The fifth major system change of the Star Force RP includes changes to Weapons, Elements, Virus Threads, the Card Library and more. Feel free to visit the full v5 Updates Thread to see all the changes that have been made.
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lash suggests his guide may be helpful.
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Post here to claim Noise Frags from battles. Remember that you have to get at least 75% Noise in order to obtain one. You do not need to post here to claim Noise Frags given to you in plots or threads.
Name: Zephus Element: Aqua Sub Element: Breaking Gender: Male Description:
Youkaiko
Name: Youkaiko or Youkai (You-Kai-ko) Element: Stealth Sub Element: Summon Gender: Male Description:Head: Youkaiko wears a gray headband that comes down in a "V" at the front and spikes out in the back. In the middle is a simple yellow diamond. Hira's goggles are specially made to allow him to both see the Wave World and to not be effected by his own attacks (explained later).
Torso/legs: Youkai wears very basic green armor that is not joined at the joints. The armor is more square than round, giving Youkai a bulkier image and serving more as fancy battle armor than being a useful defense. His black jumpsuit is visible where there is no armor, making Youkai simply look like a battle ready Hira. On his chest is the same yellow diamond that is on his forehead, but is much larger.
Shokkuhanta
Name: Shokkuhanta Element: Elec Sub Element: Summon Gender: Male Description: Shok wears a yellow jumpsuit with basic grey and white armor. The armor is rather sleek and is bolded by a thin black outline over each edge to make his appearance less of an eyesore. He wears a mask-like visor that covers most of his head, although Shok is known to take this off. The light yellow visor meets at a point where his nose is while the grey legs hug his head, the arms extending out past his ears. Two very long and thin pieces of cloth hang off of his shoulders down to his knees, which are only there for aesthetic purposes. Overall, Shok has a very basic appearance.
Brother Band Info
Spoiler: click to toggle
Zuhal
Handle: Zuhal LP: Not Applicable Indie Frags: 8 Indie Proof Equipped Indie Ability Waves: HP +500 (4) HP +500 (4) Elec Defense (0 LP)
Unused AWs: HP +50 (50) x3 Breaking Affinity (100 LP) Para Body (400 LP) Joker Noise Program ~ Libra (0 LP)
Description: User gains a big spike on each shoulder. The user's helmet also gains a spike that looks much like a horn.
Vibrant Noise: User color theme becomes yellow. Their right arm turns black, and their left turns white.
Form Abilities: Standard cards with Elec as their Main Element gain a Low damage boost, while a Standard card's Sub Element with Elec gains a Pitiful boost. Twice per custom, the user may add a one use Paralysis effect on one of their Sword cards. Only affects 2 swords.
Vibrant Noise Ability: The user gains a Tag Slot in their Custom to load another card. The Tagged Card must be declared as a pair with one other card in your Custom, and can only be used in a chain with the selected card. The Tagged Card cannot be used by itself under any circumstances. Multi Use cards in the Tag Slot become One Use.
Color Out Weapon: Rocket Knuckle The user launches their right hand like a rocket. The fist extends out 5 meters before returning back to the user. This attack overrides any weapon that is currently in that user's hand. Deals Low Elec damage. Paralyzes for the first hit of a custom only.
Blade Afflinity [250] (active) Electric Afflinity [100] (active) Sword Mastery [0] (active) HP +50 [50] Joker Program [0] (active) Quickload [50] HP +400 [260] R. of Ra Mu: Title of Glory [100] R. of Ra Mu: Shadowed Illusions[100](active)
Brother Band Info
favorites; Fire Ring 3 | Diamond Ice | Hollow | Chaos Card Brothers: Phil Ichigo
Matrax K. Seeves-Reborn
Human: Matrax K. Seeves Conversion: Nessuna Traccia Element: Chaos (noise)/Breaking
Noise Form
Name: Wolf Noise
Element: Wood
Description: User gains what looks like claws on each shoulder and their head. The helmet surrounding the face is like that of a wolf with the users face being in the jaws.
Vibrant Noise: Claws turn a sick yellow color. Users color theme turns forest green.
Form Abilities: Standard cards with Wood or Blade as their Main Element gain a Pathetic Damage boost. Quick Gauge is also gained which reduces custom by 2 turns.
Vibrant Noise Ability: Auto Lock-On. Once per custom the user may instantly warp in front of a foe and use a card or attack.
Vibrant Noise Weapon: Shock Claw The user slashes with their claw, sending out a short shockwave at the enemy. Shockwave extends out 2 meters. Deals Modest Blade damage.
Right or Wrong, It's my lifeAnd I choose how to live it.
Posts:
301
Group:
Criminal
Member
#453
Joined:
April 8, 2011
Daisuke And Jimmy
Daisuke And Necro
Human: Daisuke Kuriyama Wizard: Necro Conversion: Necroman Element: Summon Sub Element: Dark 1. Weapon Name: Soul Staff Weapon Description: A long black staff, about two meters long exactly. Used to keep Necroman's enemies at bay as well as used long ranged attacks while his summons take care of the enemy within a close range. Seeing as how this weapon is two handed, Daisuke has the ability to compress it into a orb of energy then absorb it to remove the burden of having to carry it. To re summon, all Daisuke must do is recall the orb of energy and transform it back. This also works from a distance as the orb will return to him at will. 2. Weapon Name: Nightmare Glove Weapon Description: This glove acts a medium for Necroman's powers of summoning, bringing lifeless knights in armor from the dead. He must make contact with any kind of surface to use the glove to actually be able to summon, like a wall or the ground. His power travels along the surface to the place Necroman actually wants his summon to appear. 3. Weapon Name: Necromancy Abilities Weapon Description: Daisuke's own summoning powers, without the help of his glove. He is able to use his powers without it, but cannot concentrate it to fully summon any type of permanent beings.
Human: Jimmy Wizard: Flame Conversion:Phoenix Element: Fire Sub Element: Blade Weapon 1 Name: Dual swords. Weapon Description: Two one meter long black blades with the word Phoenix in red engraved on one side of each blade. If anyone other then Phoenix touched these swords, they will automatically reject them, burning their hands and forcing them to release them. They can also be summoned back in position on Phoenix's back after a whole turn of not being with him. Weapon 2 Name: Fire Manipulation Weapon Description: This ability allows Phoenix to control the fire burning within him, and use it at will. This usually allows for many different ranged attacks unlike his swords. Weapon 3 Name: Flaming Wings Weapon Description: Two wings completely made of Phoenix's fire energy. They are of course located on his back, about as tall as Phoenix himself, about one foot from touching the ground. These wings can be summoned and retracted back into his body any time needed. Any time outside of the battle system these allow him to fly for a short period or glide slowly through the air.
