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Quadraxis
Topic Started: Apr 3 2012, 07:57 PM (670 Views)
Good Ol' Sen. Armstrong
Name:Quadraxis
Element:Breaking
Sub Element:Sniping
Description:Quadraxis is a mammoth, 20 foot tall, crimson monster. It stands upon 4 heavily armoured legs, which make up for the majority of its height, which join up to a central unit, which has a head unit attached at its front, almost like a spider in design. Underneath its central unit, a large gatling gun is mounted, capable of aiming in all directions, and on top, two turrets.
Bio: ???
Personality: ???

Stength/Weakness
Heavy Armour-Quadraxis is extremely heavy. thus he is extremely resistant to attacks that have knockback. However as a result, he is slowed by the weight on his legs.

Weapon 1
 
Weapon Name: Destroyer Gun
Weapon Description:The gatling gun mounted underneath Quadraxis is capable of 360 degrees of turning, giving it a large area of fire. It is capable of several devastating attacks.

1. Attack Name:Destroyer Rounds
Element: Sniping
Description: The gatling gun whirs and spins rapidly, firing 10 standard, armour-piercing rounds at the target, the gun tracking the targets movement as it fires. The rounds are capable of piercing through anything, and are stopped by nothing.
Damage:Low x 10, Piercing

2. Attack Name: Crimson Beam
Element: Breaking
Description: The gun is covered in crimson and whirs for a moment, before unleashing a spiraling beam of crimson that’s one meter in diameter at a target, moving the beam over a length of 5 meters, utterly destroying any object caught in its path.
Damage: Great, Breaking



Weapon 2
 
Weapon Name: Legs of Doom and Sadness
Weapon Description: Quadraxis’ armoured legs are dangerous on their own, but they are also equipped with generators, turrets and emitters.

1. Attack Name: Leg Move
Element: Breaking
Description: Quadraxis attempts to slam it’s leg, which is 3 meters in diameter, down upon its enemy(s), crushing them like an insect if it does and crushing anything under its foot.
Damage: Great, Breaking effect

2. Attack Name: Shockwave
Element: Sniping
Description: The generators within one of Quadraxis’ legs discharges into the ground below, creating a shockwave that travels rapidly in all directions from the foot for 5 meters.
Damage:Modest
3. Attack Name: Leg Turrets
Element: Sniping
Description: Quadraxis has 7 turrets on each leg that are capable of sliding around the leg to cover the largest amount of area possible. Quadraxis can only for the turrets on a single leg at any time and cannot move while doing so. Each turret fires a single round at the target in succession from top to bottom.
Damage: Pitiful x 7



Weapon 3
 
Weapon Name: Equipped to the Teeth
Weapon Description:Quadraxis is as equipped as it looks, making it a very intimidating opponent.

1. Attack Name: Armoured Body
Element: Breaking
Description: Quadraxis has a heavily armoured and large body, allowing it to withstand more damage than other EM beings. This also prevents it from being affected by the wind effect.
Damage: None, Quadraxis’ health is 150%

2. Attack Name: Internal Radar
Element: Sniping
Description: While only being able to see in one direction, Quadraxis has a radar built internally within it, allowing it to detect enemy locations behind it. However, it only learns of it general location, meaning its attacks aimed based on the radar reading will be inaccurate.
Damage:None.


Weapon 4
 
Weapon Name: Dual Turrets
Weapon Description: On top of Quadraxis’ central unit are two different turrets, capable of covering a large field of aim.

1. Attack Name: Cannon Turret
Element: Breaking
Description: One of the turrets on top of Quadraxis is a cannon. It moves slowly when aiming, but packs quite a punch, causing a small explosion about a meter in radius upon contact as well as destroying all obstacles and shields.
Damage: High

2. Attack Name: Missle Turret
Element: Sniping
Description: One of the turrets on top of Quadraxis is a missile launcher. It moves rather quickly when it aims, but does not fire directly at the opponent. Instead, it fires two missiles up in the air, and once they reach their peak, they lock onto the targets current location and fly towards that spot.
Damage: Moderate x2


Refer to Weapons guide for cooldowns on the status effects.
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