The fifth major system change of the Star Force RP includes changes to Weapons, Elements, Virus Threads, the Card Library and more. Feel free to visit the full v5 Updates Thread to see all the changes that have been made.
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lash suggests his guide may be helpful.
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Human: Damon Nelson Wizard: Vulpeculus (Vulpes) Conversion: Vulpine Flame Element: Fire Sub Element: Light Weapon 1: Blazing Claws 0.18m long and 0.02m wide sharp claws that are silver in color. They are so sharp they can slice through anything that is not made of metal or anything with the same durability. Weapon 2: Holy Flame Vulpine Flame has the ability to control the fire and light elements.
Human: Serena Polivion Wizard: Artemis Conversion: Artemis Leaf Element: Sniping Sub Element: Wood Weapon 1: Sagittarius Longbow Weapon 1 Description: A simple metallic longbow. However, it is more lightweight, giving the holder less of a strain to hold it up. The string never breaks, and it is green in color with lighter colored markings which seem to change every time Serena EM Wave Changes into Artemis Leaf. Weapon 2: Twin Daggers Weapon 2 Description: Two throwing daggers that are held somewhere around Artemis Leaf's waist. Each dagger is just more than a quarter of a meter long, and has a dark green hilt with a silver blade. Whenever she's lost the two blades, two more will take their place.
22. Always feel loved and trusted here in SFRP. Never doubt this rule, and always believe in it, that is believe in the rule that believes in you, the way everyone else here believes in you. No matter how often you are told otherwise.
Ace Program Element: Electric Description: User gains a big spike on each shoulder. The user's helmet also gains a spike that looks much like a horn. Vibrant Noise: User color theme becomes yellow. Their right arm turns black, and their left turns white. Form Abilities: Standard cards with Elec as their Main Element gain a Low damage boost, while a Standard card's Sub Element with Elec gains a Pitiful boost. Twice per custom, the user may add a one use Paralysis effect on one of their Sword cards. Only affects 2 swords. Vibrant Noise Ability: The user gains a Tag Slot in their Custom to load another card. The Tagged Card must be declared as a pair with one other card in your Custom, and can only be used in a chain with the selected card. The Tagged Card cannot be used by itself under any circumstances. Multi Use cards in the Tag Slot become One Use. Color Out Weapon: Rocket Knuckle The user launches their right hand like a rocket. The fist extends out 5 meters before returning back to the user. This attack overrides any weapon that is currently in that user's hand. Deals Low Elec damage. Paralyzes for the first hit of a custom only.
Joker Program Element: Breaking Description: User gains a roman style helmet and plated style shoulder pads. Vibrant Noise: Helmet, shoulder armor and other main armor pieces turn gold or have the appearance of gold. The rest turns purple. Also gains gold plated armor on the rest of body. Form Out Abilities: Standard cards with Break or Summon as the main element gain Pitiful damage, while Standard cards with the same elements as a Sub Element gain Pathetic damage. Vibrant Noise Ability: Gladiator Armor: All attacks that hit are reduced by pitiful to a minimum of pathetic. Color Out Weapon: Break Army: A row of troops appear, the row having 3 troops, which charge straight at individual targets as the user sees fit in an formation or strategy(three way attack, straight out charge etc). Each little troop deals low damage. Troops are destructible, have low health and are Breaking element. At the end of the attack, all surviving soldiers disappear.
Favorites: Silver Meteor, Striker Edge, Gatling 3, Anti Sword
Ability Waves
Null Affinity Sword Affinity HP +500
Fuoco Form
Ace Program Element: Fire Description: The user gains spikes straight up. In the center of their chest they gain a colorless diamond. Vibrant Noise: The user's armor turns red and the diamond turns the main color of the user. Form Abilities: Super armor Vibrant Noise Ability: Another Side (Side Select) Color Out Weapon: Synchro The user gains an extra slot in their custom. In this slot they can slot in an fire element card. This card must be multi-use and then is synched with the user. The user gains the indication of the weapon around their wrist. If the weapon is a sword card it appears across their back. This card can be used through out the custom. The user uses the card the same as they normally would; however, this card can be unequipped and used again. The card slotted in has its damage reduced by one level to a minimum of pathetic. Cards with pathetic default damage can not be used. If the weapon causes a status effect (ie: paralyze or blind) it only affects the first use of the weapon..
Cannon PlusCannon PlasmaGun1 Air Spread IceMeteor1 Sword Wide Sword Long Sword PowerBomb1 SyncHook1 RadarMissile1 FireBazooka1 ChainBubble1 JumboHammer1 FlickerKick1 BigAx1 JunkCube1 MoaiFall1 Barrier Power Song Paralyze Plus x2 Attack +10 Guard ====Purchases/Acquisitions==== Berserk Sword3 Tidal Edge Voltic Eye2 Voltic Eye3 Stun Knuckle Recover 150 Drill Arm2 Noise Wizard 1 Buki 2 Break Sabre Silver Meteor Striker Edge Radar Missile3 Gatling3 Cycle 2+ Chaos Card x2 AntiSword Fokx Fu 1 Brave Sword3 Cancer Bubble Bombalizer Warrior Soul Piranha Kiss3 Big Drop1 Green Ink Ice Spin1 Kung Foo Kid White Meteor Quake Song Pegasus Magic Black Hole 2 Winy Attack 2 Rogue Plesio Surf Buki 3 Flash Strike 3 Invisible Recover 300 Guard Recover 100 Barrier 100 Guardian
Quotes from 'Round the Board
Omega: SFRP, the only place you can deny Cancer.
Ryuu: I beat up babies by punching pregnant women. I tie the tails of animals together to make improvised nunchucks that I dispose of in a wood chipper after each use. I burn down cities for fuel to keep trees warm in the fire.
Ryuu: The three P's this place runs on: Patience, pricks, and pride.
Ryuu: You MAY not like them, but some people enjoy puns. ANGUS what I'm one of those people. Is this a NIGHTMARE for you? Are you oKAI? Are these puns getting TEDDIEous? I'll stop KAZUMI-n a lot to me. Nah I'm just JOSHING. That didn't work, no DAISUKE?