Zenny: 10,000z Noise Frags: 0 First to Finalize! First to Finalize into BlackAce First to hit the 200% Noise mark! Proud Owner of a Zerker Tribe On transformation! Owner of a DreamPark Virus Pass
Battle Cards
Null Cannon Gatling 1 Mini Grenade 1 Power Bomb 1 Silver Meteor Paralyze Plus Attack +10 Guard Divide Line Aura Barrier Area Eater Double Cross Quick Gauge Slow Gauge
Fire Fire Dance 1 Heat Upper 1 Fire Bazooka 1 Mad Fire 1 ~Break Count Bomb!~
Blade Sword Wide Sword Long Sword Big Ax 1 Buzz Saw 1 Buzz Saw 2 Muramasa Anti Sword
Shadow
Sniping Mad Vulcan 1 Mega Boost
Breaking Sync Hook 1 Moai Fall 1 Big Drop 2
Summon Time Bomb 2 Junk Cube 1 Junk Cube 3
Poison Poison Knuckle Recover 150
Light Beast Slap 2
Dark Scythe 1 Dark Hole 3 Dark Aura ~Dark Phantom~
Chaos Bombalizer
Shared Ability Waves
HP + 300/ LP: 200
Favorite Quotes
"If the king doesn't move, then his subjects won't follow." "It wasn't me who was wrong! It was the WORLD!!!" "In my path to hell, I shall have you accompany me" "Yes, I will destroy the world and recreate it" "Lets see you grit those teeth!" "My drill is the drill! That creates the heavens!!!" "Reasons for killing there are many. But no reason is needed for saving someone." "Only One Truth Prevails!" "Idiot. Theories aren't about winning or losing. Its not a matter of better or worse. In every case, One Truth Prevails." "The world isn't perfect. But it's there for us, doing the best it can. And that's what makes it so damn beautiful." "I kill therefore I am. Whether I'm real or human does'nt matter. I'm a killer and thats all I need to know"
Ace Program Element: Electric Description: User gains a big spike on each shoulder. The user's helmet also gains a spike that looks much like a horn. Vibrant Noise: User color theme becomes yellow. Their right arm turns black, and their left turns white. Form Abilities: Standard cards with Elec as their Main Element gain a Low damage boost, while a Standard card's Sub Element with Elec gains a Pitiful boost. Twice per custom, the user may add a one use Paralysis effect on one of their Sword cards. Only affects 2 swords. Vibrant Noise Ability: The user gains a Tag Slot in their Custom to load another card. The Tagged Card must be declared as a pair with one other card in your Custom, and can only be used in a chain with the selected card. The Tagged Card cannot be used by itself under any circumstances. Multi Use cards in the Tag Slot become One Use. Color Out Weapon: Rocket Knuckle The user launches their right hand like a rocket. The fist extends out 5 meters before returning back to the user. This attack overrides any weapon that is currently in that user's hand. Deals Low Elec damage. Paralyzes for the first hit of a custom only.
Joker Program Element: Breaking Description: User gains a roman style helmet and plated style shoulder pads. Vibrant Noise: Helmet, shoulder armor and other main armor pieces turn gold or have the appearance of gold. The rest turns purple. Also gains gold plated armor on the rest of body. Form Out Abilities: Standard cards with Break or Summon as the main element gain Pitiful damage, while Standard cards with the same elements as a Sub Element gain Pathetic damage. Vibrant Noise Ability: Gladiator Armor: All attacks that hit are reduced by pitiful to a minimum of pathetic. Color Out Weapon: Break Army: A row of troops appear, the row having 3 troops, which charge straight at individual targets as the user sees fit in an formation or strategy(three way attack, straight out charge etc). Each little troop deals low damage. Troops are destructible, have low health and are Breaking element. At the end of the attack, all surviving soldiers disappear.
Favorites: Silver Meteor, Striker Edge, Gatling 3, Anti Sword
Ability Waves
Null Affinity Sword Affinity HP +500
Fuoco Form
Ace Program Element: Fire Description: The user gains spikes straight up. In the center of their chest they gain a colorless diamond. Vibrant Noise: The user's armor turns red and the diamond turns the main color of the user. Form Abilities: Super armor Vibrant Noise Ability: Another Side (Side Select) Color Out Weapon: Synchro The user gains an extra slot in their custom. In this slot they can slot in an fire element card. This card must be multi-use and then is synched with the user. The user gains the indication of the weapon around their wrist. If the weapon is a sword card it appears across their back. This card can be used through out the custom. The user uses the card the same as they normally would; however, this card can be unequipped and used again. The card slotted in has its damage reduced by one level to a minimum of pathetic. Cards with pathetic default damage can not be used. If the weapon causes a status effect (ie: paralyze or blind) it only affects the first use of the weapon..
Cannon PlusCannon PlasmaGun1 Air Spread IceMeteor1 Sword Wide Sword Long Sword PowerBomb1 SyncHook1 RadarMissile1 FireBazooka1 ChainBubble1 JumboHammer1 FlickerKick1 BigAx1 JunkCube1 MoaiFall1 Barrier Power Song Paralyze Plus x2 Attack +10 Guard ====Purchases/Acquisitions==== Berserk Sword3 Tidal Edge Voltic Eye2 Voltic Eye3 Stun Knuckle Recover 150 Drill Arm2 Noise Wizard 1 Buki 2 Break Sabre Silver Meteor Striker Edge Radar Missile3 Gatling3 Cycle 2+ Chaos Card x2 AntiSword Fokx Fu 1 Brave Sword3 Cancer Bubble Bombalizer Warrior Soul Piranha Kiss3 Big Drop1 Green Ink Ice Spin1 Kung Foo Kid White Meteor Quake Song Pegasus Magic Black Hole 2 Winy Attack 2 Rogue Plesio Surf Buki 3 Flash Strike 3 Invisible Recover 300 Guard Recover 100 Barrier 100 Guardian
Quotes from 'Round the Board
Omega: SFRP, the only place you can deny Cancer.
Ryuu: I beat up babies by punching pregnant women. I tie the tails of animals together to make improvised nunchucks that I dispose of in a wood chipper after each use. I burn down cities for fuel to keep trees warm in the fire.
Ryuu: The three P's this place runs on: Patience, pricks, and pride.
Ryuu: You MAY not like them, but some people enjoy puns. ANGUS what I'm one of those people. Is this a NIGHTMARE for you? Are you oKAI? Are these puns getting TEDDIEous? I'll stop KAZUMI-n a lot to me. Nah I'm just JOSHING. That didn't work, no DAISUKE?
Ryuu and/or Van: That was my favorite pun, ANGUS what I'm using it. Yes that was totally PUNintentional. We better stop or we'll give him NIGHTMARES. AY,LEX stop before Torch really goes insane. U-B making too many puns and E-B freaking out over them. True, this could be a MAJOR problem. Aw, MAN,AM-I gonna regret this? ZUHAL had us worried. If anyone else had made that pun I would be pissed, but it's ok because ATRUS you. This list of puns truly is a COLOSSUS. I hope you MAY forgive me. ANGUS I'll go post now. Well, Kira's and trouble. I'll hafta DEFENDER at all costs. You know that list is just so great, I think I'll CELLION eBay. COLOSSUS if you need anything. Torchman: *goes to corner, assumes the fetal position and rocks back and forth in insanity*
Van:This ain't Yu-gi-oh, you don't automatically lose when you run out of cards. Never running out helps though.
Right or Wrong, It's my lifeAnd I choose how to live it.
