its target. Damage from this attack cannot be healed. This attack has a mandatory, non-reducible 10-CD, and cannot be augmented.

Name: Divine Presence
Power without effort.
Description: The user gains an additional Passive Ability, outside of their usual weapon allotment.

Name: Advanced Systems
Enhancement to one's own form.
Description: This Giga Program grants three Omega-Level Perks while equipped, instead of just one.
Edited by Gaia, Jul 4 2018, 02:40 PM.
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