Ryuu and/or Van: That was my favorite pun, ANGUS what I'm using it. Yes that was totally PUNintentional. We better stop or we'll give him NIGHTMARES. AY,LEX stop before Torch really goes insane. U-B making too many puns and E-B freaking out over them. True, this could be a MAJOR problem. Aw, MAN,AM-I gonna regret this? ZUHAL had us worried. If anyone else had made that pun I would be pissed, but it's ok because ATRUS you. This list of puns truly is a COLOSSUS. I hope you MAY forgive me. ANGUS I'll go post now. Well, Kira's and trouble. I'll hafta DEFENDER at all costs. You know that list is just so great, I think I'll CELLION eBay. COLOSSUS if you need anything. Torchman: *goes to corner, assumes the fetal position and rocks back and forth in insanity*
Van:This ain't Yu-gi-oh, you don't automatically lose when you run out of cards. Never running out helps though.
23. Make sure to ALWAYS use Gurren Lagann quotes whenever you think sees fit, even it does not make sense, use it. Do not question yourself.
Right or Wrong, It's my lifeAnd I choose how to live it.
Posts:
301
Group:
Criminal
Member
#453
Joined:
April 8, 2011
Daisuke And Jimmy
Daisuke And Necro
Human: Daisuke Kuriyama Wizard: Necro Conversion: Necroman Element: Summon Sub Element: Dark 1. Weapon Name: Soul Staff Weapon Description: A long black staff, about two meters long exactly. Used to keep Necroman's enemies at bay as well as used long ranged attacks while his summons take care of the enemy within a close range. Seeing as how this weapon is two handed, Daisuke has the ability to compress it into a orb of energy then absorb it to remove the burden of having to carry it. To re summon, all Daisuke must do is recall the orb of energy and transform it back. This also works from a distance as the orb will return to him at will. 2. Weapon Name: Nightmare Glove Weapon Description: This glove acts a medium for Necroman's powers of summoning, bringing lifeless knights in armor from the dead. He must make contact with any kind of surface to use the glove to actually be able to summon, like a wall or the ground. His power travels along the surface to the place Necroman actually wants his summon to appear. 3. Weapon Name: Necromancy Abilities Weapon Description: Daisuke's own summoning powers, without the help of his glove. He is able to use his powers without it, but cannot concentrate it to fully summon any type of permanent beings.
Human: Jimmy Wizard: Flame Conversion:Phoenix Element: Fire Sub Element: Blade Weapon 1 Name: Dual swords. Weapon Description: Two one meter long black blades with the word Phoenix in red engraved on one side of each blade. If anyone other then Phoenix touched these swords, they will automatically reject them, burning their hands and forcing them to release them. They can also be summoned back in position on Phoenix's back after a whole turn of not being with him. Weapon 2 Name: Fire Manipulation Weapon Description: This ability allows Phoenix to control the fire burning within him, and use it at will. This usually allows for many different ranged attacks unlike his swords. Weapon 3 Name: Flaming Wings Weapon Description: Two wings completely made of Phoenix's fire energy. They are of course located on his back, about as tall as Phoenix himself, about one foot from touching the ground. These wings can be summoned and retracted back into his body any time needed. Any time outside of the battle system these allow him to fly for a short period or glide slowly through the air.
Zenny: 10,000z Noise Frags: 0 First to Finalize! First to Finalize into BlackAce First to hit the 200% Noise mark! Proud Owner of a Zerker Tribe On transformation! Owner of a DreamPark Virus Pass
Battle Cards
Null Cannon Gatling 1 Mini Grenade 1 Power Bomb 1 Silver Meteor Paralyze Plus Attack +10 Guard Divide Line Aura Barrier Area Eater Double Cross Quick Gauge Slow Gauge
Fire Fire Dance 1 Heat Upper 1 Fire Bazooka 1 Mad Fire 1 ~Break Count Bomb!~
Blade Sword Wide Sword Long Sword Big Ax 1 Buzz Saw 1 Buzz Saw 2 Muramasa Anti Sword
Shadow
Sniping Mad Vulcan 1 Mega Boost
Breaking Sync Hook 1 Moai Fall 1 Big Drop 2
Summon Time Bomb 2 Junk Cube 1 Junk Cube 3
Poison Poison Knuckle Recover 150
Light Beast Slap 2
Dark Scythe 1 Dark Hole 3 Dark Aura ~Dark Phantom~
Chaos Bombalizer
Shared Ability Waves
HP + 300/ LP: 200
Favorite Quotes
"If the king doesn't move, then his subjects won't follow." "It wasn't me who was wrong! It was the WORLD!!!" "In my path to hell, I shall have you accompany me" "Yes, I will destroy the world and recreate it" "Lets see you grit those teeth!" "My drill is the drill! That creates the heavens!!!" "Reasons for killing there are many. But no reason is needed for saving someone." "Only One Truth Prevails!" "Idiot. Theories aren't about winning or losing. Its not a matter of better or worse. In every case, One Truth Prevails." "The world isn't perfect. But it's there for us, doing the best it can. And that's what makes it so damn beautiful." "I kill therefore I am. Whether I'm real or human does'nt matter. I'm a killer and thats all I need to know"
Name: Zephus Element: Aqua Sub Element: Breaking Gender: Male Description:
Youkaiko
Name: Youkaiko or Youkai (You-Kai-ko) Element: Stealth Sub Element: Summon Gender: Male Description:Head: Youkaiko wears a gray headband that comes down in a "V" at the front and spikes out in the back. In the middle is a simple yellow diamond. Hira's goggles are specially made to allow him to both see the Wave World and to not be effected by his own attacks (explained later).
Torso/legs: Youkai wears very basic green armor that is not joined at the joints. The armor is more square than round, giving Youkai a bulkier image and serving more as fancy battle armor than being a useful defense. His black jumpsuit is visible where there is no armor, making Youkai simply look like a battle ready Hira. On his chest is the same yellow diamond that is on his forehead, but is much larger.
Shokkuhanta
Name: Shokkuhanta Element: Elec Sub Element: Summon Gender: Male Description: Shok wears a yellow jumpsuit with basic grey and white armor. The armor is rather sleek and is bolded by a thin black outline over each edge to make his appearance less of an eyesore. He wears a mask-like visor that covers most of his head, although Shok is known to take this off. The light yellow visor meets at a point where his nose is while the grey legs hug his head, the arms extending out past his ears. Two very long and thin pieces of cloth hang off of his shoulders down to his knees, which are only there for aesthetic purposes. Overall, Shok has a very basic appearance.