Posts:
301
Group:
Criminal
Member
#453
Joined:
April 8, 2011
Daisuke And Jimmy
Daisuke And Necro
Human: Daisuke Kuriyama Wizard: Necro Conversion: Necroman Element: Summon Sub Element: Dark 1. Weapon Name: Soul Staff Weapon Description: A long black staff, about two meters long exactly. Used to keep Necroman's enemies at bay as well as used long ranged attacks while his summons take care of the enemy within a close range. Seeing as how this weapon is two handed, Daisuke has the ability to compress it into a orb of energy then absorb it to remove the burden of having to carry it. To re summon, all Daisuke must do is recall the orb of energy and transform it back. This also works from a distance as the orb will return to him at will. 2. Weapon Name: Nightmare Glove Weapon Description: This glove acts a medium for Necroman's powers of summoning, bringing lifeless knights in armor from the dead. He must make contact with any kind of surface to use the glove to actually be able to summon, like a wall or the ground. His power travels along the surface to the place Necroman actually wants his summon to appear. 3. Weapon Name: Necromancy Abilities Weapon Description: Daisuke's own summoning powers, without the help of his glove. He is able to use his powers without it, but cannot concentrate it to fully summon any type of permanent beings.
Human: Jimmy Wizard: Flame Conversion:Phoenix Element: Fire Sub Element: Blade Weapon 1 Name: Dual swords. Weapon Description: Two one meter long black blades with the word Phoenix in red engraved on one side of each blade. If anyone other then Phoenix touched these swords, they will automatically reject them, burning their hands and forcing them to release them. They can also be summoned back in position on Phoenix's back after a whole turn of not being with him. Weapon 2 Name: Fire Manipulation Weapon Description: This ability allows Phoenix to control the fire burning within him, and use it at will. This usually allows for many different ranged attacks unlike his swords. Weapon 3 Name: Flaming Wings Weapon Description: Two wings completely made of Phoenix's fire energy. They are of course located on his back, about as tall as Phoenix himself, about one foot from touching the ground. These wings can be summoned and retracted back into his body any time needed. Any time outside of the battle system these allow him to fly for a short period or glide slowly through the air.
Zenny: 10,000z Noise Frags: 0 First to Finalize! First to Finalize into BlackAce First to hit the 200% Noise mark! Proud Owner of a Zerker Tribe On transformation! Owner of a DreamPark Virus Pass
Battle Cards
Null Cannon Gatling 1 Mini Grenade 1 Power Bomb 1 Silver Meteor Paralyze Plus Attack +10 Guard Divide Line Aura Barrier Area Eater Double Cross Quick Gauge Slow Gauge
Fire Fire Dance 1 Heat Upper 1 Fire Bazooka 1 Mad Fire 1 ~Break Count Bomb!~
Blade Sword Wide Sword Long Sword Big Ax 1 Buzz Saw 1 Buzz Saw 2 Muramasa Anti Sword
Shadow
Sniping Mad Vulcan 1 Mega Boost
Breaking Sync Hook 1 Moai Fall 1 Big Drop 2
Summon Time Bomb 2 Junk Cube 1 Junk Cube 3
Poison Poison Knuckle Recover 150
Light Beast Slap 2
Dark Scythe 1 Dark Hole 3 Dark Aura ~Dark Phantom~
Chaos Bombalizer
Shared Ability Waves
HP + 300/ LP: 200
Favorite Quotes
"If the king doesn't move, then his subjects won't follow." "It wasn't me who was wrong! It was the WORLD!!!" "In my path to hell, I shall have you accompany me" "Yes, I will destroy the world and recreate it" "Lets see you grit those teeth!" "My drill is the drill! That creates the heavens!!!" "Reasons for killing there are many. But no reason is needed for saving someone." "Only One Truth Prevails!" "Idiot. Theories aren't about winning or losing. Its not a matter of better or worse. In every case, One Truth Prevails." "The world isn't perfect. But it's there for us, doing the best it can. And that's what makes it so damn beautiful." "I kill therefore I am. Whether I'm real or human does'nt matter. I'm a killer and thats all I need to know"
Ace Program Element: Electric Description: User gains a big spike on each shoulder. The user's helmet also gains a spike that looks much like a horn. Vibrant Noise: User color theme becomes yellow. Their right arm turns black, and their left turns white. Form Abilities: Standard cards with Elec as their Main Element gain a Low damage boost, while a Standard card's Sub Element with Elec gains a Pitiful boost. Twice per custom, the user may add a one use Paralysis effect on one of their Sword cards. Only affects 2 swords. Vibrant Noise Ability: The user gains a Tag Slot in their Custom to load another card. The Tagged Card must be declared as a pair with one other card in your Custom, and can only be used in a chain with the selected card. The Tagged Card cannot be used by itself under any circumstances. Multi Use cards in the Tag Slot become One Use. Color Out Weapon: Rocket Knuckle The user launches their right hand like a rocket. The fist extends out 5 meters before returning back to the user. This attack overrides any weapon that is currently in that user's hand. Deals Low Elec damage. Paralyzes for the first hit of a custom only.
Joker Program Element: Breaking Description: User gains a roman style helmet and plated style shoulder pads. Vibrant Noise: Helmet, shoulder armor and other main armor pieces turn gold or have the appearance of gold. The rest turns purple. Also gains gold plated armor on the rest of body. Form Out Abilities: Standard cards with Break or Summon as the main element gain Pitiful damage, while Standard cards with the same elements as a Sub Element gain Pathetic damage. Vibrant Noise Ability: Gladiator Armor: All attacks that hit are reduced by pitiful to a minimum of pathetic. Color Out Weapon: Break Army: A row of troops appear, the row having 3 troops, which charge straight at individual targets as the user sees fit in an formation or strategy(three way attack, straight out charge etc). Each little troop deals low damage. Troops are destructible, have low health and are Breaking element. At the end of the attack, all surviving soldiers disappear.
Favorites: Silver Meteor, Striker Edge, Gatling 3, Anti Sword
Ability Waves
Null Affinity Sword Affinity HP +500
Fuoco Form
Ace Program Element: Fire Description: The user gains spikes straight up. In the center of their chest they gain a colorless diamond. Vibrant Noise: The user's armor turns red and the diamond turns the main color of the user. Form Abilities: Super armor Vibrant Noise Ability: Another Side (Side Select) Color Out Weapon: Synchro The user gains an extra slot in their custom. In this slot they can slot in an fire element card. This card must be multi-use and then is synched with the user. The user gains the indication of the weapon around their wrist. If the weapon is a sword card it appears across their back. This card can be used through out the custom. The user uses the card the same as they normally would; however, this card can be unequipped and used again. The card slotted in has its damage reduced by one level to a minimum of pathetic. Cards with pathetic default damage can not be used. If the weapon causes a status effect (ie: paralyze or blind) it only affects the first use of the weapon..
