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Isaac- True Aim; First of the Seeds of Chaos
Topic Started: Jan 1 2011, 05:31 AM (926 Views)
Good Ol' Lastdesire
Human:

Name: Isaac

Age: 25

Gender: Male

Description: [picture to be posted]
A tall, lean figure, a dark skintone of mild caramel, with sleek, black hair worn short to a soldier's cut. His eyes are hawkish and sharp, a pale lake blue. Something about him reminds one of a leopard; his predator's aura, his stalking gait, and his ever alert eyes scanning for danger.

Personality: A man of few words, he wears an aloof expression at all times, the very definition of poker face. Very military-minded due to his lifestyle, he operates with an absurd single-mindedness towards completing an objective. Rational and tends to think with lines along logic. Hard to anger, but when he shows real emotions, things tend to get fiery.

Biography: The eldest among the Seeds of Chaos; he joined the Experiments when he was 12, a child abductee from a Middle-Eastern country and has remained there since. His exposure to The Ashes is minimal, even compared to the other Seeds of Chaos; his part in the Experiments mainly composed of improving precision and hand-eye coordination, which he has taken to full potential by seeking expertise in firearm combat. He mainly operates as a bodyguard for the Company's personnel now, or an assassin for the Company's targets. When he isn't under the Company doing work, he is a master sharpshooter within a rebel splinter cell.

Wave Conversion
 

Name: True Aim

Element: Sniping

Sub Element: Chaos

Gender: Male

Description: The Seeds of Chaos channel power from within the fragments of The Ashes the scientists has peeled away during the Experiment, which while incomparable to the original entity, is sufficient to allow them to sustain a form which can touch EM Matter.

Weapon 1 Name: Gunslinger

Weapon 1 Attack: An arsenal of different firearms and weaponry lies at the disposal of Isaac. Bullets are seemingly infinite for convenience's sake, nor is reloading included. Isaac may only wield one gun per turn at any time, though he compensates for that with masterful accurancy.

Handgun- Output of three shots per turn, dealing Pitiful Sniping damage each.

SMG Automatic Pistol- Five shots per turn, Pathetic Sniping damage each.

Shotgun- One shot per turn, Modest Sniping damage. Cooldown of 5 turns.

Assault Rifle- Three shots per turn, Low Sniping damage each. Cooldown of 5 turns.

Sniper Rifle- One shot per turn, High Sniping damage each. 1 turn charge without any other attacking actions to aim the gun, 10 turn cooldown after firing.

Machine Gun- Twelve shots per turn, Pathetic Sniping damage each. 1 turn charge to bring the gun up, 10 turn cooldown after firing.

Weapon 2 Name:Compact Explosives
Weapon 2 Attack: Small, spherical customized bombs with lesser firepower than a grenade, but hurts all the same should you step into its range. It does Moderate damage, regardless of how many compact explosives you are hit with. Its blast radius is half a panel, therefore the explosion of one explosive takes up a panel. It can be utilized in 3 ways, and Isaac may only take one out of the 3 actions at any turn.

Timer- Isaac may throw up to 3 compact explosives, which detonates in 3 seconds in the same turn. Damage does not stack when hit by more than one explosive.

Proximity- Isaac can place one explosive at any spot. From then on, any one who enters into range of that area triggers the bomb to explode, regardless ally or enemy.

Detonation- Isaac may detonate the bombs he has placed or thrown manually. Not recommended in close quarters.

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Sakurai Reika- NGZK46 Captain

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