Brother Band Info
Spoiler: click to toggle
Zuhal
Handle: Zuhal LP: Not Applicable Indie Frags: 8 Indie Proof Equipped Indie Ability Waves: HP +500 (4) HP +500 (4) Elec Defense (0 LP)
Unused AWs: HP +50 (50) x3 Breaking Affinity (100 LP) Para Body (400 LP) Joker Noise Program ~ Libra (0 LP)
25. No matter how many times you lose at SFRP you only come back stronger!
Right or Wrong, It's my lifeAnd I choose how to live it.
Posts:
301
Group:
Criminal
Member
#453
Joined:
April 8, 2011
Daisuke And Jimmy
Daisuke And Necro
Human: Daisuke Kuriyama Wizard: Necro Conversion: Necroman Element: Summon Sub Element: Dark 1. Weapon Name: Soul Staff Weapon Description: A long black staff, about two meters long exactly. Used to keep Necroman's enemies at bay as well as used long ranged attacks while his summons take care of the enemy within a close range. Seeing as how this weapon is two handed, Daisuke has the ability to compress it into a orb of energy then absorb it to remove the burden of having to carry it. To re summon, all Daisuke must do is recall the orb of energy and transform it back. This also works from a distance as the orb will return to him at will. 2. Weapon Name: Nightmare Glove Weapon Description: This glove acts a medium for Necroman's powers of summoning, bringing lifeless knights in armor from the dead. He must make contact with any kind of surface to use the glove to actually be able to summon, like a wall or the ground. His power travels along the surface to the place Necroman actually wants his summon to appear. 3. Weapon Name: Necromancy Abilities Weapon Description: Daisuke's own summoning powers, without the help of his glove. He is able to use his powers without it, but cannot concentrate it to fully summon any type of permanent beings.
Human: Jimmy Wizard: Flame Conversion:Phoenix Element: Fire Sub Element: Blade Weapon 1 Name: Dual swords. Weapon Description: Two one meter long black blades with the word Phoenix in red engraved on one side of each blade. If anyone other then Phoenix touched these swords, they will automatically reject them, burning their hands and forcing them to release them. They can also be summoned back in position on Phoenix's back after a whole turn of not being with him. Weapon 2 Name: Fire Manipulation Weapon Description: This ability allows Phoenix to control the fire burning within him, and use it at will. This usually allows for many different ranged attacks unlike his swords. Weapon 3 Name: Flaming Wings Weapon Description: Two wings completely made of Phoenix's fire energy. They are of course located on his back, about as tall as Phoenix himself, about one foot from touching the ground. These wings can be summoned and retracted back into his body any time needed. Any time outside of the battle system these allow him to fly for a short period or glide slowly through the air.
Zenny: 10,000z Noise Frags: 0 First to Finalize! First to Finalize into BlackAce First to hit the 200% Noise mark! Proud Owner of a Zerker Tribe On transformation! Owner of a DreamPark Virus Pass
Battle Cards
Null Cannon Gatling 1 Mini Grenade 1 Power Bomb 1 Silver Meteor Paralyze Plus Attack +10 Guard Divide Line Aura Barrier Area Eater Double Cross Quick Gauge Slow Gauge
Fire Fire Dance 1 Heat Upper 1 Fire Bazooka 1 Mad Fire 1 ~Break Count Bomb!~
Blade Sword Wide Sword Long Sword Big Ax 1 Buzz Saw 1 Buzz Saw 2 Muramasa Anti Sword
Shadow
Sniping Mad Vulcan 1 Mega Boost
Breaking Sync Hook 1 Moai Fall 1 Big Drop 2
Summon Time Bomb 2 Junk Cube 1 Junk Cube 3
Poison Poison Knuckle Recover 150
Light Beast Slap 2
Dark Scythe 1 Dark Hole 3 Dark Aura ~Dark Phantom~
Chaos Bombalizer
Shared Ability Waves
HP + 300/ LP: 200
Favorite Quotes
"If the king doesn't move, then his subjects won't follow." "It wasn't me who was wrong! It was the WORLD!!!" "In my path to hell, I shall have you accompany me" "Yes, I will destroy the world and recreate it" "Lets see you grit those teeth!" "My drill is the drill! That creates the heavens!!!" "Reasons for killing there are many. But no reason is needed for saving someone." "Only One Truth Prevails!" "Idiot. Theories aren't about winning or losing. Its not a matter of better or worse. In every case, One Truth Prevails." "The world isn't perfect. But it's there for us, doing the best it can. And that's what makes it so damn beautiful." "I kill therefore I am. Whether I'm real or human does'nt matter. I'm a killer and thats all I need to know"
Cannon Air Spread Gatling 1 Mad Vulcan 1 Mini Grenade 1 Power Bomb 1 Sword Long Sword Wide Sword Sync Hook 1 Big Ax 1 Scythe 1 Paralyze Plus Attack +10 Guard Junk Cube 1 Divide Line Moai Fall 1 Heat Upper 1 Fire Bazooka 1 Piranha Kiss 1 Voltic Eye 1 Jumbo Hammer 1 Chain Bubble 1 Plasma Gun 1 Flicker Kick 1 Ice Meteor 1 Arach Attack 1 Recover 50 ---- Ice stage Fire Bazooka 3 Mini Grenade 3 Fire Axe Fire Ring 2 Fire Dance 1 Trip Song Quake Song Panic Cloud Ghost Pulse 1 Barrier 200 Recover 150 Bubble Hook 1 Pollen Shot 1 Panel Format Smile Coin 1 Beast Slap 1 Wide Wave 1 Buzz Saw 1 Mop Lance 2 Guardian x2 Reflector Buki 3 Big Drop 3 Silver Meteor Chaos Card Sonic Sword Harp Note (mega) Hollow (mega) Taurus Fire (mega)
Wave Programs
Xio
Enabled: Name: Sniping Affinity (free) Description: All Sniping attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons.
Name: Guardian Angel (100 LP) Description: Once per Custom, user can lower the damage level of one hit taken by one. If an attack has multiple hits, it is the first hit taken.