Cannon PlusCannon PlasmaGun1 Air Spread IceMeteor1 Sword Wide Sword Long Sword PowerBomb1 SyncHook1 RadarMissile1 FireBazooka1 ChainBubble1 JumboHammer1 FlickerKick1 BigAx1 JunkCube1 MoaiFall1 Barrier Power Song Paralyze Plus x2 Attack +10 Guard ====Purchases/Acquisitions==== Berserk Sword3 Tidal Edge Voltic Eye2 Voltic Eye3 Stun Knuckle Recover 150 Drill Arm2 Noise Wizard 1 Buki 2 Break Sabre Silver Meteor Striker Edge Radar Missile3 Gatling3 Cycle 2+ Chaos Card x2 AntiSword Fokx Fu 1 Brave Sword3 Cancer Bubble Bombalizer Warrior Soul Piranha Kiss3 Big Drop1 Green Ink Ice Spin1 Kung Foo Kid White Meteor Quake Song Pegasus Magic Black Hole 2 Winy Attack 2 Rogue Plesio Surf Buki 3 Flash Strike 3 Invisible Recover 300 Guard Recover 100 Barrier 100 Guardian
Quotes from 'Round the Board
Omega: SFRP, the only place you can deny Cancer.
Ryuu: I beat up babies by punching pregnant women. I tie the tails of animals together to make improvised nunchucks that I dispose of in a wood chipper after each use. I burn down cities for fuel to keep trees warm in the fire.
Ryuu: The three P's this place runs on: Patience, pricks, and pride.
Ryuu: You MAY not like them, but some people enjoy puns. ANGUS what I'm one of those people. Is this a NIGHTMARE for you? Are you oKAI? Are these puns getting TEDDIEous? I'll stop KAZUMI-n a lot to me. Nah I'm just JOSHING. That didn't work, no DAISUKE?
Ryuu and/or Van: That was my favorite pun, ANGUS what I'm using it. Yes that was totally PUNintentional. We better stop or we'll give him NIGHTMARES. AY,LEX stop before Torch really goes insane. U-B making too many puns and E-B freaking out over them. True, this could be a MAJOR problem. Aw, MAN,AM-I gonna regret this? ZUHAL had us worried. If anyone else had made that pun I would be pissed, but it's ok because ATRUS you. This list of puns truly is a COLOSSUS. I hope you MAY forgive me. ANGUS I'll go post now. Well, Kira's and trouble. I'll hafta DEFENDER at all costs. You know that list is just so great, I think I'll CELLION eBay. COLOSSUS if you need anything. Torchman: *goes to corner, assumes the fetal position and rocks back and forth in insanity*
Van:This ain't Yu-gi-oh, you don't automatically lose when you run out of cards. Never running out helps though.
Name: Ace Program Description: Allows the user to harness the power of Noise! LP Cost: 0
Battle Cards
Cannon Air Spread Gatling 1 Mad Vulcan 1 Mini Grenade 1 Power Bomb 1 Sword Long Sword Wide Sword Sync Hook 1 Big Ax 1 Scythe 1 Paralyze Plus Attack +10 Guard *2 Junk Cube 1 Divide Line Moai Fall 1 *2 Mop Lance 1 Heat Upper 1 Fire Bazooka 1 Fire Dance 1 Piranha Kiss 1 Voltic Eye 1 Jumbo Hammer 1 Chain Bubble 1 Plasma Shot 1 Flicker Kick 1 Ice Meteor 1 Arach Attack 1 Recovery 50 ----------------- Drill Arm 1*2 Radar Missle 1 Windy Attack 1 Skull Arrow 1 Buki Hammer 1 Shark Attack 1 Noise Wizard 1 Mini Grenade 2 Bushido 2 Beserk Sword 2 Brave Sword 2 Buzz Saw 2 Gaitling Gun 2 Plasma Gun 2 Dance Fire 2 x2 Boo Hat 2 Needle Attack 2 Gatling Gun 3 x2 Drill Arm 3 Shuriken 3 x2 Flash Strike 3 Power Bomb 3 Mech Flame 3 Pollen Shot 3 Berserk Sword 3 Heavy Cannon Ice Grenade Blue Ink Poison Knuckle Typhoon Dance Blazing Edge Tidal Edge Striker Edge Arbo Edge Break Sabre Guardian x2 Recovery 100 Recovery 150 Recovery 300 Barrier 100 Anti Sword Holy Panel ------------------ Queen Ophiuca Crown Thunder Phantom Black General Auriga Apollo Flame Spade Magnes Dia Iceburn Jack Corvus SSRockman Ryuu Sigma Acid Arrest Pegasus Magic [May] Leo Kingdon EX [Angus] ------------------ Dopple Mirror Gemini Thunder ------------------ Fighter Sword 1 Destroy Upper Unless stated there is only one copy of the card
Shared Ability Waves
Name: Side Select Description: The user may slot in one extra Card per Custom as long as this Ability Wave is equipped. LP Cost: 300
Name: Quick Load Description: The loading period of the user's first Custom is skipped (A turn does not need to go by before using cards). ONLY applies to the first Custom of a battle. LP Cost: 50
Name: HP +200 Description: The user's health is boosted by an Immense amount while this Ability Wave is equipped. LP Cost: 140
HP +500 Description: The user's health is boosted by an Outstanding amount while this Ability Wave is equipped. LP Cost: 320
Cannon Air Spread Gatling 1 Mad Vulcan 1 Mini Grenade 1 Power Bomb 1 Sword Long Sword Wide Sword Sync Hook 1 Big Ax 1 Scythe 1 Paralyze Plus Attack +10 Guard Junk Cube 1 Divide Line Moai Fall 1 Heat Upper 1 Fire Bazooka 1 Piranha Kiss 1 Voltic Eye 1 Jumbo Hammer 1 Chain Bubble 1 Plasma Gun 1 Flicker Kick 1 Ice Meteor 1 Arach Attack 1 Recover 50 ---- Ice stage Fire Bazooka 3 Mini Grenade 3 Fire Axe Fire Ring 2 Fire Dance 1 Trip Song Quake Song Panic Cloud Ghost Pulse 1 Barrier 200 Recover 150 Bubble Hook 1 Pollen Shot 1 Panel Format Smile Coin 1 Beast Slap 1 Wide Wave 1 Buzz Saw 1 Mop Lance 2 Guardian x2 Reflector Buki 3 Big Drop 3 Silver Meteor Chaos Card Sonic Sword Harp Note (mega) Hollow (mega) Taurus Fire (mega)
Wave Programs
Xio
Enabled: Name: Sniping Affinity (free) Description: All Sniping attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons.
Name: Guardian Angel (100 LP) Description: Once per Custom, user can lower the damage level of one hit taken by one. If an attack has multiple hits, it is the first hit taken.
Name: HP +50 (50 LP) Description: The user's health is boosted by a Moderate amount while this Ability Wave is equipped.
Name: HP +50 (50 LP) Description: The user's health is boosted by a Moderate amount while this Ability Wave is equipped.
Disabled: Name: Joker Noise Program (free) Description: Allows the user to use noise to their advantage. Current Noise: Gemini.
Kagami
Enabled: Name: Stealth Mastery (free) Description: Once per Custom, the user can may use the effect of the Card Invis.
Name: Custom Streaming (2 indie slots) Description: The loading period for all Customs is skipped.
Name: Augmented Armor (2 indie slots) Description: Unstated attacks dealt by the user deal Moderate damage. Also, all attacks taken by the user are reduced by Pathetic, to a minimum of Pathetic.
Disabled: Name: Ace Noise Program Description: Allows the user to use noise to their advantage. Current Noise: Auriga.
Name: Summon Master (100 LP) Description: Once per Custom, the user can may use the effect of the Card Double Stone.
Name: HP +50 (50 LP) Description: The user's health is boosted by a Moderate amount while this Ability Wave is equipped.
Name: HP +50 (50 LP) Description: The user's health is boosted by a Moderate amount while this Ability Wave is equipped.
Key Items
Phil's Key Items
- Transer: Random is in here.
- A hacked transer: Obtained from a vigilante. It contains a netnavi inside.
- GSP uniform and badge: Fairly self-explanatory. A uniform and badge that is often worn by human members of the GSP.
- Gold Trophy: A twisted heap of gold-painted metal that somehow represents the ConFusion tournament. OH. I c wat I did thar.
Vanessa's Key Items
- Transer: Kir-Nah is in here.
- Indie Frags (4): A physical manifestation of loneliness. They can bring great power to those who use them.
- Echo Ridge Round 1 Pass: Strange data that integrated itself into Vanessa's transer. Neither Vanessa nor Kir-Nah are aware of its presence.
Brother Band Info
Phil's Brother Band Info
Handle: Phil Favorites: Buki 3; Guardian; Fire Axe; Barrier 200. Brothers: Navolas
Wood Ninja Main Element: Wood Sub Element: Shadow Abilities: Body Double:Once per custom, user may replace themselves with a dummy to negate a single hit, and warp in front of the foe to slash at them with a shinai for Moderate Wood/Shadow damage. Wood +20: All Wood Battle Cards gain a Pitiful damage boost. Card Charge- Auto-Lock: User can charge an unused Standard Card without attacking to warp in front of the foe the next turn and attack with that Card. This may only be used once per custom.
Foot note, Shin did hit the 300% marker at one instant in time just prior to finalize as his last Pre-Finalize attack connected. If that doesn't count towards this somehow then please correct me.
Ace Program Element: Electric Description: User gains a big spike on each shoulder. The user's helmet also gains a spike that looks much like a horn. Vibrant Noise: User color theme becomes yellow. Their right arm turns black, and their left turns white. Form Abilities: Standard cards with Elec as their Main Element gain a Low damage boost, while a Standard card's Sub Element with Elec gains a Pitiful boost. Twice per custom, the user may add a one use Paralysis effect on one of their Sword cards. Only affects 2 swords. Vibrant Noise Ability: The user gains a Tag Slot in their Custom to load another card. The Tagged Card must be declared as a pair with one other card in your Custom, and can only be used in a chain with the selected card. The Tagged Card cannot be used by itself under any circumstances. Multi Use cards in the Tag Slot become One Use. Color Out Weapon: Rocket Knuckle The user launches their right hand like a rocket. The fist extends out 5 meters before returning back to the user. This attack overrides any weapon that is currently in that user's hand. Deals Low Elec damage. Paralyzes for the first hit of a custom only.
Joker Program Element: Breaking Description: User gains a roman style helmet and plated style shoulder pads. Vibrant Noise: Helmet, shoulder armor and other main armor pieces turn gold or have the appearance of gold. The rest turns purple. Also gains gold plated armor on the rest of body. Form Out Abilities: Standard cards with Break or Summon as the main element gain Pitiful damage, while Standard cards with the same elements as a Sub Element gain Pathetic damage. Vibrant Noise Ability: Gladiator Armor: All attacks that hit are reduced by pitiful to a minimum of pathetic. Color Out Weapon: Break Army: A row of troops appear, the row having 3 troops, which charge straight at individual targets as the user sees fit in an formation or strategy(three way attack, straight out charge etc). Each little troop deals low damage. Troops are destructible, have low health and are Breaking element. At the end of the attack, all surviving soldiers disappear.
Favorites: Silver Meteor, Striker Edge, Gatling 3, Anti Sword
Ability Waves
Null Affinity Sword Affinity HP +500
Fuoco Form
Ace Program Element: Fire Description: The user gains spikes straight up. In the center of their chest they gain a colorless diamond. Vibrant Noise: The user's armor turns red and the diamond turns the main color of the user. Form Abilities: Super armor Vibrant Noise Ability: Another Side (Side Select) Color Out Weapon: Synchro The user gains an extra slot in their custom. In this slot they can slot in an fire element card. This card must be multi-use and then is synched with the user. The user gains the indication of the weapon around their wrist. If the weapon is a sword card it appears across their back. This card can be used through out the custom. The user uses the card the same as they normally would; however, this card can be unequipped and used again. The card slotted in has its damage reduced by one level to a minimum of pathetic. Cards with pathetic default damage can not be used. If the weapon causes a status effect (ie: paralyze or blind) it only affects the first use of the weapon..
Cannon PlusCannon PlasmaGun1 Air Spread IceMeteor1 Sword Wide Sword Long Sword PowerBomb1 SyncHook1 RadarMissile1 FireBazooka1 ChainBubble1 JumboHammer1 FlickerKick1 BigAx1 JunkCube1 MoaiFall1 Barrier Power Song Paralyze Plus x2 Attack +10 Guard ====Purchases/Acquisitions==== Berserk Sword3 Tidal Edge Voltic Eye2 Voltic Eye3 Stun Knuckle Recover 150 Drill Arm2 Noise Wizard 1 Buki 2 Break Sabre Silver Meteor Striker Edge Radar Missile3 Gatling3 Cycle 2+ Chaos Card x2 AntiSword Fokx Fu 1 Brave Sword3 Cancer Bubble Bombalizer Warrior Soul Piranha Kiss3 Big Drop1 Green Ink Ice Spin1 Kung Foo Kid White Meteor Quake Song Pegasus Magic Black Hole 2 Winy Attack 2 Rogue Plesio Surf Buki 3 Flash Strike 3 Invisible Recover 300 Guard Recover 100 Barrier 100 Guardian
Quotes from 'Round the Board
Omega: SFRP, the only place you can deny Cancer.
Ryuu: I beat up babies by punching pregnant women. I tie the tails of animals together to make improvised nunchucks that I dispose of in a wood chipper after each use. I burn down cities for fuel to keep trees warm in the fire.
Ryuu: The three P's this place runs on: Patience, pricks, and pride.
Ryuu: You MAY not like them, but some people enjoy puns. ANGUS what I'm one of those people. Is this a NIGHTMARE for you? Are you oKAI? Are these puns getting TEDDIEous? I'll stop KAZUMI-n a lot to me. Nah I'm just JOSHING. That didn't work, no DAISUKE?