Name: HP +50 (50 LP) Description: The user's health is boosted by a Moderate amount while this Ability Wave is equipped.
Name: HP +50 (50 LP) Description: The user's health is boosted by a Moderate amount while this Ability Wave is equipped.
Disabled: Name: Joker Noise Program (free) Description: Allows the user to use noise to their advantage. Current Noise: Gemini.
Kagami
Enabled: Name: Stealth Mastery (free) Description: Once per Custom, the user can may use the effect of the Card Invis.
Name: Custom Streaming (2 indie slots) Description: The loading period for all Customs is skipped.
Name: Augmented Armor (2 indie slots) Description: Unstated attacks dealt by the user deal Moderate damage. Also, all attacks taken by the user are reduced by Pathetic, to a minimum of Pathetic.
Disabled: Name: Ace Noise Program Description: Allows the user to use noise to their advantage. Current Noise: Auriga.
Name: Summon Master (100 LP) Description: Once per Custom, the user can may use the effect of the Card Double Stone.
Name: HP +50 (50 LP) Description: The user's health is boosted by a Moderate amount while this Ability Wave is equipped.
Name: HP +50 (50 LP) Description: The user's health is boosted by a Moderate amount while this Ability Wave is equipped.
Key Items
Phil's Key Items
- Transer: Random is in here.
- A hacked transer: Obtained from a vigilante. It contains a netnavi inside.
- GSP uniform and badge: Fairly self-explanatory. A uniform and badge that is often worn by human members of the GSP.
- Gold Trophy: A twisted heap of gold-painted metal that somehow represents the ConFusion tournament. OH. I c wat I did thar.
Vanessa's Key Items
- Transer: Kir-Nah is in here.
- Indie Frags (4): A physical manifestation of loneliness. They can bring great power to those who use them.
- Echo Ridge Round 1 Pass: Strange data that integrated itself into Vanessa's transer. Neither Vanessa nor Kir-Nah are aware of its presence.
Brother Band Info
Phil's Brother Band Info
Handle: Phil Favorites: Buki 3; Guardian; Fire Axe; Barrier 200. Brothers: Navolas
Wood Ninja Main Element: Wood Sub Element: Shadow Abilities: Body Double:Once per custom, user may replace themselves with a dummy to negate a single hit, and warp in front of the foe to slash at them with a shinai for Moderate Wood/Shadow damage. Wood +20: All Wood Battle Cards gain a Pitiful damage boost. Card Charge- Auto-Lock: User can charge an unused Standard Card without attacking to warp in front of the foe the next turn and attack with that Card. This may only be used once per custom.
27. If for some reason you need to defeat a powerful enemy whether on this forum or on another RP on another website, Best way to do so is to bring it to the Spam area in the WARPONMAN topic at the part of the Universe being destroyed by the EM bomb by linking the RPER to the page. This includes LARPING when someone is going on about an invincible barrier that can't be destroyed no matter what even if you found it's one weakpoint.
((Couldn't resist. Everyone seems to be doing this so I thought Why not? Also this can settle a dispute quite well.))
28. Regular members are much more agreeable than staff, and as such you should treat them with more respect and listen to them in lieu of the rude, angry staff members.
29. When making a new character or attack, try and think of ANY cartoon/anime/game you can and take everything in it, including their attacks name. Also if another member shames you for doing such, tell them you were being creative, and its your character/attack but got the idea from something else even though it is not changed in any way.
Right or Wrong, It's my lifeAnd I choose how to live it.
Posts:
301
Group:
Criminal
Member
#453
Joined:
April 8, 2011
Daisuke And Jimmy
Daisuke And Necro
Human: Daisuke Kuriyama Wizard: Necro Conversion: Necroman Element: Summon Sub Element: Dark 1. Weapon Name: Soul Staff Weapon Description: A long black staff, about two meters long exactly. Used to keep Necroman's enemies at bay as well as used long ranged attacks while his summons take care of the enemy within a close range. Seeing as how this weapon is two handed, Daisuke has the ability to compress it into a orb of energy then absorb it to remove the burden of having to carry it. To re summon, all Daisuke must do is recall the orb of energy and transform it back. This also works from a distance as the orb will return to him at will. 2. Weapon Name: Nightmare Glove Weapon Description: This glove acts a medium for Necroman's powers of summoning, bringing lifeless knights in armor from the dead. He must make contact with any kind of surface to use the glove to actually be able to summon, like a wall or the ground. His power travels along the surface to the place Necroman actually wants his summon to appear. 3. Weapon Name: Necromancy Abilities Weapon Description: Daisuke's own summoning powers, without the help of his glove. He is able to use his powers without it, but cannot concentrate it to fully summon any type of permanent beings.
Human: Jimmy Wizard: Flame Conversion:Phoenix Element: Fire Sub Element: Blade Weapon 1 Name: Dual swords. Weapon Description: Two one meter long black blades with the word Phoenix in red engraved on one side of each blade. If anyone other then Phoenix touched these swords, they will automatically reject them, burning their hands and forcing them to release them. They can also be summoned back in position on Phoenix's back after a whole turn of not being with him. Weapon 2 Name: Fire Manipulation Weapon Description: This ability allows Phoenix to control the fire burning within him, and use it at will. This usually allows for many different ranged attacks unlike his swords. Weapon 3 Name: Flaming Wings Weapon Description: Two wings completely made of Phoenix's fire energy. They are of course located on his back, about as tall as Phoenix himself, about one foot from touching the ground. These wings can be summoned and retracted back into his body any time needed. Any time outside of the battle system these allow him to fly for a short period or glide slowly through the air.