Ryuu and/or Van: That was my favorite pun, ANGUS what I'm using it. Yes that was totally PUNintentional. We better stop or we'll give him NIGHTMARES. AY,LEX stop before Torch really goes insane. U-B making too many puns and E-B freaking out over them. True, this could be a MAJOR problem. Aw, MAN,AM-I gonna regret this? ZUHAL had us worried. If anyone else had made that pun I would be pissed, but it's ok because ATRUS you. This list of puns truly is a COLOSSUS. I hope you MAY forgive me. ANGUS I'll go post now. Well, Kira's and trouble. I'll hafta DEFENDER at all costs. You know that list is just so great, I think I'll CELLION eBay. COLOSSUS if you need anything. Torchman: *goes to corner, assumes the fetal position and rocks back and forth in insanity*
Van:This ain't Yu-gi-oh, you don't automatically lose when you run out of cards. Never running out helps though.
Ace Program Element: Electric Description: User gains a big spike on each shoulder. The user's helmet also gains a spike that looks much like a horn. Vibrant Noise: User color theme becomes yellow. Their right arm turns black, and their left turns white. Form Abilities: Standard cards with Elec as their Main Element gain a Low damage boost, while a Standard card's Sub Element with Elec gains a Pitiful boost. Twice per custom, the user may add a one use Paralysis effect on one of their Sword cards. Only affects 2 swords. Vibrant Noise Ability: The user gains a Tag Slot in their Custom to load another card. The Tagged Card must be declared as a pair with one other card in your Custom, and can only be used in a chain with the selected card. The Tagged Card cannot be used by itself under any circumstances. Multi Use cards in the Tag Slot become One Use. Color Out Weapon: Rocket Knuckle The user launches their right hand like a rocket. The fist extends out 5 meters before returning back to the user. This attack overrides any weapon that is currently in that user's hand. Deals Low Elec damage. Paralyzes for the first hit of a custom only.
Joker Program Element: Breaking Description: User gains a roman style helmet and plated style shoulder pads. Vibrant Noise: Helmet, shoulder armor and other main armor pieces turn gold or have the appearance of gold. The rest turns purple. Also gains gold plated armor on the rest of body. Form Out Abilities: Standard cards with Break or Summon as the main element gain Pitiful damage, while Standard cards with the same elements as a Sub Element gain Pathetic damage. Vibrant Noise Ability: Gladiator Armor: All attacks that hit are reduced by pitiful to a minimum of pathetic. Color Out Weapon: Break Army: A row of troops appear, the row having 3 troops, which charge straight at individual targets as the user sees fit in an formation or strategy(three way attack, straight out charge etc). Each little troop deals low damage. Troops are destructible, have low health and are Breaking element. At the end of the attack, all surviving soldiers disappear.
Favorites: Silver Meteor, Striker Edge, Gatling 3, Anti Sword
Ability Waves
Null Affinity Sword Affinity HP +500
Fuoco Form
Ace Program Element: Fire Description: The user gains spikes straight up. In the center of their chest they gain a colorless diamond. Vibrant Noise: The user's armor turns red and the diamond turns the main color of the user. Form Abilities: Super armor Vibrant Noise Ability: Another Side (Side Select) Color Out Weapon: Synchro The user gains an extra slot in their custom. In this slot they can slot in an fire element card. This card must be multi-use and then is synched with the user. The user gains the indication of the weapon around their wrist. If the weapon is a sword card it appears across their back. This card can be used through out the custom. The user uses the card the same as they normally would; however, this card can be unequipped and used again. The card slotted in has its damage reduced by one level to a minimum of pathetic. Cards with pathetic default damage can not be used. If the weapon causes a status effect (ie: paralyze or blind) it only affects the first use of the weapon..
Cannon PlusCannon PlasmaGun1 Air Spread IceMeteor1 Sword Wide Sword Long Sword PowerBomb1 SyncHook1 RadarMissile1 FireBazooka1 ChainBubble1 JumboHammer1 FlickerKick1 BigAx1 JunkCube1 MoaiFall1 Barrier Power Song Paralyze Plus x2 Attack +10 Guard ====Purchases/Acquisitions==== Berserk Sword3 Tidal Edge Voltic Eye2 Voltic Eye3 Stun Knuckle Recover 150 Drill Arm2 Noise Wizard 1 Buki 2 Break Sabre Silver Meteor Striker Edge Radar Missile3 Gatling3 Cycle 2+ Chaos Card x2 AntiSword Fokx Fu 1 Brave Sword3 Cancer Bubble Bombalizer Warrior Soul Piranha Kiss3 Big Drop1 Green Ink Ice Spin1 Kung Foo Kid White Meteor Quake Song Pegasus Magic Black Hole 2 Winy Attack 2 Rogue Plesio Surf Buki 3 Flash Strike 3 Invisible Recover 300 Guard Recover 100 Barrier 100 Guardian
Quotes from 'Round the Board
Omega: SFRP, the only place you can deny Cancer.
Ryuu: I beat up babies by punching pregnant women. I tie the tails of animals together to make improvised nunchucks that I dispose of in a wood chipper after each use. I burn down cities for fuel to keep trees warm in the fire.
Ryuu: The three P's this place runs on: Patience, pricks, and pride.
Ryuu: You MAY not like them, but some people enjoy puns. ANGUS what I'm one of those people. Is this a NIGHTMARE for you? Are you oKAI? Are these puns getting TEDDIEous? I'll stop KAZUMI-n a lot to me. Nah I'm just JOSHING. That didn't work, no DAISUKE?
Ryuu and/or Van: That was my favorite pun, ANGUS what I'm using it. Yes that was totally PUNintentional. We better stop or we'll give him NIGHTMARES. AY,LEX stop before Torch really goes insane. U-B making too many puns and E-B freaking out over them. True, this could be a MAJOR problem. Aw, MAN,AM-I gonna regret this? ZUHAL had us worried. If anyone else had made that pun I would be pissed, but it's ok because ATRUS you. This list of puns truly is a COLOSSUS. I hope you MAY forgive me. ANGUS I'll go post now. Well, Kira's and trouble. I'll hafta DEFENDER at all costs. You know that list is just so great, I think I'll CELLION eBay. COLOSSUS if you need anything. Torchman: *goes to corner, assumes the fetal position and rocks back and forth in insanity*
Van:This ain't Yu-gi-oh, you don't automatically lose when you run out of cards. Never running out helps though.
Human: Dragon Kin EM Being:Knife Conversion: Blade Element: Sword Sub Element: Poison Weapon 1: Dual Katanas Weapon 1 Description: 2 one meter long katanas that materialize in Blade's hands when he wants to use them. Weapon 2: Circuitry - Offense Weapon 2 Description: Blade can use his armor to dish out all sorts of offensive moves. Weapon 3: Circuitry - Defense Weapon 3 Description: Blade can use his armor to generate a defense for himself. Weapon 4: Circuitry - Support Weapon 4 Description: Blade can use his armor to support himself and make his moves more effective. Profile
Link Power Given: 80 Favorites: Time Bomb 3, Sync Hook 3, Satan Blade, Titan Fist
2: Daisuke Kuriyama
Link Power Given: 130 Favorites: Aura, Muramasa, Junk Cube 3, Dark Phantom
3: Vannaoto "Vann" Namihane
Link Power Given: 190 Favorites: Berserk Sword 3, Voltic Eye 3, Silver Meteor, Kung Foo Kid
4: Empty 5: Empty 6: Empty
My Brother Info
Favorites: Quake Song Beast Slap3 Crown Thunder Fokx-Fu 2
Link Power Given: 140
Transformations N/A
Ulukay Noise
Name: Ulukay Noise
Element: Dark
Description: The user's muscles increase slightly in size, and a faint white aura envelops the user.
Vibrant Noise: The user's aura becomes purple, and their features take a purple color as well.
Form Out Abilities: First Barrier Undershirt HP+100
Vibrant Noise Ability: Martyr's Reaper Once per turn, the user is allowed to sacrifice a Low amount of health to increase the damage dealt by one of their weapons that turn by a damage level. There is a cooldown of two turns after this ability is used before it can be used again.
Vibrant Noise Weapon: Martyr Blade Element: Dark Description: The user gains a meter-wide black sword made of dark energy which can be summoned and dismissed at will. Like any regular sword, it can be used to slash at his enemies and deals Modest damage. Damage: Modest Damage
Key Items
Hunter-VG - Dragon's Hunter is black with the same orange pattern as his transformation. With it, he can not only wave change, but send emails, make calls, and use all sorts of other useful things.
Visualizer - An orange visualizer which allows Dragon to see the Wave World.
Satella Police ID - Proof that Dragon is a member of the Satella Police. It is actually in his Hunter. It keeps track of how many patrols he has done so that he can access the Satella Armory and recieve payment for his deeds.
Astro Wave Pass - A special pass issued by the Satella Police. It allows access to the astro wave.
Ulukay Data N/A - Residue from an EM body called "DrakeUlukay." This data has merged with the Ace Program and has enabled Blade to change his form to gain new abilities. This data will be erased if another EM body's residue is obtained.
Dream Park Round 1 Pass - Crown Thunder - A special EM Wave that allows a fight against Crown Thunder EX after fighting slightly stronger viruses.
Rin and Tori
Human: Rin Shiroyumi EM Being:Tori Conversion: Hane Element: Sniping Sub Element: Wood Weapon 1: Sniper's Armory Weapon 1 Description:These are the many ranged weapons Hane has access to. She may carry these weapons with her without having to dismiss them after each use. Weapon 2: Nature Incarnate Weapon 2 Description: This weapon allows her to attune to nature and use its abilities to her benefit.
Hunter-VG -Rin's Hunter is green a black vine design like on her wave conversion. With it, she can not only wave change, but send emails, make calls, and use all sorts of other useful things.
Visualizer - A yellow visualizer which allows Rin to see the Wave World.
Mercenary Pass - Proof that Rin is known to do both criminal and police activities. It is actually in her Hunter. It keeps track of how many crimes and patrols she has done so that she can access the Back Alley and Satella Armory.
Astro Wave Pass - A special pass issued Rin stole from WAXA. It allows access to the astro wave.
Crown Data N/A - Residue from an EM body called "Crown Thunder." This data has merged with the Joker Program and has enabled Hane to change her form to gain new abilities. This data will be erased if another EM body's residue is obtained.
Shared Ability Waves
Blade Hane Blade Affinity - 0 Poison Plus - 100 Ace Program - 0 HP+200 - 140 Under Shirt - 50 Sniping Affinity - 0 Natural Spirit - 100 Joker Program - 0
Battle Cards
~Null~ Cannon Gatling 1 x2 Mad Vulcan 1 Mini Grenade 1 Power Bomb 1
~Fire~ Fire Dance 1 Heat Upper 1 Fire Bazooka 1 Mad Fire 3
~Breaking~ Sync Hook 1 Moai Fall 1 Big Drop 3 Drill Arm 2
~Summon~ Junk Cube 1 Guardian Junk Cube 3
~Support~ Paralyze Plus Attack +10 Guard Divide Line Recover 50 x2 Quake Song Gravity Stage Quick Gauge (Illegal) Recover 300
~Trap~ Anti Sword
~Mega Cards~ Spade Magnes Crown Thunder
~Giga Cards~
Other Stuff
Zenny: 23000 Noise Frags: 0 Consecutive Crimes/Patrols: 0 Next Noise:: 300 posts Dragon Color Code: FF0000 Knife Color Code: 000000 Blade Color Code: FF6600 Rin Color Code: 0033FF Tori Color Code: FFD700 Hane Color Code: 006600 Shikaku Color Code: 660099
Achievements
Banned for 10 Minutes by Omega for being Punny First to Pass Omega's History Test
Name: Ace Program Description: Allows the user to harness the power of Noise! LP Cost: 0
Battle Cards
Cannon Air Spread Gatling 1 Mad Vulcan 1 Mini Grenade 1 Power Bomb 1 Sword Long Sword Wide Sword Sync Hook 1 Big Ax 1 Scythe 1 Paralyze Plus Attack +10 Guard *2 Junk Cube 1 Divide Line Moai Fall 1 *2 Mop Lance 1 Heat Upper 1 Fire Bazooka 1 Fire Dance 1 Piranha Kiss 1 Voltic Eye 1 Jumbo Hammer 1 Chain Bubble 1 Plasma Shot 1 Flicker Kick 1 Ice Meteor 1 Arach Attack 1 Recovery 50 ----------------- Drill Arm 1*2 Radar Missle 1 Windy Attack 1 Skull Arrow 1 Buki Hammer 1 Shark Attack 1 Noise Wizard 1 Mini Grenade 2 Bushido 2 Beserk Sword 2 Brave Sword 2 Buzz Saw 2 Gaitling Gun 2 Plasma Gun 2 Dance Fire 2 x2 Boo Hat 2 Needle Attack 2 Gatling Gun 3 x2 Drill Arm 3 Shuriken 3 x2 Flash Strike 3 Power Bomb 3 Mech Flame 3 Pollen Shot 3 Berserk Sword 3 Heavy Cannon Ice Grenade Blue Ink Poison Knuckle Typhoon Dance Blazing Edge Tidal Edge Striker Edge Arbo Edge Break Sabre Guardian x2 Recovery 100 Recovery 150 Recovery 300 Barrier 100 Anti Sword Holy Panel ------------------ Queen Ophiuca Crown Thunder Phantom Black General Auriga Apollo Flame Spade Magnes Dia Iceburn Jack Corvus SSRockman Ryuu Sigma Acid Arrest Pegasus Magic [May] Leo Kingdon EX [Angus] ------------------ Dopple Mirror Gemini Thunder ------------------ Fighter Sword 1 Destroy Upper Unless stated there is only one copy of the card
Shared Ability Waves
Name: Side Select Description: The user may slot in one extra Card per Custom as long as this Ability Wave is equipped. LP Cost: 300
Name: Quick Load Description: The loading period of the user's first Custom is skipped (A turn does not need to go by before using cards). ONLY applies to the first Custom of a battle. LP Cost: 50
Name: HP +200 Description: The user's health is boosted by an Immense amount while this Ability Wave is equipped. LP Cost: 140
HP +500 Description: The user's health is boosted by an Outstanding amount while this Ability Wave is equipped. LP Cost: 320
Chaos Server Description: The user can access the Chaos Server at the beginning of a battle. LP Cost: 0 (Element Affinity Claim)
HP +100 Single slot Indie frag claim +10% Health
Augmented Armor Two slot Indie frag claim Unstated attacks dealt by the user deal Moderate damage. Also, all attacks taken by the user are reduced by Pathetic, to a minimum of Pathetic.