Zenny: 10,000z Noise Frags: 0 First to Finalize! First to Finalize into BlackAce First to hit the 200% Noise mark! Proud Owner of a Zerker Tribe On transformation! Owner of a DreamPark Virus Pass
Battle Cards
Null Cannon Gatling 1 Mini Grenade 1 Power Bomb 1 Silver Meteor Paralyze Plus Attack +10 Guard Divide Line Aura Barrier Area Eater Double Cross Quick Gauge Slow Gauge
Fire Fire Dance 1 Heat Upper 1 Fire Bazooka 1 Mad Fire 1 ~Break Count Bomb!~
Blade Sword Wide Sword Long Sword Big Ax 1 Buzz Saw 1 Buzz Saw 2 Muramasa Anti Sword
Shadow
Sniping Mad Vulcan 1 Mega Boost
Breaking Sync Hook 1 Moai Fall 1 Big Drop 2
Summon Time Bomb 2 Junk Cube 1 Junk Cube 3
Poison Poison Knuckle Recover 150
Light Beast Slap 2
Dark Scythe 1 Dark Hole 3 Dark Aura ~Dark Phantom~
Chaos Bombalizer
Shared Ability Waves
HP + 300/ LP: 200
Favorite Quotes
"If the king doesn't move, then his subjects won't follow." "It wasn't me who was wrong! It was the WORLD!!!" "In my path to hell, I shall have you accompany me" "Yes, I will destroy the world and recreate it" "Lets see you grit those teeth!" "My drill is the drill! That creates the heavens!!!" "Reasons for killing there are many. But no reason is needed for saving someone." "Only One Truth Prevails!" "Idiot. Theories aren't about winning or losing. Its not a matter of better or worse. In every case, One Truth Prevails." "The world isn't perfect. But it's there for us, doing the best it can. And that's what makes it so damn beautiful." "I kill therefore I am. Whether I'm real or human does'nt matter. I'm a killer and thats all I need to know"
Cannon Air Spread Gatling 1 Mad Vulcan 1 Mini Grenade 1 Power Bomb 1 Sword Long Sword Wide Sword Sync Hook 1 Big Ax 1 Scythe 1 Paralyze Plus Attack +10 Guard Junk Cube 1 Divide Line Moai Fall 1 Heat Upper 1 Fire Bazooka 1 Piranha Kiss 1 Voltic Eye 1 Jumbo Hammer 1 Chain Bubble 1 Plasma Gun 1 Flicker Kick 1 Ice Meteor 1 Arach Attack 1 Recover 50 ---- Ice stage Fire Bazooka 3 Mini Grenade 3 Fire Axe Fire Ring 2 Fire Dance 1 Trip Song Quake Song Panic Cloud Ghost Pulse 1 Barrier 200 Recover 150 Bubble Hook 1 Pollen Shot 1 Panel Format Smile Coin 1 Beast Slap 1 Wide Wave 1 Buzz Saw 1 Mop Lance 2 Guardian x2 Reflector Buki 3 Big Drop 3 Silver Meteor Chaos Card Sonic Sword Harp Note (mega) Hollow (mega) Taurus Fire (mega)
Wave Programs
Xio
Enabled: Name: Sniping Affinity (free) Description: All Sniping attacks by the user that deal Low or more damage deal one more damage level than normal. Only boosts Standard Cards and Character Weapons.
Name: Guardian Angel (100 LP) Description: Once per Custom, user can lower the damage level of one hit taken by one. If an attack has multiple hits, it is the first hit taken.
Name: HP +50 (50 LP) Description: The user's health is boosted by a Moderate amount while this Ability Wave is equipped.
Name: HP +50 (50 LP) Description: The user's health is boosted by a Moderate amount while this Ability Wave is equipped.
Disabled: Name: Joker Noise Program (free) Description: Allows the user to use noise to their advantage. Current Noise: Gemini.
Kagami
Enabled: Name: Stealth Mastery (free) Description: Once per Custom, the user can may use the effect of the Card Invis.
Name: Custom Streaming (2 indie slots) Description: The loading period for all Customs is skipped.
Name: Augmented Armor (2 indie slots) Description: Unstated attacks dealt by the user deal Moderate damage. Also, all attacks taken by the user are reduced by Pathetic, to a minimum of Pathetic.
Disabled: Name: Ace Noise Program Description: Allows the user to use noise to their advantage. Current Noise: Auriga.
Name: Summon Master (100 LP) Description: Once per Custom, the user can may use the effect of the Card Double Stone.
Name: HP +50 (50 LP) Description: The user's health is boosted by a Moderate amount while this Ability Wave is equipped.
Name: HP +50 (50 LP) Description: The user's health is boosted by a Moderate amount while this Ability Wave is equipped.
Key Items
Phil's Key Items
- Transer: Random is in here.
- A hacked transer: Obtained from a vigilante. It contains a netnavi inside.
- GSP uniform and badge: Fairly self-explanatory. A uniform and badge that is often worn by human members of the GSP.
- Gold Trophy: A twisted heap of gold-painted metal that somehow represents the ConFusion tournament. OH. I c wat I did thar.
Vanessa's Key Items
- Transer: Kir-Nah is in here.
- Indie Frags (4): A physical manifestation of loneliness. They can bring great power to those who use them.
- Echo Ridge Round 1 Pass: Strange data that integrated itself into Vanessa's transer. Neither Vanessa nor Kir-Nah are aware of its presence.
Brother Band Info
Phil's Brother Band Info
Handle: Phil Favorites: Buki 3; Guardian; Fire Axe; Barrier 200. Brothers: Navolas
Wood Ninja Main Element: Wood Sub Element: Shadow Abilities: Body Double:Once per custom, user may replace themselves with a dummy to negate a single hit, and warp in front of the foe to slash at them with a shinai for Moderate Wood/Shadow damage. Wood +20: All Wood Battle Cards gain a Pitiful damage boost. Card Charge- Auto-Lock: User can charge an unused Standard Card without attacking to warp in front of the foe the next turn and attack with that Card. This may only be used once per custom.
32. If an opponent shows you courtesy in battle, take advantage of it and kick them when they're down. There's no better strategy than to get both yourself and an opponent accomplishing the same goal.
Name: Zephus Element: Aqua Sub Element: Breaking Gender: Male Description:
Youkaiko
Name: Youkaiko or Youkai (You-Kai-ko) Element: Stealth Sub Element: Summon Gender: Male Description:Head: Youkaiko wears a gray headband that comes down in a "V" at the front and spikes out in the back. In the middle is a simple yellow diamond. Hira's goggles are specially made to allow him to both see the Wave World and to not be effected by his own attacks (explained later).
Torso/legs: Youkai wears very basic green armor that is not joined at the joints. The armor is more square than round, giving Youkai a bulkier image and serving more as fancy battle armor than being a useful defense. His black jumpsuit is visible where there is no armor, making Youkai simply look like a battle ready Hira. On his chest is the same yellow diamond that is on his forehead, but is much larger.
Shokkuhanta
Name: Shokkuhanta Element: Elec Sub Element: Summon Gender: Male Description: Shok wears a yellow jumpsuit with basic grey and white armor. The armor is rather sleek and is bolded by a thin black outline over each edge to make his appearance less of an eyesore. He wears a mask-like visor that covers most of his head, although Shok is known to take this off. The light yellow visor meets at a point where his nose is while the grey legs hug his head, the arms extending out past his ears. Two very long and thin pieces of cloth hang off of his shoulders down to his knees, which are only there for aesthetic purposes. Overall, Shok has a very basic appearance.
Brother Band Info
Spoiler: click to toggle
Zuhal
Handle: Zuhal LP: Not Applicable Indie Frags: 8 Indie Proof Equipped Indie Ability Waves: HP +500 (4) HP +500 (4) Elec Defense (0 LP)
Unused AWs: HP +50 (50) x3 Breaking Affinity (100 LP) Para Body (400 LP) Joker Noise Program ~ Libra (0 LP)
Name: Ace Program Description: Allows the user to harness the power of Noise! LP Cost: 0
Battle Cards
Cannon Air Spread Gatling 1 Mad Vulcan 1 Mini Grenade 1 Power Bomb 1 Sword Long Sword Wide Sword Sync Hook 1 Big Ax 1 Scythe 1 Paralyze Plus Attack +10 Guard *2 Junk Cube 1 Divide Line Moai Fall 1 *2 Mop Lance 1 Heat Upper 1 Fire Bazooka 1 Fire Dance 1 Piranha Kiss 1 Voltic Eye 1 Jumbo Hammer 1 Chain Bubble 1 Plasma Shot 1 Flicker Kick 1 Ice Meteor 1 Arach Attack 1 Recovery 50 ----------------- Drill Arm 1*2 Radar Missle 1 Windy Attack 1 Skull Arrow 1 Buki Hammer 1 Shark Attack 1 Noise Wizard 1 Mini Grenade 2 Bushido 2 Beserk Sword 2 Brave Sword 2 Buzz Saw 2 Gaitling Gun 2 Plasma Gun 2 Dance Fire 2 x2 Boo Hat 2 Needle Attack 2 Gatling Gun 3 x2 Drill Arm 3 Shuriken 3 x2 Flash Strike 3 Power Bomb 3 Mech Flame 3 Pollen Shot 3 Berserk Sword 3 Heavy Cannon Ice Grenade Blue Ink Poison Knuckle Typhoon Dance Blazing Edge Tidal Edge Striker Edge Arbo Edge Break Sabre Guardian x2 Recovery 100 Recovery 150 Recovery 300 Barrier 100 Anti Sword Holy Panel ------------------ Queen Ophiuca Crown Thunder Phantom Black General Auriga Apollo Flame Spade Magnes Dia Iceburn Jack Corvus SSRockman Ryuu Sigma Acid Arrest Pegasus Magic [May] Leo Kingdon EX [Angus] ------------------ Dopple Mirror Gemini Thunder ------------------ Fighter Sword 1 Destroy Upper Unless stated there is only one copy of the card
Shared Ability Waves
Name: Side Select Description: The user may slot in one extra Card per Custom as long as this Ability Wave is equipped. LP Cost: 300
Name: Quick Load Description: The loading period of the user's first Custom is skipped (A turn does not need to go by before using cards). ONLY applies to the first Custom of a battle. LP Cost: 50
Name: HP +200 Description: The user's health is boosted by an Immense amount while this Ability Wave is equipped. LP Cost: 140
HP +500 Description: The user's health is boosted by an Outstanding amount while this Ability Wave is equipped. LP Cost: 320
Ace Program Element: Electric Description: User gains a big spike on each shoulder. The user's helmet also gains a spike that looks much like a horn. Vibrant Noise: User color theme becomes yellow. Their right arm turns black, and their left turns white. Form Abilities: Standard cards with Elec as their Main Element gain a Low damage boost, while a Standard card's Sub Element with Elec gains a Pitiful boost. Twice per custom, the user may add a one use Paralysis effect on one of their Sword cards. Only affects 2 swords. Vibrant Noise Ability: The user gains a Tag Slot in their Custom to load another card. The Tagged Card must be declared as a pair with one other card in your Custom, and can only be used in a chain with the selected card. The Tagged Card cannot be used by itself under any circumstances. Multi Use cards in the Tag Slot become One Use. Color Out Weapon: Rocket Knuckle The user launches their right hand like a rocket. The fist extends out 5 meters before returning back to the user. This attack overrides any weapon that is currently in that user's hand. Deals Low Elec damage. Paralyzes for the first hit of a custom only.
Joker Program Element: Breaking Description: User gains a roman style helmet and plated style shoulder pads. Vibrant Noise: Helmet, shoulder armor and other main armor pieces turn gold or have the appearance of gold. The rest turns purple. Also gains gold plated armor on the rest of body. Form Out Abilities: Standard cards with Break or Summon as the main element gain Pitiful damage, while Standard cards with the same elements as a Sub Element gain Pathetic damage. Vibrant Noise Ability: Gladiator Armor: All attacks that hit are reduced by pitiful to a minimum of pathetic. Color Out Weapon: Break Army: A row of troops appear, the row having 3 troops, which charge straight at individual targets as the user sees fit in an formation or strategy(three way attack, straight out charge etc). Each little troop deals low damage. Troops are destructible, have low health and are Breaking element. At the end of the attack, all surviving soldiers disappear.
Favorites: Silver Meteor, Striker Edge, Gatling 3, Anti Sword
Ability Waves
Null Affinity Sword Affinity HP +500
Fuoco Form
Ace Program Element: Fire Description: The user gains spikes straight up. In the center of their chest they gain a colorless diamond. Vibrant Noise: The user's armor turns red and the diamond turns the main color of the user. Form Abilities: Super armor Vibrant Noise Ability: Another Side (Side Select) Color Out Weapon: Synchro The user gains an extra slot in their custom. In this slot they can slot in an fire element card. This card must be multi-use and then is synched with the user. The user gains the indication of the weapon around their wrist. If the weapon is a sword card it appears across their back. This card can be used through out the custom. The user uses the card the same as they normally would; however, this card can be unequipped and used again. The card slotted in has its damage reduced by one level to a minimum of pathetic. Cards with pathetic default damage can not be used. If the weapon causes a status effect (ie: paralyze or blind) it only affects the first use of the weapon..