Wood Affinity Description: All Wood attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons. LP Cost: 0
Stealth Mastery Description: Once per Custom, the user can sacrifice a card to add the card Invis to their custom. LP Cost: 100
1 handed Battle Cards
Melee/Cqc/Swords etc.
Sword: Blade Element: Modest Damage: 1 meter length. Multi use
Long Sword: Blade Element: Modest Damage: 2 meter length. Multi use
Wide Sword: Blade Element: Modest Damage: 1 meter length, half meter wide. Multi use
Mop Lance 1: Wood/Blade Element: Moderate Damage: 3 meter length. Multi use
Heat Upper 1: Fire/Break Element: Moderate Damage + 1 use breaking. Multi use
Sync Hook 1: Break Element: Modest Damage: Punch deals damage to all enemies sharing Main Element as struck target. Multi use
Ninjato Raid 1: Shadow/Blade Element: Low damage: 1/2 meter length. Useable upto 3 times a turn. Can pay an action to resummon once dismissed once. Multi Use
Ashes 1: Chaos/Poison element: Modest Damage, pathetic health bug while used: wisps 2 meters long, half wide.
Brave Sword 2: Blade/Break Element: Modest Damage + 1 use breaking. 2 meter length. Multi Use
Silent Knight 3: Shadow/Blade Element: High Damage. If hits on first use, user is invisible for the rest of the turn. Multi Use
Guns/Busters/Cannons etc.
Cannon: Null Element: Moderate Damage + 1 meter knockback if hit: Multi use
Air Spread 2: Wind Element: Pitiful Damage per hit, 4 hits, 1 meter radius + 1 time barrier/aura removal: Multi use
Gatling 1: Null Element: Pathetic Damage per hit, 5 hits + 1 meter knock back if hit: Multi use
Mad Vulcan 1: Sniper Element: Pathetic Damage per hit, 5 hits, pierces through a target and continues to hit another. Multi use
Mad Vulcan 3: Sniper Element: Pathetic Damage per hit, 12 hits, pierces through a target and continues to hit another. Multi use
Chain Bubble 1: Aqua Element: Low Damage, 1 meter radius spread from impact + 1 time bubble effect. Multi use
Plasma Gun 1: Elec Element: Low Damage + One-use Paralyze effect: Multi use
Fire Bazooka 1: Fire Element: Modest Damage, shot spreads a meter to either side on impact Multi use
Fire Dance 1: Fire element: Moderate Damage: Buster fires a 4 meter long stream of fire. Multi use
Fire Dance 2: Fire element: Modest Damage: Buster fires a 4 meter long stream of fire. Multi use
Tail Burner 1: Fire Element: Modest Damage: Buster fires a 3 meter long stream of fire. Multi Use
Sun Flower 1: Light/Wood Element: Low damage + blinds on first use. Brown glove fires cylindrical Pulse of Light, 1/2 Meter wide/long.
White Lightning 1: Light/Elec Element: Low Damage, 1 meter bolt that bounces in 1 meter intervals (doesn't curve mid bounce) up to 5 bounces. Auto Aimed. Multi Use. 1 target hit max.
Thrown Weapons/Bombs etc.
Mini Grenade 1: Null Element: Pathetic damage per hit, 3 hits, 1 meter radius explosions.
Windy Attack 1: moderate Damage: Blows Barrier/Aura Away. 5 Meter Wind Effect on non shielded enemys (both on first use) Fan like weapon that has slight delay on swing.Multi Use
Power Bomb 1: Null Element: Moderate Damage, 1 meter explosion to either side on impact.
Ground Wave 2: Sniping Element: Modest Damage, Homing. Must strike ground, and disappears on holes.
(owns 2) Scythe 1: Dark/ Blade Element: Pitiful Damage per hit, 4 hits. Starts as a half meter scythe, thrown two meters before extending to 3 meters spinning.
Kilo Bomb 1: Fire/Chaos Element: Modest damage when triggered. Explodes in a 3*3 meter radius when hit by fire. Moderate health against non fire.
Purple Carpet: High Damage. 3 Meters wide, 5 meters long after unrolling. Leaves poison panels behind.
Electric Grenade: Elec Element: 2 meter Explosion, ground in radius turns to Paralyze Panels. Deals High Damage. (ILLEGAL CARD)
Mega & Giga Cards
Name: Giga Man (Mega Card) Element: Null Damage/Effect: Great Description: Giga Man appears. With a 3 meter jet-powered dash jump, he brings his blue buster blade down on the adversary. Aspect:The user gains the use of a blue broad sword and a high speed 3 meter dash jump. Status effects: Wind (push/knock back)
Card Name: Gemini Spark Element: Elec/Breaking Description: Both egos of Gemini Spark enter, both ready to attack. One of them shoots a fist at the opponent that breaks shields, while the other uses an Elec Sword to paralyze the opponent. Aspect: The user's arms become golden, with one arm gaining a godlen knuckle while the other transforms into a meter long golden sword. The user may fire their fist at an oppenent(Rocket Knuckle) which has a breaking effect, while their other arm uses an Elec Sword to slash at an opponent and has a paralysis effect. This only lasts for one turn. Damage: 2 hits of Moderate/Modest/High. Paralyzes. One-use
2 handed Battle Cards
2 Handed Melee Cards
Big Ax 1: Blade Element: Modest Damage: 2 meter long handle, 3 meter wide head Multi use
Break Sabre: Blade/Break Element: Great Damage: 2 Meter long, HEAVY. Multi use
Jumbo Hammer 1: Wood/Breaking: Modest Damage: 2 Meter long handle, 3 meter wide head + Breaks first use Multi use
Hands Free Battle Cards
Hands free/Summon Cards
Junk Cube 1: Summon Element: 1 meter2 cube with Great HP, 1 meter trigger radius, 2 meter explosion radius: Modest Damage
Moai Fall 1: Break Element: Moderate Damage per hit, 3 rocks, max one per target + Breaks.
Piranha Kiss 1: Aqua/Summon Element: Pathetic Damage per hit, 5 hits, allowed to devide between targets as user wishes.
Noise Wizard 1: Chaos/Blade Element: Modest Damage, Summons Noise wizard for a sword strike. Able to move and such until end of turn when it vanishes. Must appear beside user.
Supportive Cards
Paralyze Plus: Null Element: Replaces a cards current statuses if any with Paralyzes.
Attack +10: Null Element: Increases a cards damage by Pathetic(per hit if applicable)
Guard: Null Element: Creates a shield on one arm that can block upto Moderate Damage before breaking.
Divide Line : Null Element: Modest Damage: causes a 3 meter wide, 1 meter long hole infront of user.