Cannon PlusCannon PlasmaGun1 Air Spread IceMeteor1 Sword Wide Sword Long Sword PowerBomb1 SyncHook1 RadarMissile1 FireBazooka1 ChainBubble1 JumboHammer1 FlickerKick1 BigAx1 JunkCube1 MoaiFall1 Barrier Power Song Paralyze Plus x2 Attack +10 Guard ====Purchases/Acquisitions==== Berserk Sword3 Tidal Edge Voltic Eye2 Voltic Eye3 Stun Knuckle Recover 150 Drill Arm2 Noise Wizard 1 Buki 2 Break Sabre Silver Meteor Striker Edge Radar Missile3 Gatling3 Cycle 2+ Chaos Card x2 AntiSword Fokx Fu 1 Brave Sword3 Cancer Bubble Bombalizer Warrior Soul Piranha Kiss3 Big Drop1 Green Ink Ice Spin1 Kung Foo Kid White Meteor Quake Song Pegasus Magic Black Hole 2 Winy Attack 2 Rogue Plesio Surf Buki 3 Flash Strike 3 Invisible Recover 300 Guard Recover 100 Barrier 100 Guardian
Quotes from 'Round the Board
Omega: SFRP, the only place you can deny Cancer.
Ryuu: I beat up babies by punching pregnant women. I tie the tails of animals together to make improvised nunchucks that I dispose of in a wood chipper after each use. I burn down cities for fuel to keep trees warm in the fire.
Ryuu: The three P's this place runs on: Patience, pricks, and pride.
Ryuu: You MAY not like them, but some people enjoy puns. ANGUS what I'm one of those people. Is this a NIGHTMARE for you? Are you oKAI? Are these puns getting TEDDIEous? I'll stop KAZUMI-n a lot to me. Nah I'm just JOSHING. That didn't work, no DAISUKE?
Ryuu and/or Van: That was my favorite pun, ANGUS what I'm using it. Yes that was totally PUNintentional. We better stop or we'll give him NIGHTMARES. AY,LEX stop before Torch really goes insane. U-B making too many puns and E-B freaking out over them. True, this could be a MAJOR problem. Aw, MAN,AM-I gonna regret this? ZUHAL had us worried. If anyone else had made that pun I would be pissed, but it's ok because ATRUS you. This list of puns truly is a COLOSSUS. I hope you MAY forgive me. ANGUS I'll go post now. Well, Kira's and trouble. I'll hafta DEFENDER at all costs. You know that list is just so great, I think I'll CELLION eBay. COLOSSUS if you need anything. Torchman: *goes to corner, assumes the fetal position and rocks back and forth in insanity*
Van:This ain't Yu-gi-oh, you don't automatically lose when you run out of cards. Never running out helps though.
35. When NPCing, it is important to remember that your own wants and desires outweigh those of the person you are NPCing for. The insignificant beings you control are far more important than anyone's character, whether or not it makes the role play more enjoyable..
Name: Zephus Element: Aqua Sub Element: Breaking Gender: Male Description:
Youkaiko
Name: Youkaiko or Youkai (You-Kai-ko) Element: Stealth Sub Element: Summon Gender: Male Description:Head: Youkaiko wears a gray headband that comes down in a "V" at the front and spikes out in the back. In the middle is a simple yellow diamond. Hira's goggles are specially made to allow him to both see the Wave World and to not be effected by his own attacks (explained later).
Torso/legs: Youkai wears very basic green armor that is not joined at the joints. The armor is more square than round, giving Youkai a bulkier image and serving more as fancy battle armor than being a useful defense. His black jumpsuit is visible where there is no armor, making Youkai simply look like a battle ready Hira. On his chest is the same yellow diamond that is on his forehead, but is much larger.
Shokkuhanta
Name: Shokkuhanta Element: Elec Sub Element: Summon Gender: Male Description: Shok wears a yellow jumpsuit with basic grey and white armor. The armor is rather sleek and is bolded by a thin black outline over each edge to make his appearance less of an eyesore. He wears a mask-like visor that covers most of his head, although Shok is known to take this off. The light yellow visor meets at a point where his nose is while the grey legs hug his head, the arms extending out past his ears. Two very long and thin pieces of cloth hang off of his shoulders down to his knees, which are only there for aesthetic purposes. Overall, Shok has a very basic appearance.
Brother Band Info
Spoiler: click to toggle
Zuhal
Handle: Zuhal LP: Not Applicable Indie Frags: 8 Indie Proof Equipped Indie Ability Waves: HP +500 (4) HP +500 (4) Elec Defense (0 LP)
Unused AWs: HP +50 (50) x3 Breaking Affinity (100 LP) Para Body (400 LP) Joker Noise Program ~ Libra (0 LP)
36. The approval process is your chance to make a character creative and unique to yourself, but you should instead find out what's popular and effective in fights and make your own versions of cool attacks other people have.
Name: Ace Program Description: Allows the user to harness the power of Noise! LP Cost: 0
Battle Cards
Cannon Air Spread Gatling 1 Mad Vulcan 1 Mini Grenade 1 Power Bomb 1 Sword Long Sword Wide Sword Sync Hook 1 Big Ax 1 Scythe 1 Paralyze Plus Attack +10 Guard *2 Junk Cube 1 Divide Line Moai Fall 1 *2 Mop Lance 1 Heat Upper 1 Fire Bazooka 1 Fire Dance 1 Piranha Kiss 1 Voltic Eye 1 Jumbo Hammer 1 Chain Bubble 1 Plasma Shot 1 Flicker Kick 1 Ice Meteor 1 Arach Attack 1 Recovery 50 ----------------- Drill Arm 1*2 Radar Missle 1 Windy Attack 1 Skull Arrow 1 Buki Hammer 1 Shark Attack 1 Noise Wizard 1 Mini Grenade 2 Bushido 2 Beserk Sword 2 Brave Sword 2 Buzz Saw 2 Gaitling Gun 2 Plasma Gun 2 Dance Fire 2 x2 Boo Hat 2 Needle Attack 2 Gatling Gun 3 x2 Drill Arm 3 Shuriken 3 x2 Flash Strike 3 Power Bomb 3 Mech Flame 3 Pollen Shot 3 Berserk Sword 3 Heavy Cannon Ice Grenade Blue Ink Poison Knuckle Typhoon Dance Blazing Edge Tidal Edge Striker Edge Arbo Edge Break Sabre Guardian x2 Recovery 100 Recovery 150 Recovery 300 Barrier 100 Anti Sword Holy Panel ------------------ Queen Ophiuca Crown Thunder Phantom Black General Auriga Apollo Flame Spade Magnes Dia Iceburn Jack Corvus SSRockman Ryuu Sigma Acid Arrest Pegasus Magic [May] Leo Kingdon EX [Angus] ------------------ Dopple Mirror Gemini Thunder ------------------ Fighter Sword 1 Destroy Upper Unless stated there is only one copy of the card
Shared Ability Waves
Name: Side Select Description: The user may slot in one extra Card per Custom as long as this Ability Wave is equipped. LP Cost: 300
Name: Quick Load Description: The loading period of the user's first Custom is skipped (A turn does not need to go by before using cards). ONLY applies to the first Custom of a battle. LP Cost: 50
Name: HP +200 Description: The user's health is boosted by an Immense amount while this Ability Wave is equipped. LP Cost: 140
HP +500 Description: The user's health is boosted by an Outstanding amount while this Ability Wave is equipped. LP Cost: 320
Name: Zephus Element: Aqua Sub Element: Breaking Gender: Male Description:
Youkaiko
Name: Youkaiko or Youkai (You-Kai-ko) Element: Stealth Sub Element: Summon Gender: Male Description:Head: Youkaiko wears a gray headband that comes down in a "V" at the front and spikes out in the back. In the middle is a simple yellow diamond. Hira's goggles are specially made to allow him to both see the Wave World and to not be effected by his own attacks (explained later).
Torso/legs: Youkai wears very basic green armor that is not joined at the joints. The armor is more square than round, giving Youkai a bulkier image and serving more as fancy battle armor than being a useful defense. His black jumpsuit is visible where there is no armor, making Youkai simply look like a battle ready Hira. On his chest is the same yellow diamond that is on his forehead, but is much larger.
Shokkuhanta
Name: Shokkuhanta Element: Elec Sub Element: Summon Gender: Male Description: Shok wears a yellow jumpsuit with basic grey and white armor. The armor is rather sleek and is bolded by a thin black outline over each edge to make his appearance less of an eyesore. He wears a mask-like visor that covers most of his head, although Shok is known to take this off. The light yellow visor meets at a point where his nose is while the grey legs hug his head, the arms extending out past his ears. Two very long and thin pieces of cloth hang off of his shoulders down to his knees, which are only there for aesthetic purposes. Overall, Shok has a very basic appearance.
Brother Band Info
Spoiler: click to toggle
Zuhal
Handle: Zuhal LP: Not Applicable Indie Frags: 8 Indie Proof Equipped Indie Ability Waves: HP +500 (4) HP +500 (4) Elec Defense (0 LP)
Unused AWs: HP +50 (50) x3 Breaking Affinity (100 LP) Para Body (400 LP) Joker Noise Program ~ Libra (0 LP)
39. Omega is obviously the cause of every issue around the site and a massive problem himself, but you should never openly complain. Instead, praise him for everything he does and hope he can't read your sarcasm.
40. Every member must have a nickname that makes them less intimidating as a whole and less manly as well. For example: Van's nickname is Vanny-Wanny. Omega's is Meggers.
Capt. Mega Sparrow Iron Bat Raiden of the Order of the Falcon
Name: Ace Program Description: Allows the user to harness the power of Noise! LP Cost: 0
Battle Cards
Cannon Air Spread Gatling 1 Mad Vulcan 1 Mini Grenade 1 Power Bomb 1 Sword Long Sword Wide Sword Sync Hook 1 Big Ax 1 Scythe 1 Paralyze Plus Attack +10 Guard *2 Junk Cube 1 Divide Line Moai Fall 1 *2 Mop Lance 1 Heat Upper 1 Fire Bazooka 1 Fire Dance 1 Piranha Kiss 1 Voltic Eye 1 Jumbo Hammer 1 Chain Bubble 1 Plasma Shot 1 Flicker Kick 1 Ice Meteor 1 Arach Attack 1 Recovery 50 ----------------- Drill Arm 1*2 Radar Missle 1 Windy Attack 1 Skull Arrow 1 Buki Hammer 1 Shark Attack 1 Noise Wizard 1 Mini Grenade 2 Bushido 2 Beserk Sword 2 Brave Sword 2 Buzz Saw 2 Gaitling Gun 2 Plasma Gun 2 Dance Fire 2 x2 Boo Hat 2 Needle Attack 2 Gatling Gun 3 x2 Drill Arm 3 Shuriken 3 x2 Flash Strike 3 Power Bomb 3 Mech Flame 3 Pollen Shot 3 Berserk Sword 3 Heavy Cannon Ice Grenade Blue Ink Poison Knuckle Typhoon Dance Blazing Edge Tidal Edge Striker Edge Arbo Edge Break Sabre Guardian x2 Recovery 100 Recovery 150 Recovery 300 Barrier 100 Anti Sword Holy Panel ------------------ Queen Ophiuca Crown Thunder Phantom Black General Auriga Apollo Flame Spade Magnes Dia Iceburn Jack Corvus SSRockman Ryuu Sigma Acid Arrest Pegasus Magic [May] Leo Kingdon EX [Angus] ------------------ Dopple Mirror Gemini Thunder ------------------ Fighter Sword 1 Destroy Upper Unless stated there is only one copy of the card
Shared Ability Waves
Name: Side Select Description: The user may slot in one extra Card per Custom as long as this Ability Wave is equipped. LP Cost: 300
Name: Quick Load Description: The loading period of the user's first Custom is skipped (A turn does not need to go by before using cards). ONLY applies to the first Custom of a battle. LP Cost: 50
Name: HP +200 Description: The user's health is boosted by an Immense amount while this Ability Wave is equipped. LP Cost: 140
HP +500 Description: The user's health is boosted by an Outstanding amount while this Ability Wave is equipped. LP Cost: 320